This is the spell list for Might and Magic II created by Rosie at rosie@slkc.uswest.net.

CLERICALS SPELLS

Spells for:

Might and Magic II

LEVEL 1

1. NAME: APPARITION

COST: 1

TYPE: COMBAT

OBJECT: 10 MONSTERS

DESSCRITTION: CREATES A FRIGHTING IMAGE IN THE MONSTERS' MEMORY

CAUSING THEM TO BE AFRAID. REDUCING THE CANCES TO HIT.

2. NAME: AWAKEN

COST: 1

TYPE: ANY TIME

OBJECT: ALL SLEEPING PARTY MEMBERS

DESCRIPTION: AWAKES ALL SLEEPING PARTY MEMBERS.

3. NAME: BLESS

COST: 1

TYPE: COMBAT

OBJECT: ENTIRE PARTY

DESCRIPTION: INCREASES ACCURY FOR DURATION OF BATTLE.

4. NAME: FIRST AID

COST: 1

TYPE: ANY TIME

OBJECT: 1 CHARACTER

DESCRIPTION: HEALS MINER BATTLE WOUNDS.

5. NAME: LIGHT

COST: 1

TYPE: NON-COMBAT

OBJECT: PARTY

DESCRIPTION: GIVES ONE LIGHT FACTOR.

6. NAME: POWER CURE

COST: 1/L+1 GEM

TYPE: ANY TIME

OBJECT: 1 CHARACTER

DESCRIPTION: RESTORES HEALTH 1-10 PER EXE OF CASTER.

7. NAME: TURN UNDEAD

COST: 1

TYPE: COMBAT

OBJECT: ALL UNDEAD MONSTERS

DESCRIPTION: KILLES SOME OR ALL UD MONSTERS.

LEVEL 2

1. NAME: CURE WOUNDS

COST: 2

TYPE: ANYTIME

OBJECT: 1 CHACACTER

DESCRIPTION: CURE MORE SERIOUS WOUNDS.

2. NAME: HEROISM

COST: 2+1 GEM

TYPE: COMBAT

OBJECT: 1 CHARACTER

DESCRIPTION: TEMPORARILY RAISES CHARACTER 6 LEVELS. DURATION OF COMBAT.

3. NAME: NATURES'S GATE

COST: 2

TYPE: NON COMBAT- OUTSIDE

OBJECT: PARTY

DESCRIPTION: OPENS PORTAL BETWWEEN TOW LOCATIONS IN CRON THESE LOCATION MAY VERY WITH TIME.

4. NAME: PAIN

COST: 2

TYPE: COMBAT

OBJECT: 1 MONSTER, NOT UNDEAD

DESCRIPTION: CRIPPLES MONSTERS WITH PAIN.DOES 2-16 DAMAGE POINTS.

5. NAME: PORTECTION FROM ELEMENTS

COST: 2+1 GEM

TYPE: ANYTINE

OBJECT: PARTY

DESCRIPTION: INCREASES ALL CHARACTER RESISTANCE TO ALL DEADLY ELEMENTS.

6. NAME: SILENCE

COST: 2

TYPE: COMBAT

OBJECT: 4 MONSTERS

DESCRIPTION: KEEPS MONSTERS FROM CASTING SPELLS.

7. NAME: WEAKEN

COST: 2+1 GEM

TYPE: COMBAT

OBJECT: 10 MONSTERS

DESCRIPTION: WEAKEN ALL AFFECTED MONSTERS HIT POINTS BY HALF.

LEVEL 3

1. NAME: COLD RAY

COST: 3+2 GEMS

TYPE: COMBAT-NOT IN HAND TO HAND.

OBJECT: 5 MOMSTERS

DESCRIPTION: INFLICTS 25 POINTS OF DAMAGE WITH INTENSIVE OLD RAY.

2. NAME: CREATE FOOD

COST: 3+2 GEMS

TYPE: NON COMBAT

OBJECT: SPELL CASTER

DESCRIPTION: ADDES 8 FOOD UNITS TO CASTER FOOD SUPPLY.

3. NAME: CURE POISON

COST: 3

TYPE: ANYTIME

OBJECT: 1 CHARACTER

DESCRIPTION: REMOVES POISONED CONDITION.

