This is the spell list for Might and Magic II created by Rosie at rosie@slkc.uswest.net.
CLERICALS SPELLS
Spells for:
Might and Magic II
LEVEL 1
1. NAME: APPARITION
COST: 1
TYPE: COMBAT
OBJECT: 10 MONSTERS
DESSCRITTION: CREATES A FRIGHTING IMAGE IN THE MONSTERS' MEMORY
CAUSING THEM TO BE AFRAID. REDUCING THE CANCES TO HIT.
2. NAME: AWAKEN
COST: 1
TYPE: ANY TIME
OBJECT: ALL SLEEPING PARTY MEMBERS
DESCRIPTION: AWAKES ALL SLEEPING PARTY MEMBERS.
3. NAME: BLESS
COST: 1
TYPE: COMBAT
OBJECT: ENTIRE PARTY
DESCRIPTION: INCREASES ACCURY FOR DURATION OF BATTLE.
4. NAME: FIRST AID
COST: 1
TYPE: ANY TIME
OBJECT: 1 CHARACTER
DESCRIPTION: HEALS MINER BATTLE WOUNDS.
5. NAME: LIGHT
COST: 1
TYPE: NON-COMBAT
OBJECT: PARTY
DESCRIPTION: GIVES ONE LIGHT FACTOR.
6. NAME: POWER CURE
COST: 1/L+1 GEM
TYPE: ANY TIME
OBJECT: 1 CHARACTER
DESCRIPTION: RESTORES HEALTH 1-10 PER EXE OF CASTER.
7. NAME: TURN UNDEAD
COST: 1
TYPE: COMBAT
OBJECT: ALL UNDEAD MONSTERS
DESCRIPTION: KILLES SOME OR ALL UD MONSTERS.
LEVEL 2
1. NAME: CURE WOUNDS
COST: 2
TYPE: ANYTIME
OBJECT: 1 CHACACTER
DESCRIPTION: CURE MORE SERIOUS WOUNDS.
2. NAME: HEROISM
COST: 2+1 GEM
TYPE: COMBAT
OBJECT: 1 CHARACTER
DESCRIPTION: TEMPORARILY RAISES CHARACTER 6 LEVELS. DURATION OF COMBAT.
3. NAME: NATURES'S GATE
COST: 2
TYPE: NON COMBAT- OUTSIDE
OBJECT: PARTY
DESCRIPTION: OPENS PORTAL BETWWEEN TOW LOCATIONS IN CRON THESE LOCATION MAY VERY WITH TIME.
4. NAME: PAIN
COST: 2
TYPE: COMBAT
OBJECT: 1 MONSTER, NOT UNDEAD
DESCRIPTION: CRIPPLES MONSTERS WITH PAIN.DOES 2-16 DAMAGE POINTS.
5. NAME: PORTECTION FROM ELEMENTS
COST: 2+1 GEM
TYPE: ANYTINE
OBJECT: PARTY
DESCRIPTION: INCREASES ALL CHARACTER RESISTANCE TO ALL DEADLY ELEMENTS.
6. NAME: SILENCE
COST: 2
TYPE: COMBAT
OBJECT: 4 MONSTERS
DESCRIPTION: KEEPS MONSTERS FROM CASTING SPELLS.
7. NAME: WEAKEN
COST: 2+1 GEM
TYPE: COMBAT
OBJECT: 10 MONSTERS
DESCRIPTION: WEAKEN ALL AFFECTED MONSTERS HIT POINTS BY HALF.
LEVEL 3
1. NAME: COLD RAY
COST: 3+2 GEMS
TYPE: COMBAT-NOT IN HAND TO HAND.
OBJECT: 5 MOMSTERS
DESCRIPTION: INFLICTS 25 POINTS OF DAMAGE WITH INTENSIVE OLD RAY.
2. NAME: CREATE FOOD
COST: 3+2 GEMS
TYPE: NON COMBAT
OBJECT: SPELL CASTER
DESCRIPTION: ADDES 8 FOOD UNITS TO CASTER FOOD SUPPLY.
3. NAME: CURE POISON
COST: 3
TYPE: ANYTIME
OBJECT: 1 CHARACTER
DESCRIPTION: REMOVES POISONED CONDITION.
