Greets!

I hope that you find the enclosed material helpful. I was kind of disappointed

with this game, as it was much easier than Might and Magic III. Most of the

game is straight forward, and overly simple. I gave instructions on how to

acquire all the awards, except one. The one that I left out was the

Ultimate Adventurer award, which you have to earn yourself. I tried to be

as careful as possible to locate all the goodies in each dungeon, but on

occasion I left things out. You can essentially win the game with my notes

because I gave you ALL the locations of the KEY elements of the game. For

those of you who are new to this game series, I recommend the following

party of characters:

1 Knight. Put him/her up front so that you have at least one muscle man

who'll survive when the rest of the party is dead.

1 Robber. He is ESSENTIAL to getting all the treasure in the game, as he's

the only one that can open locked doors and chests. Although, later on

you can acquire the thieving skill for any member of the party, it's better

to start off with it.

1 Archer. The archer can use missile weapons, and is a pretty good fighter.

The added benefit is that he/she can cast MAGE spells.

1 Paladin. The paladin is almost as good as the Knight, and can cast CLERIC

spells.

1 Mage. The mage is the master of magic, so put him in the back and let'm

hammer all those big monsters.

1 Cleric. A pure cleric is very important to the game. When you're about to

die, your cleric will probably have enough spell points to revive everyone,

if not the key characters of the party.

With this party you have the best of all worlds. You have four characters

that can use decent hand-to-hand weapons. These same four can use missile

weapons, so that you can get the monsters from a distance. You have 2

MAGE-type characters that can use the spells. You have 2 CLERIC type

characters that can generally heal everyone. Then there is the thief, of

whom can pick all those treasure chests filled with thousands of gold

pieces.

One more gaming hint is that you should acquire the DAY OF SORCERY spell and

THE DAY OF PROTECTION spell. With these two casted, you are literally

unstopable. These are by far the best two spells to have. They are

better than all their components, as these spells cost less spell points to

cast. One other note, don't cast spells right before morning, as they will

expire shortly. Instead cast them just after morning so as to get the full

effect. Also, to save game time, try not to sleep. Instead find the various

fountains and stock up on spell units and hit points, cast REVITALIZE on all

members of the party that become WEAK from the lack of sleep. Enjoy,



The Woosh Man

I have added in many items left out or passed by. Also put more descriptions

on various items to help give a better view of things like some places where

just a description of treasure was, I added the amount of experince you get

and on different quests. I also added a list of weapons(by name) and misc.

items like a potion of antidotes you get for taking a root to someone. There

are still alot of other things left off, different descriptive words for

weapons, armor, etc... Since I used the notes to get through the easier game

I added things when I got to them. The notes were a big help Whoosh Man!!



£Ö$T BÖ¥



The Towns:

-------------------------------------------------------------------------------

PLACE TITLE: A3 (X4,Y6): WINTERKILL

TREASURE:

(X12,Y12) (X12,Y9) (X9,Y8) (X14,Y7) (X14,Y14) (X14,Y5) (X6,Y3) (X5,Y5)

(X2,Y3) (X1,Y2) (X2,Y2) (X1,Y1)

SECRET DOORS:

(X14,Y7)

LOCATION OF IMPORTANT MESSAGES:

(X13,Y1)

(X14,Y1) You'll never win the game of war The dead shall rule forevermore.

(X10,Y1) The well can make you strong but the order is up to you.

(X4,Y1) Ban twice on each northern gong is all you have to do.

(X6,Y13)

(X12,Y1) We have great treasure you can see Bang the gong and set us free.

(X14,Y14) (1) Destroy all ghosts 2) Bang southern gong(13,1)

3) Re-visit Randon 4) repeat as necessary

Join Guild:(X1,Y8) Guild:(X7,Y1) Exit:(X7,Y15) Transport Orb:(X10,Y14)

NOTES:

The ghosts in this town are tough. Holy word works the best, but turn undead

is much more economical assuming you live to cast it three times. First see

the mayor. Then proceed to destroy all the ghosts. Ring the gong at

(X13 Y1). Then see the mayor again. More ghosts move in so you'll have

to repeat the above steps two more times. The well in the center of town

will give you +50 might (temporary) AFTER you save the town.