4. NAME: IMMOBILIZE

COST: 3

TYPE: COMBAT

OBJECT: 5 MONSTERS

DESCRIPTION: IMMOBILIZES ANY MONSTER AFFECTED.

5. NAME: LASTING LIGHT

COST: 3

TYPE: NON COMBAT

OBJECT: PARTY

DESCRIPTION: GIVES 20 POINTS TO LIGHT FACTOR, FOR USE IN DISPELLING DARKNESS.

6. NAME: WALK ON WATER

COST: 3+2 GEMS

TYPE: NON COMBAT-OUTDOORS

OBJECT: PARYS

DESCRIPTION: LETS PARTY WALK ON A FLOATING SAND DUNE FOR ONE DAY.

LEVEL 4

1. NAME: ACID SPRAY

COST: 4+3 GEMS

TYPE: COMBAT, NOT IN HAND TO HAND

OBJECT: 3 MONSTERS

DESCRIPTION: INFLICTS 6-60 DAMAGE UNLESS IMMUNE TO ACID.

2. NAME: AIR TRANSMUTATION.

COST: 4+3 GEMS

TYPE: NON COMBAT-OUTSIDE

OBJECT: PARTY

DESCRIPTION: LETS PARTY EXPLORE ELEMENTAL PLANE OF AIR.

3. NAME: CURE DISEASE

COST: 4

TYPE: ANYTIME

OBJECT: 1 CHARACTER

DESCRIPTION: REMOVES DISEASED CONDITION FROM CHARACTER.

4. NAME: RESTORE ALIGNMENT

COST: 4+3 GEMS

TYPE: NON COMBAT

OBJECT: 1 CHARACTER

DESCRIPTION: RESTORES CHARACTERS ORIGINAL ALIGNMENT.

5. NAME: SURFACE

COST: 4

TYPE: NON COMBAT

OBJECT: PARTY

DESCRIPTION: TRANSPORT PARYY FROM UNDERGROUND LOCATION TO THE ABOVE GROUND SURFACE.

6. NAME: HOLY BONUS

COST: 4+3 GEMS

TYPE: COMBAT

OBJECT: PARTY

DESCRIPTION: INCREASES DAMAGE DONE BY 1POINT PER 2 LEVELS OF CASTER.

LEVEL 5

1. NAME: AIR ENCASEMENT

COST: 5+5 GEMS

TYPE: COMBAT

OBJECT: 1 MONSTER

DESCRIPTION: DOES 10 DAMAGE PER ROUND OF COMBAT AND SEPARATES IT FROM COMBAT.

2. NAME: DEADLY SWARM

COST: 5+5 GEMS

TYPE: COMBAT

OBJECT: 10 MONSTERS

DESCRIPTION: DOES 4-40 DAMAGE TO EACH MONSTER.

3. NAME: FRENZY

COST: 5+5 GEMS

TYPE: COMBAT

OBJECT: 1 CHARACTER, ONCE PER CHARACTER.

DESCRIPTION: CHARACTER LOSES 1 POINT FROM ENDURANCE AND IS RENDERED UNCONSCIOUS AFTER WARDS.

4. NAME: PARALYZE

COST: 5+5 GEMS

TYPE: COMBAT

OBJECT: 10 MONSTERS

DESCRIPTION: ATTEMPTS TO IMMOBILIZE ALL MONSTERS. MAY BE PARTIALY/COMPLTETLY EFFECTIVE ON SOME/ALL MONSTERS.

5. NAME: REMOVE CONDITION

COST: 5+5 GEMS

TYPE: ANYTIME

OBJECT: 1 CHARACTER

DESCRIPTION: REMOVES ALL UNDESIRABLE CONDITIONS EXCEPT DEAD, STONE OR ERADICATED.

LEVEL 6

1. NAME: EARTH TRANSMUTATION

COST: 6+6 GEMS

TYPE: NON COMBAT-OUTDOOR

OBJECT: PARTY

DESCRIPTION: LETS PARTY EXPLOR EARTH ELEMENTAL PLANE.

2. NAME: REJUVENATE

COST: 6+6 GEMS

TYPE: NON COMBAT

OBJECT: 1 CHARACTER

DESCRIPTION: TRIMS 1-10 YEARS OFF CHARACTERS AGE. RESTORES HIS/HERS YOUNGER LEVEL ABILITIES. (SPELL HAS SOME RISC OF DOING THE OPPOSITE EFFECT.)