4. NAME: IMMOBILIZE
COST: 3
TYPE: COMBAT
OBJECT: 5 MONSTERS
DESCRIPTION: IMMOBILIZES ANY MONSTER AFFECTED.
5. NAME: LASTING LIGHT
COST: 3
TYPE: NON COMBAT
OBJECT: PARTY
DESCRIPTION: GIVES 20 POINTS TO LIGHT FACTOR, FOR USE IN DISPELLING DARKNESS.
6. NAME: WALK ON WATER
COST: 3+2 GEMS
TYPE: NON COMBAT-OUTDOORS
OBJECT: PARYS
DESCRIPTION: LETS PARTY WALK ON A FLOATING SAND DUNE FOR ONE DAY.
LEVEL 4
1. NAME: ACID SPRAY
COST: 4+3 GEMS
TYPE: COMBAT, NOT IN HAND TO HAND
OBJECT: 3 MONSTERS
DESCRIPTION: INFLICTS 6-60 DAMAGE UNLESS IMMUNE TO ACID.
2. NAME: AIR TRANSMUTATION.
COST: 4+3 GEMS
TYPE: NON COMBAT-OUTSIDE
OBJECT: PARTY
DESCRIPTION: LETS PARTY EXPLORE ELEMENTAL PLANE OF AIR.
3. NAME: CURE DISEASE
COST: 4
TYPE: ANYTIME
OBJECT: 1 CHARACTER
DESCRIPTION: REMOVES DISEASED CONDITION FROM CHARACTER.
4. NAME: RESTORE ALIGNMENT
COST: 4+3 GEMS
TYPE: NON COMBAT
OBJECT: 1 CHARACTER
DESCRIPTION: RESTORES CHARACTERS ORIGINAL ALIGNMENT.
5. NAME: SURFACE
COST: 4
TYPE: NON COMBAT
OBJECT: PARTY
DESCRIPTION: TRANSPORT PARYY FROM UNDERGROUND LOCATION TO THE ABOVE
GROUND SURFACE.
6. NAME: HOLY BONUS
COST: 4+3 GEMS
TYPE: COMBAT
OBJECT: PARTY
DESCRIPTION: INCREASES DAMAGE DONE BY 1POINT PER 2 LEVELS OF CASTER.
LEVEL 5
1. NAME: AIR ENCASEMENT
COST: 5+5 GEMS
TYPE: COMBAT
OBJECT: 1 MONSTER
DESCRIPTION: DOES 10 DAMAGE PER ROUND OF COMBAT AND SEPARATES IT FROM
COMBAT.
2. NAME: DEADLY SWARM
COST: 5+5 GEMS
TYPE: COMBAT
OBJECT: 10 MONSTERS
DESCRIPTION: DOES 4-40 DAMAGE TO EACH MONSTER.
3. NAME: FRENZY
COST: 5+5 GEMS
TYPE: COMBAT
OBJECT: 1 CHARACTER, ONCE PER CHARACTER.
DESCRIPTION: CHARACTER LOSES 1 POINT FROM ENDURANCE AND IS RENDERED UNCONSCIOUS AFTER WARDS.
4. NAME: PARALYZE
COST: 5+5 GEMS
TYPE: COMBAT
OBJECT: 10 MONSTERS
DESCRIPTION: ATTEMPTS TO IMMOBILIZE ALL MONSTERS. MAY BE PARTIALY/COMPLTETLY EFFECTIVE ON SOME/ALL MONSTERS.
5. NAME: REMOVE CONDITION
COST: 5+5 GEMS
TYPE: ANYTIME
OBJECT: 1 CHARACTER
DESCRIPTION: REMOVES ALL UNDESIRABLE CONDITIONS EXCEPT DEAD, STONE OR ERADICATED.
LEVEL 6
1. NAME: EARTH TRANSMUTATION
COST: 6+6 GEMS
TYPE: NON COMBAT-OUTDOOR
OBJECT: PARTY
DESCRIPTION: LETS PARTY EXPLOR EARTH ELEMENTAL PLANE.
2. NAME: REJUVENATE
COST: 6+6 GEMS
TYPE: NON COMBAT
OBJECT: 1 CHARACTER
DESCRIPTION: TRIMS 1-10 YEARS OFF CHARACTERS AGE. RESTORES HIS/HERS YOUNGER LEVEL ABILITIES. (SPELL HAS SOME RISC OF DOING THE OPPOSITE EFFECT.)