-------------------------------------------------------------------------------

PLACE TITLE: C2 (X9,Y15): ASP

TREASURE:

(X14,Y1) (X12,Y1) (X1,Y3) (X1,Y2) (X4,Y3) (X2,Y1) (X10,Y12) (X14,Y14)

(X10,Y14) (X5,Y12)

LOCATION OF IMPORTANT MESSAGES:

(X2,Y7) The southwest corner is where to start begin with red to tell them

apart.

(X1,Y7) Alternate the colors around the well then the machine can no

longer repel.

(X8,Y14)

(X8,Y11)

Join Guild:(X6,Y7) Guild:(X2,Y1) Transport Orb:(X12,Y1)

NOTES:

Asp is full of wimpy snakemen. Beware of the gaurdian snakes as they can be

tough to hit, so use magic on them. First off you'll have to touch two of

the blue spheres near the entrance. Touch the sw corner on and the ne corner

one so that they are red. Then go up to the nw corner of the city and

experiment until you make it to the room on the right. (hint: try a straight

line heading north, then go straight towards the door.) Destroy the machine

and grab the crystals at the south end of the room. They are the crystals

of Piezoelectricity that should be returned to the guy at C2 (X8,Y11).

-------------------------------------------------------------------------------

PLACE TITLE:D4 (X14,Y5):NIGHTSHADOW

TREASURE:

(X11,Y2) (X9,Y2) (X10,Y8) (X6,Y14) (X3,Y2) (X1,Y7) (X2,Y10) (X1,Y14)

ABILITY MODIFIERS:

(X7,Y7)

LOCATION OF IMPORTANT MESSAGES:

(X4,Y10) If the dials are properly set the count will definitely be upset.

(X12,Y14) (X13,Y14) (X14,Y14) (X10,Y10) (X8,Y11) (X6,Y10) (X4,Y6)

Join Guild:(X14,Y11) Guild:(X12,Y4) Exit:(X15,Y1) Transport Orb:(X10,Y3)

NOTES:

This town has a small problem with nasty gnome vampires. Once again turn

undead is a life saver, although if you're fast enough, you just nail 'em.

In order to kill the main vampire up in the nw corner of the city, you must

set the three dials to 9. The dials are located at (X10,Y10) (X8,Y11) (X6,Y10)

After you kill the vampire the well (X7,Y7) will add 10 levels (temporary).

-------------------------------------------------------------------------------

PLACE TITLE:C3 (X11,Y6): RIVER CITY

TREASURE:

(X12,Y5) (X12,Y6) (X9,Y2) (X7,Y3) (X1,Y3)Tiara (X3,Y5) (X7,Y5)

(X13,Y3) (X9,Y8) (X30,Y23) (X27,Y20) (X28,Y14) (X28,Y18) (X2,Y8)

(X1,Y8) (X3,Y26) (X1,Y26) (X8,Y16) (X10,Y17) (X11,Y17) (X11,Y16)

(X10,Y16) (X10,Y15) (X9,Y15) (X9,Y14) (X2,Y20) (X1,Y20)

(X21,Y5) (X7,Y5) (X7,Y6) (X1,Y12) (X1,Y10) (X30,Y25)

(X30,Y28)Barlock's Magic Pendant return to (X25,Y20)

ABILITY MODIFIERS:

(X14,Y18) (X5,Y19)

SECRET DOORS:

(X6,Y8)

LOCATION OF IMPORTANT MESSAGES:

(X26,Y21) Mountains in your way? Try Due N.

(X1,Y3) The Key to the Tower of High Magic can be found in the

Cave of Illusion

(X26,Y21) School of Navigation 9N

Weapon Shop:(X24,Y9) Tavern:(X24,Y16) Join Guild:(X25,Y27) Bank:(X25,Y3)

Guild:(X6,Y30) Training:(X12,Y12) Exit:(X17,Y0) Transport Orb:(X19,Y18)

Temple:(X6,Y21) Boat Ride to Easter Shore (X16,Y23)

LOCATION OF VARIOUS TALENTS:

(X19,Y23) Swimming $100 (X22,Y30) Navigation $2000

(X30,Y1) Body Builder $1000 (X30,Y30) Mountain Climber $5000

(X30,Y3) Arms Master $300 (X30,Y7) Work for 1 week & recieve $100

NOTES:

This is a happening town!! The monsters in this town are fairly tough, but

they're easy prey if you use lightning bolts or mega volts.