3. NAME: STONE TO FLESH

COST: 6+6 GEMS

TYPE: ANYTIME

OBJECT: 1 CHARACTER

DESCRIPTION: REMOVES STONED CONDITION.

4. NAME: WATER ENCASEMENT

COST: 6+6 GEMS

TYPE: COMBAT

OBJECT: 1 MONSTER

DESCRIPTION: SAME AS C5-1 EXCEPT IT DEALS 20 OF DAMAGE. INSTEAD OF 10 POINTS FO DAMAGE.

5. NAME: WATER TRANSMUTATION

COST: 6+6 GEMS

TYPE: NON COMBAT-OUTDOORS

OBJECT: PARTY

DESCRIPTION: LETS PARTY TO EXPLORE WATER ELEMENTAL PLANE.

LEVEL 7

1. NAME: EARTH ENCASEMENT

COST: 7+7 GEMS

TYPE: COMBAT

OBJECT: 1 MONSTER

DESCRIPTION: SAME AS C5-1 AND C6-4 EXCEPT IT DEALS 40 POINTS OF DAMAGE.

2. NAME: FIERY FLAIL

COST: 7+7 GEMS

TYPE: COMBAT

OBJECT: 1 MONSTER

DESCRIPTION: INFLICTES 100-400 POINTS OF DAMAGE.

3. NAME: MOON RAY

COST: 7+7 GEMS

TYPE: COMBAT-OUTDOORS

OBJECT: 10 MONSTERS

DESCRIPTION: BESTOWS 10-100 HIT POINTS ON EACH CHARACTER AND REMOVES 10-100 HIT POINT FROM EACH MONSTER.

4. NAME: RAISE DEAD

COST: 7+7 GEMS

TYPE: ANYTIME

OBJECT: 1 CHARACTER

DESCRIPTION: REMOVES DEAD CONDITION. (SPELL HAS MODERATE CHANCE OF FAILURE AND REMOTE CHANCE OF ERADICATING THE CHARACTER.)<SPELL CASTER AND RECIPIENT AGE 1 YEAR.>

LEVEL 8

1. NAME: FIRE ENCASEMENT

COST: 8+8 GEMS

TYPE: COMBAT

OBJECT: 1 MONSTER

DESCRIPTION: SAME AS C5-1, C6-4 EXCEPT IT DOES 80 POINTS OF DAMAGE.

2. NAME: FIRE TRANSMUTATION

COST: 8+8 GEMS

TYPE: NON COMBAT-OUTDOORS

OBJECT: PARTY

DESCRIPTION: LETS PARTY EXPLORE FIRE ELEMENTAL PLANE.

3. NAME: MASS DISTORTION

COST: 8+8 GEMS

TYPE: COMBAT

OBJECT: 2 MONSTERS

DESCRIPTION: MONSTER FALL AND LOSE HALF THEIR HIT POINTS.

4. NAME: TOWN PORTAL

COST: 8+8 GEMS

TYPE: NON COMBAT

OBJECT: PARTY

DESCRIPTION: TRANSPORT PARTY TO ANY TOWN IN CRON.

LEVEL 9

1. NAME: DIVINE INTERVENTION

COST: 10+20 GEMS

TYPE: COMBAT

OBJECT: PARTY

DESCRIPTION: RESTORES ALL CHARACTERS HIT POINTS AND REMOVES ALL UNDESIRABLE CONDITIONS, EXCEPT ERADICATED. (SPELL CASTER AGES 5 YEARS EVERY TIME SPELL IS CASTED.)

2. NAME: HOLY WORD

COST: 10+10 GEMS

TYPE: COMBAT

OBJECT: ALL

DESCRIPTION: DESTROYS ALL UNDEAD MONSTERS. (AGES CASTER 1 YEAR)

3. NAME: RESURRECTION

COST: 10+10 GEMS

TYPE: NON COMBAT

OBJECT: 1 CHARACTER

DESCRIPTION: REMOVES THE ERADICATED CONDITION, ADDING 5 YEARS TO HIS/HER AGE AND SUBTRACTING 1 ENDURANCE POINT. THERE IS CHANCE OF THE SPELL FAILING. (CASTER AGES 1 YEAR.)