3. NAME: STONE TO FLESH
COST: 6+6 GEMS
TYPE: ANYTIME
OBJECT: 1 CHARACTER
DESCRIPTION: REMOVES STONED CONDITION.
4. NAME: WATER ENCASEMENT
COST: 6+6 GEMS
TYPE: COMBAT
OBJECT: 1 MONSTER
DESCRIPTION: SAME AS C5-1 EXCEPT IT DEALS 20 OF DAMAGE. INSTEAD OF 10 POINTS FO DAMAGE.
5. NAME: WATER TRANSMUTATION
COST: 6+6 GEMS
TYPE: NON COMBAT-OUTDOORS
OBJECT: PARTY
DESCRIPTION: LETS PARTY TO EXPLORE WATER ELEMENTAL PLANE.
LEVEL 7
1. NAME: EARTH ENCASEMENT
COST: 7+7 GEMS
TYPE: COMBAT
OBJECT: 1 MONSTER
DESCRIPTION: SAME AS C5-1 AND C6-4 EXCEPT IT DEALS 40 POINTS OF DAMAGE.
2. NAME: FIERY FLAIL
COST: 7+7 GEMS
TYPE: COMBAT
OBJECT: 1 MONSTER
DESCRIPTION: INFLICTES 100-400 POINTS OF DAMAGE.
3. NAME: MOON RAY
COST: 7+7 GEMS
TYPE: COMBAT-OUTDOORS
OBJECT: 10 MONSTERS
DESCRIPTION: BESTOWS 10-100 HIT POINTS ON EACH CHARACTER AND REMOVES 10-100 HIT POINT FROM EACH MONSTER.
4. NAME: RAISE DEAD
COST: 7+7 GEMS
TYPE: ANYTIME
OBJECT: 1 CHARACTER
DESCRIPTION: REMOVES DEAD CONDITION. (SPELL HAS MODERATE CHANCE OF FAILURE AND REMOTE CHANCE OF ERADICATING THE CHARACTER.)<SPELL CASTER
AND RECIPIENT AGE 1 YEAR.>
LEVEL 8
1. NAME: FIRE ENCASEMENT
COST: 8+8 GEMS
TYPE: COMBAT
OBJECT: 1 MONSTER
DESCRIPTION: SAME AS C5-1, C6-4 EXCEPT IT DOES 80 POINTS OF DAMAGE.
2. NAME: FIRE TRANSMUTATION
COST: 8+8 GEMS
TYPE: NON COMBAT-OUTDOORS
OBJECT: PARTY
DESCRIPTION: LETS PARTY EXPLORE FIRE ELEMENTAL PLANE.
3. NAME: MASS DISTORTION
COST: 8+8 GEMS
TYPE: COMBAT
OBJECT: 2 MONSTERS
DESCRIPTION: MONSTER FALL AND LOSE HALF THEIR HIT POINTS.
4. NAME: TOWN PORTAL
COST: 8+8 GEMS
TYPE: NON COMBAT
OBJECT: PARTY
DESCRIPTION: TRANSPORT PARTY TO ANY TOWN IN CRON.
LEVEL 9
1. NAME: DIVINE INTERVENTION
COST: 10+20 GEMS
TYPE: COMBAT
OBJECT: PARTY
DESCRIPTION: RESTORES ALL CHARACTERS HIT POINTS AND REMOVES ALL UNDESIRABLE CONDITIONS, EXCEPT ERADICATED. (SPELL CASTER AGES 5 YEARS EVERY
TIME SPELL IS CASTED.)
2. NAME: HOLY WORD
COST: 10+10 GEMS
TYPE: COMBAT
OBJECT: ALL
DESCRIPTION: DESTROYS ALL UNDEAD MONSTERS. (AGES CASTER 1 YEAR)
3. NAME: RESURRECTION
COST: 10+10 GEMS
TYPE: NON COMBAT
OBJECT: 1 CHARACTER
DESCRIPTION: REMOVES THE ERADICATED CONDITION, ADDING 5 YEARS TO HIS/HER AGE AND SUBTRACTING 1 ENDURANCE POINT. THERE IS CHANCE OF THE
SPELL FAILING. (CASTER AGES 1 YEAR.)