You can train up to level 15 here. After you help out the town,

the fountain at (X14,Y18) will give you 100 spell points (until you

use them up). I will make you drunk before.

-------------------------------------------------------------------------------

PLACE TITLE: F3 (X,Y): VERTIGO

LOCATION OF IMPORTANT MESSAGES:

(X8,Y22)

Weapon Shop:(X8,Y4) Tavern:(X24,Y5) Join Guild:(X16,Y11) Bank:(X26,Y17)

Guild:(X20,Y13) Training:(X10,Y11) Exit:(X15,Y0) Transport Orb:(X14,Y10)

Temple:(X15,Y28)

LOCATION OF VARIOUS TALENTS:

(X25,Y26) Pathfinder

(X8,Y16) Mapmaking

NOTES:

This town has a problem with little critters. You have to find Joe's

Storeroom. Once you find it, go to the top left corner and you should find

evidence that he's been breeding the monsters. Go back to the mayor and get

your reward. The well will restore all your hit points after you rescue

the town. You can train up to level 10 in this town.

-------------------------------------------------------------------------------

PLACE TITLE:15,2 VOLCANO CAVE LEVEL 4: SHANGRI-LA

LOCATION OF IMPORTANT MESSAGES:

(X6,Y5) (X8,Y5) (X4,Y14) (X6,Y11) (X8,Y11) (X13,Y14) (X13,Y11) (X15,Y11)

Weapon Shop:(X14,Y8) Tavern:(X14,Y13) Join Guild:(X0,Y11) Guild:(X0,Y7)

Temple:(X15,Y3)

NOTES:

There is an entrance to the darkside here (X7,Y14). The WELL will give you

1 level of experience (permanent). You can also purchase all the skills for

a low price of 100,000 at (X0,Y3).

-------------------------------------------------------------------------------



The Dungeons:

Please note that I don't tell you where every single thing is.. so make sure

you look around for those extra goodies.

-------------------------------------------------------------------------------

RED DWARF RANGE

GENERAL NOTES FOR ALL THE FOLLOWING MINES:

If you type in RED DWARF RANGE to the teleport orb you end up in front of

MINE 3. There are barrels that will modify the characteristics of the person

that searches the barrel. Barrels with the following colored liquids will do

as stated:

RED +2 MIGHT

BLUE +2 PERSONALITY

ORANGE +2 INTELLECT

GREEN +2 ENDURANCE

WHITE +2 LUCK

YELLOW +2 ACCURACY

PURPLE +2 SPEED

-------------------------------------------------------------------------------

PLACE TITLE:F3 (X5,Y13): MINE 1

TREASURE:

(X10,Y8) (X1,Y2) (X11,Y11) (X11,Y10) (X9,Y30) (X5,Y29) (X5,Y25)

(X14,Y30) (X2,Y30)

ABILITY MODIFIERS:

(X3,Y4) (X5,Y7) (X2,Y6) (X2,Y7) (X8,Y17) (X9,Y17) (X10,Y17)

(X6,Y20) (X6,Y21) (X7,Y22) (X8,Y23) (X10,Y23) (X11,Y20) (X9,Y20)

(X9,Y21)

SECRET DOORS:

(X9,Y24) (X11,Y22)

LOCATION OF IMPORTANT MESSAGES:

(X8,Y11) Dwarven Travel Codes:Mine1, Mine2, Mine3, Mine4, Mine5

(X11,Y19) Dwarven Travel Code:A----

(X1,Y19) 1 bottle orcs milk, 2 boxes of Dwarf Biscuits, 1 Can of split

toadsoup and one everlasting stick of troll jerky.

MINE CAR:

(X7,Y12) Code is Mine1 for this mine.

-------------------------------------------------------------------------------

PLACE TITLE: (X7,Y15): MINE 2

TREASURE:

(X7,Y24) (X11,Y9) (X3,Y2) (X3,Y1) (X2,Y29) (X2,Y27) (X12,Y7) (X14,Y14)

(X13,Y1) (X1,Y3) (X1,Y12) (X3,Y25) (X2,Y25)

ABILITY MODIFIERS:

(X10,Y26) (X11,Y25) (X11,Y23) (X10,Y22) (X6,Y6) (X4,Y3) (X4,Y2) (X4,Y1)

LOCATION OF IMPORTANT MESSAGES:

(X8,Y27) There are many deep mines.