4. NAME: UNCURSE ITEM

COST: 10+50 GEMS

TYPE: NON COMBAT

OBJECT: SPELL CASTER

DESCRIPTION: ATTEMPTS TO REMOVE ALL CURSED ITEMS FROM CASTER BACKPACK.



SORCERER SPELLS

Spells for:

Might and Magic II

LEVEL 1

1. NAME: AWAKEN

COST: 1

TYPE: ANYTIME

OBJECT: ALL SLEEPING MEMBERS

DESCRIPTION: CANCEL SLEEP CONDITION.

2. NAME: DETECT MAGIC

COST: 1

TYPE: NON COMBAT

OBJECT: ITEMS IN CASTER BACKPACK.

DESCRIPTION: TELL WHAT ITEM ARE MAGIC AND/OR HOW MENY TIME IT CAN BE USED.

3. NAME: ENERGY BLAST

COST: 1/L + 1 GEM

TYPE: COMBAT

OBJECT: 1 MONTER

DESCRIPTION: INFLICTS 1-6 DAMAGE PER LEVEL OF CASTER.

4. NAME: FLAME ARROW

COST: 1

TYPE: COMBAT

OBJECT: 1 MONSTER

DESCRIPTION: INFLICTS 2-8 DAMAGE.

5. NAME: LIGHT

COST: 1

TYPE: NON COMBAT

OBJECT: PARTY

DESCRIPTION: GIVE ONE LIGHT UNIT FACTOR.

6. NAME: LOCATION

COST: 1

TYPE: NON COMBAT

OBJECT: PARTY

DESCRIPTION: GIVES INFORMATION ON PARTYS LOCATION.

7. NAME: SLEEP

COST: 1

TYPE: COMBAT

OBJECT: 4 MONSTER + 1 MONSTER PER LEVEL OF CASTER

DESCRIPTION: PREVENTS MONSTER FROM ATTACKING.

LEVEL 2

1. NAME: EAGLE EYE

COST: 2/L

TYPE: NON COMBAT, OUTDOORS S

OBJECT: 5 STEPS PER LEVEL OF CASTER.

DESCRIPTION: GIVE 5X5 OVERHEAD VIEW OF THE OUTDOOR AREA.

2. NAME: ELECTIC ARROW

COST: 2

TYPE: COMBAT

OBJECT: 1 MONSTER

DESCRIPTION: INFLICTS 4-16 DAMAGE.

3. NAME: IDENTIFY MONSTER

COST: 2 + 1 GEM

TYPE: COMBAT

OBJECT: 1 MONSTER

DESCRIPTION: GIVE THE CURRENT CONDITIONS OF THE MONSTER IN COMBAT.

4. NAME: JUMP

COST: 2

TYPE: NON COMBAT

OBJECT: PARTY

DESCRIPTION: MOVES PARTY 2 SQUARES FORWARD.( GOOD FOR AVOIDING TIME DISTORTIONS.)

5. NAME: LEVETATE

COST: 2

TYPE: NON COMBAT

OBJECT: PARTY

DESCRIPTION: KEEPS PARTY FROM GETTING ATTACKED FOR ONE DAY.

6. NAME: LLOYD'S BEACON

COST: 2 + 1 GEM

TYPE: NON COMBAT-DUNGEON

OBJECT: PARTY

DESCRIPTION: FIRST TIME CASTED IT MARKS PSACE. SECOND TIME IT RETURENS YOU TO THAT MARKER.

7. NAME: PROTECTION FROM MAGIC

COST: 1/L + 1 GEM

TYPE: ANY TIME

OBJECT: PARTY

DESCRIPTION: INCREASES RESISTANCE TO MAGIC.(AMOUNT DEPENDS ON EXE LEVEL OF CASTER.) LASTS 1 DAY

LEVEL 3

1. NAME: ACID STREAM

COST: 1/L=2 GEMS

TYPE: COMBAT

OBJECT: 1 MONSTER

DESCRIPTION: INFLICTS 2-8 DAMAGE PER LEVEL OF CASTER, UNLESS

IMMUNE TO ACID.

2. NAME: FLY

COST: 3

TYPE: NON COMBAT, OUTDOORS S

OBJECT: PARTY

DESCRIPTION: MOVES PARTY FROM ONE OUT DOOR LOCATION TO ANOTHER AT THE SAFEST SQUARE.