4. NAME: UNCURSE ITEM
COST: 10+50 GEMS
TYPE: NON COMBAT
OBJECT: SPELL CASTER
DESCRIPTION: ATTEMPTS TO REMOVE ALL CURSED ITEMS FROM CASTER BACKPACK.
SORCERER SPELLS
Spells for:
Might and Magic II
LEVEL 1
1. NAME: AWAKEN
COST: 1
TYPE: ANYTIME
OBJECT: ALL SLEEPING MEMBERS
DESCRIPTION: CANCEL SLEEP CONDITION.
2. NAME: DETECT MAGIC
COST: 1
TYPE: NON COMBAT
OBJECT: ITEMS IN CASTER BACKPACK.
DESCRIPTION: TELL WHAT ITEM ARE MAGIC AND/OR HOW MENY TIME IT CAN BE USED.
3. NAME: ENERGY BLAST
COST: 1/L + 1 GEM
TYPE: COMBAT
OBJECT: 1 MONTER
DESCRIPTION: INFLICTS 1-6 DAMAGE PER LEVEL OF CASTER.
4. NAME: FLAME ARROW
COST: 1
TYPE: COMBAT
OBJECT: 1 MONSTER
DESCRIPTION: INFLICTS 2-8 DAMAGE.
5. NAME: LIGHT
COST: 1
TYPE: NON COMBAT
OBJECT: PARTY
DESCRIPTION: GIVE ONE LIGHT UNIT FACTOR.
6. NAME: LOCATION
COST: 1
TYPE: NON COMBAT
OBJECT: PARTY
DESCRIPTION: GIVES INFORMATION ON PARTYS LOCATION.
7. NAME: SLEEP
COST: 1
TYPE: COMBAT
OBJECT: 4 MONSTER + 1 MONSTER PER LEVEL OF CASTER
DESCRIPTION: PREVENTS MONSTER FROM ATTACKING.
LEVEL 2
1. NAME: EAGLE EYE
COST: 2/L
TYPE: NON COMBAT, OUTDOORS S
OBJECT: 5 STEPS PER LEVEL OF CASTER.
DESCRIPTION: GIVE 5X5 OVERHEAD VIEW OF THE OUTDOOR AREA.
2. NAME: ELECTIC ARROW
COST: 2
TYPE: COMBAT
OBJECT: 1 MONSTER
DESCRIPTION: INFLICTS 4-16 DAMAGE.
3. NAME: IDENTIFY MONSTER
COST: 2 + 1 GEM
TYPE: COMBAT
OBJECT: 1 MONSTER
DESCRIPTION: GIVE THE CURRENT CONDITIONS OF THE MONSTER IN COMBAT.
4. NAME: JUMP
COST: 2
TYPE: NON COMBAT
OBJECT: PARTY
DESCRIPTION: MOVES PARTY 2 SQUARES FORWARD.( GOOD FOR AVOIDING TIME
DISTORTIONS.)
5. NAME: LEVETATE
COST: 2
TYPE: NON COMBAT
OBJECT: PARTY
DESCRIPTION: KEEPS PARTY FROM GETTING ATTACKED FOR ONE DAY.
6. NAME: LLOYD'S BEACON
COST: 2 + 1 GEM
TYPE: NON COMBAT-DUNGEON
OBJECT: PARTY
DESCRIPTION: FIRST TIME CASTED IT MARKS PSACE. SECOND TIME IT RETURENS YOU TO THAT MARKER.
7. NAME: PROTECTION FROM MAGIC
COST: 1/L + 1 GEM
TYPE: ANY TIME
OBJECT: PARTY
DESCRIPTION: INCREASES RESISTANCE TO MAGIC.(AMOUNT DEPENDS ON EXE LEVEL OF CASTER.) LASTS 1 DAY
LEVEL 3
1. NAME: ACID STREAM
COST: 1/L=2 GEMS
TYPE: COMBAT
OBJECT: 1 MONSTER
DESCRIPTION: INFLICTS 2-8 DAMAGE PER LEVEL OF CASTER, UNLESS
IMMUNE TO ACID.
2. NAME: FLY
COST: 3
TYPE: NON COMBAT, OUTDOORS S
OBJECT: PARTY
DESCRIPTION: MOVES PARTY FROM ONE OUT DOOR LOCATION TO ANOTHER AT THE SAFEST SQUARE.