(X ,Y ) Dwarven Travel Code -L---

MINE CAR:

(X10,Y28) Code is Mine2 for this mine.

EXIT:

(X7,Y31)

-------------------------------------------------------------------------------

PLACE TITLE:E2 (X8,Y1): MINE 3

TREASURE:

(X25,Y2) (X1,Y9) (X1,Y7)

SECRET DOORS:

(X25,Y9)

ABILITY MODIFIERS:

(X3,Y1) (X2,Y1) (X2,Y0) (X3,Y0) (X6,Y1) (X5,Y1)

LOCATION OF IMPORTANT MESSAGES:

(X6,Y0) Dwarven Travel Code Deep Mine --P--

(X5,Y6) Robbers & Theives take a good look at your fate, should you decide

to steal from these mines.

MINE CAR:

Code is Mine3 for this mine.

-------------------------------------------------------------------------------

PLACE TITLE:E2 (X1,Y0): MINE 4

TREASURE:

(X14,Y8) (X14,Y10) (X4,Y14) (X5,Y10) (X13,Y4)

ABILITY MODIFIERS:

(X8,Y5) (X8,Y4) (X8,Y14)

SECRET DOORS:

(X11,Y14) (X7,Y12)

LOCATION OF IMPORTANT INFORMATION:

(X6,Y4) Dwarven Travel Code Deep Mine ---H-

(X1,Y4)

MINE CAR:

(X7,Y7) Code is Mine4 for this mine.

-------------------------------------------------------------------------------

PLACE TITLE:D2 (X9,Y9): MINE 5

TREASURE:

(X10,Y10) (X1,Y14) (X2,Y9) (X6,Y11) (X10,Y2)

ABILITY MODIFIERS:

(X7,Y2) (X6,Y2) (X5,Y3) (X8,Y7)

SECRET DOORS:

(X13,Y7) (X10,Y13)

LOCATION OF IMPORTANT MESSAGES:

(X3,Y8) Dwarven Travel Code Deep Mine ----A

LOCATION OF VARIOUS TALENTS:

(X8,Y5)

NOTES:

DIRECTION SENSE is taught at (X8,Y5).

MINE CAR:

(X9,Y4) Code is Mine5 for this mine.

EXIT:

(X0,Y4)

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): DEEP MINE ALPHA

TREASURE:

(X19,Y31) (X31,Y9) (X30,Y20) (X1,Y25) (X4,Y11) (X15,Y30) (X15,Y21)

(X5,Y23) (X1,Y30) (X1,Y8) (X2,Y2) (X12,Y2) (X22,Y17) (X24,Y6)

(X29,Y15) (X30,Y3) (X29,Y6)

SECRET DOORS:

(X7,Y17) (X10,Y26) (X5,Y29)

LOCATION OF IMPORTANT MESSAGES:

(X30,Y11) Dwarven Travel Code:Deep Mine Theta

MINE CAR:

(X15,Y0) Code is ALPHA for this mine.

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): DEEP MINE THETA

TREASURE:

(X28,Y20) (X24,Y23) (X2,Y10) (X31,Y7)

SECRET DOORS:

(X24,Y9) (X15,Y15) (X12,Y14) (X6,Y15)

LOCATION OF IMPORTANT MESSAGES:

(X6,Y15) Dwarven Travel Code:Deep Mine Kappa

MINE CAR:

(X7,Y0) Code is THETA for this mine.

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): DEEP MINE KAPPA

TREASURE:

(X8,Y13) (X15,Y31) (X27,Y25) (X30,Y26) (X2,Y30) (X2,Y31) (X4,Y14)

(X27,Y12) (X28,Y3)

SECRET DOORS:

(X15,Y7) (X25,Y24) (X18,Y19) (X18,Y17) (X2,Y29) (X2,Y16) (X27,Y2)

LOCATION OF IMPORTANT MESSAGES:

(X19,Y10) Dwarven Travel Code:Deep Mine Omega

MINE CAR:

(X14,Y0) Code is KAPPA for this mine.