3. NAME: INVISIBILTY

COST: 3

TYPE: COMBAT

OBJECT: PARTY

DESCRIPTION: DECREASES MONSTERS CHANCES OF HITTING.

4. NAME: LIGHTING BOLT

COST: 1/L + 2 GEMS

TYPE: COMBAT

OBJECT: 4 MONSTERS

DESCRIPTION: INFLICTS 1-6 DAMAGE PER LEVEL OF CASTER.

5. NAME: WEB

COST: 3 + 2 GEMS

TYPE: COMBAT, NOT IN HAND TO HAND.

OBJECT: 4 MONSTERS + 1 MONSTER LEVEL PER CASTER.

DESCRIPTION: KEEPS MONSTER FROM ATTACKINC

6. NAME: WISARD EYE

COST: 3/L + 2 GEMS

TYPE: NON COMBAT-INDOORS

OBJECT: 5 STEPSPER LEVEL OF CASTER

DESCRIPTION: GIVE 5X5 OVERHEAD VIEW OF THE INDOOR AREA.

LEVEL 4

1. NAME: COLD BEAM

COST: 1/L + 3 GEMS

TYPE: COMBAT

OBJECT: 1 MONSTER

DESCRIPTION: INFLICTS 6 DAMAGE PER LEVEL OF CASTER.

2. NAME: FEEBLEMIND

COST: 4 + 3 GEMS

TYPE: COMBAT

OBJECT: 5 MONSTERS

DESCRIPTION: ERASES MONSTERS MEMORY.

3. NAME: FIREBALL

COST: 1/L + 3 GEMS

TYPE: COMBAT, NOT IN HAND TO HAND.

OBJECT: 6 MONSTERS

DESCRIPTION: INFLICTS 1-6 DAMAGE PER LEVEL OF CASTER.

4. NAME: GUARD DOG

COST: 4

TYPE: NON COMBAT

OBJECT: PARTY

DESCRIPTION: PREVENTS SURPRISE ATTACKS FOR 1 DAY.

5. NAME: SHIELD

COST: 4

TYPE: COMBAT

OBJECT: PARTY

DESCRIPTION: PROTECTS ALL CHARACTERS FROM MOST MISSILE WEAPONS.

6. NAME: TIME DISTORTION

COST: 4 + 4 GEMS

TYPE: COMBAT

OBJECT: PARTY

DESCRIPTION: LETS PARTY RETREAT SAFELY FROM MOST BATTLES. (NOT THE SAME KIND REFFURED TO IN THE JUMP SPELL.)

LEVEL 5

1. NAME: DISRUPT

COST: 5 + 5 GEMS

TYPE: COMBAT, NOT IN HAND TO HAND

OBJECT: 1 MONSTER

DESCRIPTION: INFLICTS 100 DAMAGE.

2. NAME: FINGERS OF DEATH

COST: 5 + 5 GEMS

TYPE: COMBAT

OBJECT: 3 MONSTER, NOT UNDEAD.

DESCRIPTION: KILLS MONSTER EFFECTED.

3. NAME: SAND STORM

COST: 2/L + 5 GEMS

TYPE: COMBAT, OUTDOORS S

OBJECT: ALL

DESCRIPTION: INFLICTS 1-8 DAMAGE PER LEVEL OF CASTER.

4. NAME: SHELTER

COST: 5

TYPE: NON COMBAT

OBJECT: PARTY

DESCRIPTION: GIVE 1 DAYS REST FREE FROM DANGER OF ENCOUNTERS.

5. NAME: TELEPORT

COST: 5

TYPE: NON COMBAT

OBJECT: PARTY

DESCRIPTION: MOVE 9 SQUARES IN ANY DIRECTION.

LEVEL 6

1. NAME: DISINTEGRATION

COST: 6 + 6 GEMS

TYPE: COMBAT

OBJECT: 3 MONSTERS

DESCRIPTION: INFLICTS 50 DAMAGE WHILE DISINTEGRATING PARTS/ALL OF THE TARGET.

2. NAME: ENTRAPMENT

COST: 6 + 6 GEMS

TYPE: COMBAT

OBJECT: ALL

DESCRIPTION: KEEP ANY ONE FROM ESCAPING.