3. NAME: INVISIBILTY
COST: 3
TYPE: COMBAT
OBJECT: PARTY
DESCRIPTION: DECREASES MONSTERS CHANCES OF HITTING.
4. NAME: LIGHTING BOLT
COST: 1/L + 2 GEMS
TYPE: COMBAT
OBJECT: 4 MONSTERS
DESCRIPTION: INFLICTS 1-6 DAMAGE PER LEVEL OF CASTER.
5. NAME: WEB
COST: 3 + 2 GEMS
TYPE: COMBAT, NOT IN HAND TO HAND.
OBJECT: 4 MONSTERS + 1 MONSTER LEVEL PER CASTER.
DESCRIPTION: KEEPS MONSTER FROM ATTACKINC
6. NAME: WISARD EYE
COST: 3/L + 2 GEMS
TYPE: NON COMBAT-INDOORS
OBJECT: 5 STEPSPER LEVEL OF CASTER
DESCRIPTION: GIVE 5X5 OVERHEAD VIEW OF THE INDOOR AREA.
LEVEL 4
1. NAME: COLD BEAM
COST: 1/L + 3 GEMS
TYPE: COMBAT
OBJECT: 1 MONSTER
DESCRIPTION: INFLICTS 6 DAMAGE PER LEVEL OF CASTER.
2. NAME: FEEBLEMIND
COST: 4 + 3 GEMS
TYPE: COMBAT
OBJECT: 5 MONSTERS
DESCRIPTION: ERASES MONSTERS MEMORY.
3. NAME: FIREBALL
COST: 1/L + 3 GEMS
TYPE: COMBAT, NOT IN HAND TO HAND.
OBJECT: 6 MONSTERS
DESCRIPTION: INFLICTS 1-6 DAMAGE PER LEVEL OF CASTER.
4. NAME: GUARD DOG
COST: 4
TYPE: NON COMBAT
OBJECT: PARTY
DESCRIPTION: PREVENTS SURPRISE ATTACKS FOR 1 DAY.
5. NAME: SHIELD
COST: 4
TYPE: COMBAT
OBJECT: PARTY
DESCRIPTION: PROTECTS ALL CHARACTERS FROM MOST MISSILE WEAPONS.
6. NAME: TIME DISTORTION
COST: 4 + 4 GEMS
TYPE: COMBAT
OBJECT: PARTY
DESCRIPTION: LETS PARTY RETREAT SAFELY FROM MOST BATTLES. (NOT THE SAME KIND REFFURED TO IN THE JUMP SPELL.)
LEVEL 5
1. NAME: DISRUPT
COST: 5 + 5 GEMS
TYPE: COMBAT, NOT IN HAND TO HAND
OBJECT: 1 MONSTER
DESCRIPTION: INFLICTS 100 DAMAGE.
2. NAME: FINGERS OF DEATH
COST: 5 + 5 GEMS
TYPE: COMBAT
OBJECT: 3 MONSTER, NOT UNDEAD.
DESCRIPTION: KILLS MONSTER EFFECTED.
3. NAME: SAND STORM
COST: 2/L + 5 GEMS
TYPE: COMBAT, OUTDOORS S
OBJECT: ALL
DESCRIPTION: INFLICTS 1-8 DAMAGE PER LEVEL OF CASTER.
4. NAME: SHELTER
COST: 5
TYPE: NON COMBAT
OBJECT: PARTY
DESCRIPTION: GIVE 1 DAYS REST FREE FROM DANGER OF ENCOUNTERS.
5. NAME: TELEPORT
COST: 5
TYPE: NON COMBAT
OBJECT: PARTY
DESCRIPTION: MOVE 9 SQUARES IN ANY DIRECTION.
LEVEL 6
1. NAME: DISINTEGRATION
COST: 6 + 6 GEMS
TYPE: COMBAT
OBJECT: 3 MONSTERS
DESCRIPTION: INFLICTS 50 DAMAGE WHILE DISINTEGRATING PARTS/ALL OF THE TARGET.
2. NAME: ENTRAPMENT
COST: 6 + 6 GEMS
TYPE: COMBAT
OBJECT: ALL
DESCRIPTION: KEEP ANY ONE FROM ESCAPING.