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): DEEP MINE OMEGA (FINALLY)

TREASURE:

(X5,Y6) (X5,Y15) (X30,Y25) (X21,Y14)

SECRET DOORS:

(X8,Y10) (X4,Y19) (X5,Y23) (X2,Y26) (X4,Y29) (X8,Y29) (X11,Y27)

(X11,Y24) (X13,Y21) (X16,Y21) (X20,Y21) (X22,Y21) (X24,Y20) (X24,Y18)

(X24,Y16) (X28,Y15) (X28,Y17) (X28,Y20) (X28,Y24) (X27,Y8) (X26,Y7)

MINE CAR:

(X7,Y0) Code is OMEGA for this mine.

NOTES:

You'll find the King of the Mad Dwarf Clan at (X29,Y26). Make sure you kill

him and take the treasure chest that's around the corner. Then report back

the the Mayor of Vertigo for your reward.

-------------------------------------------------------------------------------

PLACE TITLE:E4 (X4,Y4): TEMPLE YAK

TREASURE:

(X16,Y19) (X18,Y19) (X19,Y19) (X20,Y19) (X22,Y19) (X22,Y13) (X21,Y13)

(X19,Y13) (X17,Y13) (X18,Y13) (X26,Y18) (X26,Y14) (X23,Y7)

(X25,Y9) (X18,Y6) (X15,Y6) (X28,Y27) (X27,Y22) (X2,Y28)

(X2,Y17) Altar 5,000 exp.

(X2,Y6) Altar 5,000 exp.

(X2,Y4) Coffin w/Yak Lich kill and search for lots of treasure

(X1,Y29) potion

(X1,Y27) potion

(X28,Y23) coffin

(X27,Y25) altar 5,000 exp.

(X30,Y25) elixer of restoration

(X25,Y26) pool to bathe in? get 25,000 exp but die(happened after Yak Master

was killed.)happens at all I think

(X7,Y3) potion

(X27,Y7) potion

(X25,Y7) altar 5,000 exp.

MEGACREDITS LOCATED AT:

(X27,Y9) (X23,Y9) (X20,Y9) (X18,Y9) (X13,Y9) (X27,Y28) (X15,Y9)

SWITCHES LOCATED AT:

(X21,Y23) (X19,Y30) (X14,Y11) (X9,Y7) (X7,Y8) (X2,Y13) (X1,Y12)

SECRET DOORS:

(X11,Y11) (X3,Y23) (X26,Y3)

LEARN SPELLS:

(X0,Y5) SPARKS SPELL

(X4,Y5) ACID SPRAY SPELL

NOTES:

You can learn the HYPNOTIZE SPELL and LIGHT SPELL at (X30,Y3) and (X6,Y11)

respectively. You'll find the Elixir of Restoration at (X30,Y25) and you

should bring it back to D4 (X12,Y3). You'll find the Yak Master in a

coffin at (X2,Y28), beware as he's a master lich, so kill him fast.

I used a teleport spell to get to the various secret areas, so I found

no use for the switches other than for looks. Also, you should think about

using a levitate spell, as there are pit traps all over the place.

-------------------------------------------------------------------------------

THE WITCH'S TOWER

PLACE TITLE:F9 (X10,Y9): LEVEL 1

TREASURE:

(X3,Y8) 5,000 EXP. BOY IN CAGE

(X4,Y6) (X10,Y6)

IMPORTANT MESSAGES:

(X5,Y11) Skull, Cost 1 gem: Don't forget to use the levitate spell before

you enter the cloud world the skull says.

STAIRS:

(X10,Y10) GOTO LEVEL 2 (X10,Y10)

(x9,Y11) GOTO LEVEL 2 (X9,Y11)

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 2

TREASURE:

(X4,Y10) (X5,Y5) (X11,Y8) (X7,Y5) (X7,Y4)

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 3

TREASURE:

(X6,Y7) (X8,Y7) (X7,Y8) (X6,Y9) (X8,Y9)

ABILITY MODIFIERS:

(X7,Y7) (X6,Y8)

LOCATION OF VARIOUS TALENTS:

(X5,Y7) (X5,Y11) (X4,Y6) (X10,Y6) (X4,Y10) (X9,Y5)

NOTES:

You'll find the following spells on this level:

CLAIRVOYANCE (X5,Y7)

BEAST MASTER (X4,Y6)

PAIN (X4,Y10)

SLEEP (X5,Y11)

LIGHTNING BOLT (X10,Y6)

TOXIC CLOUD (X9,Y5)

each on will cost you 5 gems.