3. NAME: FANTASTIC FREEZE

COST: 2/L + 6

TYPE: COMBAT, NOT IN HAND TO HAND.

OBJECT: 3 MONSTERS

DESCRIPTION: STOPS MONSTER AND INFLICTS 10 DAMAGE PER LEVEL OF CASTER.

4. NAME: RECHARGE ITEM

COST: 6 + 6 GEMS

TYPE: NON COMBAT

OBJECT: SPELL CASTER

DESCRIPTION: RESTORES 1-6 CHARGES TO ANY I TEM IN CASTERS BACKPACK THAT STILL HAS 1 CHARGE LEFT. (SOME RISK THAT THE SPELL WILL FAIL AND DESTROY ITEM.)

5. NAME: SUPER SHOCK

COST: 2/L + 6 GEMS

TYPE: COMBAT

OBJECT: 1 MONSTER

DESCRIPTION: INFLICTS 20 DAMAGE PER LEVEL OF CASTER.

LEVEL 7

1. NAME: DANCING SWORD

COST: 3/L + 7 GEMS

TYPE: COMBAT

OBJECT: 10 MONSTERS

DESCRIPTION: INFLICTS 1-12 DAMAGE PR LEVEL OF CASTER.

2. NAME: DUPLICATION

COST: 7 + 100 GEMS

TYPE: NON COMBAT

OBJECT: SPELL CASTER

DESCRIPTION: COPYS 1 ITEN IN CASTERS BACKPACK, IF THERE IS ROOM FOR IT. (SMALL CHANCE THAT SPELL WILL FAIL AND DESTROY ORIGINAL ITEM.)

3. NAME: ETHEREALIZE

COST: 7 + 7 GEMS

TYPE: NON COMBAT

OBJECT: PARTY

DESCRIPTION: LETS PARTY MOVE THROUGH BARRIER.

4. NAME: PRISMATIC LIGHT

COST: 7 + 7

TYPE: COMBAT

OBJECT: 10 MONSTERS

DESCRIPTION: A POWERFUL, YET ERRATIC SPELL. UNPREDICTABLE EFFECTS.

LEVEL 8

1. NAME: INCINERATE

COST: 3/L + 8 GEMS

TYPE: COMBAT

OBJECT: 1 MONSTER

DESCRIPTION: INFLICTS 20-40 DAMAGE PER LEVEL OF CASTER.

2. NAME: MEGA VOLT

COST: 3/L + 8 GEMS

TYPE: COMBAT

OBJECT: 10 MONSTERS

DESCRIPTION: INFLICTS 4-16 DAMAGE PER LEVEL OF CASTER.

3. NAME: METEOR SHOWER

COST: 8 + 1 PER MONSTER + 8 GEMS

TYPE: COMBAT, OUTDOORS S

OBJECT: ALL (LIMITED BY SPELL POINTS.)

DESCRIPTION: INFLICTS 5-50 DAMAGE ON EACH MONSTER.

4. NAME: POWER SHIELD

COST: 8 + 8 GEMS

TYPE: COMBAT

OBJECT: PARTY

DESCRIPTION: REDUCES DAMAGE BY 1/2 DONE TO ALL CHARACTERS.

LEVEL 9

1. NAME: INPLOSION

COST: 10 + 10 GEMS

TYPE: COMBAT

OBJECT: 1 MONSTER

DESCRIPTION: SUCKES IT INTO NOTHINGNESS. AKA- IT DIES.

2. NAME: INFERNO

COST: 3/L + 10 GEMS

TYPE: COMBAT

OBJECT: 10 MONSTERS

DESCRIPTION: INFLICTS 1-20 DAMAGE PER LEVEL OF CASTER.

3. NAME: STAR BURST

COST: 10 + 1 PER MONSTER + 20 GEMS

TYPE: COMBAT, OUTDOORS S

OBJECT: ALL (LIMITED BY SPELL POINTS.)

DESCRIPTION: INFLICTS 20-200 DAMAGE.

4. NAME: ENCHANT ITEM

COST: 50 PER PLUS OF ITEM + 50 GEMS

TYPE: NON COMBAT

OBJECT: SPELL CASTER

DESCRIPTION: ATTEMPTS TO RAISE THE MAGIC ABILITY OF AN ITEM.