3. NAME: FANTASTIC FREEZE
COST: 2/L + 6
TYPE: COMBAT, NOT IN HAND TO HAND.
OBJECT: 3 MONSTERS
DESCRIPTION: STOPS MONSTER AND INFLICTS 10 DAMAGE PER LEVEL OF CASTER.
4. NAME: RECHARGE ITEM
COST: 6 + 6 GEMS
TYPE: NON COMBAT
OBJECT: SPELL CASTER
DESCRIPTION: RESTORES 1-6 CHARGES TO ANY I TEM IN CASTERS BACKPACK THAT STILL HAS 1 CHARGE LEFT. (SOME RISK THAT THE SPELL WILL FAIL AND DESTROY ITEM.)
5. NAME: SUPER SHOCK
COST: 2/L + 6 GEMS
TYPE: COMBAT
OBJECT: 1 MONSTER
DESCRIPTION: INFLICTS 20 DAMAGE PER LEVEL OF CASTER.
LEVEL 7
1. NAME: DANCING SWORD
COST: 3/L + 7 GEMS
TYPE: COMBAT
OBJECT: 10 MONSTERS
DESCRIPTION: INFLICTS 1-12 DAMAGE PR LEVEL OF CASTER.
2. NAME: DUPLICATION
COST: 7 + 100 GEMS
TYPE: NON COMBAT
OBJECT: SPELL CASTER
DESCRIPTION: COPYS 1 ITEN IN CASTERS BACKPACK, IF THERE IS ROOM FOR IT. (SMALL CHANCE THAT SPELL WILL FAIL AND DESTROY ORIGINAL ITEM.)
3. NAME: ETHEREALIZE
COST: 7 + 7 GEMS
TYPE: NON COMBAT
OBJECT: PARTY
DESCRIPTION: LETS PARTY MOVE THROUGH BARRIER.
4. NAME: PRISMATIC LIGHT
COST: 7 + 7
TYPE: COMBAT
OBJECT: 10 MONSTERS
DESCRIPTION: A POWERFUL, YET ERRATIC SPELL. UNPREDICTABLE EFFECTS.
LEVEL 8
1. NAME: INCINERATE
COST: 3/L + 8 GEMS
TYPE: COMBAT
OBJECT: 1 MONSTER
DESCRIPTION: INFLICTS 20-40 DAMAGE PER LEVEL OF CASTER.
2. NAME: MEGA VOLT
COST: 3/L + 8 GEMS
TYPE: COMBAT
OBJECT: 10 MONSTERS
DESCRIPTION: INFLICTS 4-16 DAMAGE PER LEVEL OF CASTER.
3. NAME: METEOR SHOWER
COST: 8 + 1 PER MONSTER + 8 GEMS
TYPE: COMBAT, OUTDOORS S
OBJECT: ALL (LIMITED BY SPELL POINTS.)
DESCRIPTION: INFLICTS 5-50 DAMAGE ON EACH MONSTER.
4. NAME: POWER SHIELD
COST: 8 + 8 GEMS
TYPE: COMBAT
OBJECT: PARTY
DESCRIPTION: REDUCES DAMAGE BY 1/2 DONE TO ALL CHARACTERS.
LEVEL 9
1. NAME: INPLOSION
COST: 10 + 10 GEMS
TYPE: COMBAT
OBJECT: 1 MONSTER
DESCRIPTION: SUCKES IT INTO NOTHINGNESS. AKA- IT DIES.
2. NAME: INFERNO
COST: 3/L + 10 GEMS
TYPE: COMBAT
OBJECT: 10 MONSTERS
DESCRIPTION: INFLICTS 1-20 DAMAGE PER LEVEL OF CASTER.
3. NAME: STAR BURST
COST: 10 + 1 PER MONSTER + 20 GEMS
TYPE: COMBAT, OUTDOORS S
OBJECT: ALL (LIMITED BY SPELL POINTS.)
DESCRIPTION: INFLICTS 20-200 DAMAGE.
4. NAME: ENCHANT ITEM
COST: 50 PER PLUS OF ITEM + 50 GEMS
TYPE: NON COMBAT
OBJECT: SPELL CASTER
DESCRIPTION: ATTEMPTS TO RAISE THE MAGIC ABILITY OF AN ITEM.