At (X7,Y7) and (X6,Y8) you'll have all stats raised 1.

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 4

TREASURE:

(X3,Y8) (X7,Y4)

ABILITY MODIFIERS:

(X4,Y7) (X4,Y9)

LOCATION OF IMPORTANT INFORMATION:

(X5,Y5) (X10,Y6) (X4,Y10)

NOTES:

At (X4,Y7) and (X4,Y9) you'll have all stats raised 1. You'll find the Magic

Alicorn Horn at (X7,Y4) that should be returned to F4 (X9,Y3). The secret

word for the skull is 'ROSEBUD'.

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 5

TREASURE:

(X18,Y28) (X30,Y2) (X27,Y20) (X22,Y28) (X4,Y19) (X6,Y30) (X24,Y16)

(X18,Y16) (X8,Y7) (X3,Y25) (X11,Y19) (X22,Y7) (X2,Y16) (X18,Y4)

(X14,Y5) (X7,Y11)

LOCATION OF IMPORTANT INFORMATION:

(X27,Y9) (X27,Y25) (X14,Y26)

LOCATION OF TRAPS:

(X17,Y26) (X9,Y7) (X9,Y13)

NOTES:

Make sure that you have levitate going so that you can walk on top of the

clouds. The locations of the traps that I listed are NOT the locations of

all of the traps, just a few that I carelessly hit. If you stick to the

edge of the clouds, you WILL NOT hit any traps. Get used to using the jump

spell to hop from cloud to cloud, and on occasion use the teleport to take

shortcuts.

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

CAVES OF ILLUSION

NOTES:

Hopefully you can swim by now, as you need it for this watery dungeon.

You better have a lot of gems if you want to improve your stats. Each level

has a safe that you can only open after you've pulled the plug on Level 4.

I only mentioned the location of the safe on the fourth level, but you

better search the others out as they hold a LOT of gold.

-------------------------------------------------------------------------------

PLACE TITLE:B4 (X2,Y15): LEVEL 1

TREASURE:

(X11,Y8)

ABILITY MODIFIERS:

(X0,Y14) (X0,Y11) (X3,Y6) (X5,Y6) (X1,Y1) (X4,Y0) (X12,Y1) (X11,Y13)

(X14,Y13) (X15,Y6) (X13,Y4) (X10,Y4) (X9,Y8) (X8,Y5)

NOTES:

You can raise the following abilities BY 2 at the following locations for 10

gems:

LUCK (X0,Y14) (X13,Y4)

ACCURACY (X0,Y11) (X10,Y4)

ENDURANCE (X3,Y6) (X8,Y5)

SPEED (X5,Y6) (X9,Y8)

PERSONALITY (X1,Y1) (X15,Y6)

INTELLECT (X4,Y0) (X14,Y13)

MIGHT (X12,Y1) (X11,Y13)

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 2

ABILITY MODIFIERS:

(X6,Y0) (X3,Y5) (X1,Y9)

SECRET DOORS:

(X14,Y5) (X4,Y8) (X6,Y2)

NOTES:

You can raise the following abilities by 3 at the following locations for 20

gems:

SPEED (X6,Y0)

ACCURACY (X3,Y5)

PERSONALITY (X1,Y9)

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 3

ABILITY MODIFIERS:

(X15,Y11) (X2,Y2) (X1,Y3) (X4,Y7) (X4,Y1) (X5,Y0) (X1,Y14) (X14,Y5)

(X15,Y3) (X10,Y0) (X10,Y3)

NOTES:

You can raise the following abilities by 5 at the following locations for 50

gems:

LUCK (X15,Y11) (X14,Y5) (X12,Y2) (X15,Y3)

MIGHT (X1,Y14)

ENDURANCE (X2,Y2)

PERSONALITY (X1,Y3) (X10,Y0)

INTELLECT (X4,Y7) (X10,Y3)

ACCURACY (X4,Y1)

SPEED (X5,Y0)

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 4

**TREASURE:**

(X8,Y0)

ABILITY MODIFIERS:

(X1,Y10) (X13,Y3) (X14,Y10) (X1,Y14) (X11,Y3)

NOTES:

You can raise the following abilities by 10 at the following locations for 200

gems:

ACCURACY (X1,Y10) (X13,Y3)

ENDURANCE (X14,Y10) (X11,Y3)

MIGHT (X1,Y14)

You need 300 gems for the key to the Tower of High Magic, skull at (X7,Y14).

If you goto (X14,Y13) and pull the cork (must be VERY strong, 80+??) all the

water will drain out. You'll have to fight gaurdians and you'll get hit by

the spear traps.

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

THE TOWER OF DARZOG THE WIZARD

PLACE TITLE:D3 (X4,Y13): DARZOG'S TOWER LEVEL 1

TREASURE:

(X10,Y6) (X7,Y12)

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): DARZOG'S TOWER LEVEL 2

TREASURE:

(X11,Y8)

LOCATION OF ABILITY MODIFIERS:

(X4,Y10) (X10,Y6) (X9,Y5) (X4,Y6) (X5,Y5) (X5,Y11)

NOTES:

You can raise the following attributes by 20 at the following locations:

SPEED (X4,Y10)

ENDURANCE (X4,Y6)

MIGHT (X10,Y6)

PERSONALITY (X5,Y5)

INTELLECT (X9,Y5)

LUCK (X5,Y11)

This level is kind of tricky. Make sure you don't touch any of the green

squares or you lose all your magic and are sent to the first level. You

should use the jump spell several times to get yourself lined up with the

exit. Then simply teleport the proper number of spaces to get yourself in

front of the staircase...and you're out of here.

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): DARZOG'S TOWER LEVEL 3

NOTES:

Make sure that you rescue Crono at (X7,Y6). You can take the wimpy way out

and use Crono's rope at (X4,Y6) to get to level 4, or you could kill Darzog

in the room directly north of Crono.

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): DARZOG'S TOWER LEVEL 4

TREASURE:

(X11,Y8)

SEARCH AND THEN PUSH THE BUTTONS AT THE FOLLOWING LOCATIONS:

(X6,Y8) TO OPEN UP WALL AT (X8,Y11)

(X8,Y8) TO OPEN UP WALL AT (X10,Y7)

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): DARZOG'S TOWER LEVEL 4 OR CLOUDS OF XEEN!!!!

TREASURE:

(X23,Y12) (X2,Y30) (X30,Y5) (X5,Y5) (X25,Y5) (X27,Y29) (X28,Y27)

(X3,Y11) (X1,Y5) (X28,Y30) (X30,Y30) (X29,Y28) (X2,Y27)

LOCATION OF IMPORTANT INFORMATION:

(X16,Y9) (X7,Y1) (X27,Y9) (X10,Y9)

LOCATION OF DOLLS:

(X15,Y24) (X14,Y26) (X11,Y25) (X12,Y22)

LOCATION OF LORD XEEN CUPIE DOLL:

(X12,Y29)

XEEN'S CASTLE!!!!!

(X16,Y29)

NOTES:

Well, you're almost there. Xeen's castle is up here. You should go to

collect all the dolls so that you can trade them in for the Xeen Cupie Doll.

In order to get off the top of the tower you should have levitate going

and you should teleport 9 spaces NORTH from (X16,Y9).

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

THE NORTHERN SPHINX

PLACE TITLE:B1 (X12,Y8): SPHINX BODY (LEVEL 1)

TREASURE:

(X12,Y1) (X7,Y13)

LOCATION OF IMPORTANT INFORMATION:

(X10,Y21) (X4,Y21)

LOCATION OF TRAPS:

(X8,Y25) (X8,Y9) (X2,Y11) (X5,Y28) (X7,Y20)

NOTES:

I wasn't strong enough to open ANY of the coffins, so who knows what is in

them. You should have your ROBBER sit on the throne at (X7,Y13) so that he

receives 500,000 experience points.

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y):SPHINX DUNGEON (LEVEL 0)

TREASURE:

(X0,Y3) (X13,Y15) (X11,Y11) (X15,Y13) (X1,Y9) (X4,Y9) (X4,Y11)

LOCATION OF SECRET DOORS:

(X7,Y7)

LOCATION OF IMPORTANT INFORMATION:

(X15,Y11) (X15,Y7) (X15,Y9) (X0,Y7) (X0,Y5)

LOCATION OF TRAPS:

(X7,Y7) (X13,Y5)

NOTES:

You can learn the ITEM TO GOLD spell at (X14,Y2) and the TELEPORT spell at

(X0,Y15). The password for the staircase at (X7,Y15) is 'GOLUX'.

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y):SPHINX HEAD (LEVEL 2)

TREASURE:

(X11,Y10) (X1,Y4) (X13,Y4) (X6,Y2) (X8,Y2)

NOTES:

You can learn the DIVINE INTERVENTION spell at (X2,Y8) and the STARBURST

spell at (X12,Y8). The following locations are worth 500,000 experience

points:

DWARFS (X10,Y14)

ORCS (X4,Y14)

ELVES (X2,Y4)

GNOMES (X12,Y4)

HUMANS (X7,Y2)

After each character does this, they become a Legend of their race.

-------------------------------------------------------------------------------

THE TOWER OF HIGH MAGIC

GENERAL NOTES:

To claim the treasures in the chests, you must first open it. Then you kill

the monsters within. Then go back and search the chest again.

-------------------------------------------------------------------------------

PLACE TITLE:C4 (X6,Y15): LEVEL 1

NOTES:

Don't touch the green squares as they suck ALL of your SPELL POINTS. You

can raise your resistance to the following elements by 10:

FIRE (X5,Y5)

ELECTRICITY (X5,Y11)

COLD (X9,Y11)

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 2

TREASURE:

(X3,Y8) (X7,Y12)

NOTES:

You can raise your resistance to the following elements by 10 at these

locations:

ELECTRICITY (X4,Y6)

POISON (X5,Y11)

COLD (X4,Y10)

FIRE (X5,Y5)

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 3

TREASURE:

(X7,Y12) (X3,Y8) (X7,Y4) (X11,Y8) **(X7,Y4)

NOTES:

You can raise your resistance to the following elements by 10 at these

locations:

MAGIC RESIST. (X10,Y6)

ELECTRICITY (X4,Y6)

POISON (X10,Y10) (X4,Y10)

You might not live to collect the treasure at (X7,Y4) if the DRAGON within

consumes you in it's fiery breath!!!

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 4

TREASURE:

(X11,Y8) (X3,Y8) (X7,Y4)

NOTES:

Learn PRESTDIGITATION SKILL at (X6,Y8). Learn PRISMATIC LIGHT spell at

(X7,Y7). You'll also find the key to Darzog's Tower at (X7,Y12)

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 5 OR HIGH MAGIC CLOUDS

TREASURE:

(X27,Y12) (X27,Y14) (X22,Y23) (X24,Y4) (X20,Y5) (X5,Y3) (X11,Y19)

(X8,Y21) (X3,Y14) (X17,Y15) (X5,Y30) (X12,Y30) (X13,Y28) (X18,Y30)

LOCATION OF IMPORTANT INFORMATION:

(X17,Y7) (X6,Y17) (X24,Y14) (X7,Y5)

LOCATION OF TRAPS:

(X23,Y21) (X28,Y28) (X30,Y20) (X15,Y8) (X5,Y5) (X10,Y21)

LOCATION OF DRUMS:

(X25,Y28) (X16,Y10) (X4,Y21) (X4,Y27) (X17,Y24)

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

GOLEM DUNGEON

PLACE TITLE: B4 (X11,Y9): LEVEL 1

LOCATION OF IMPORTANT INFORMATION:

(X5,Y15) Home of the Wood

(X5,Y18) Home of the Stone

(X8,Y17) Solve the wood its like a tree

cut the branches and return to me

next is stone its full of blocks

push them around, expose six rocks

Last is iron, there is a key

set the tumblers and you'll be free

(X12,Y17) Home of the Iron

(X16,Y9)

TREASURE:

(X22,Y1)

LOCATION OF MEGACREDITS:

(X11,Y28) (X11,Y22) (X4,Y1) (X6,Y1) (X17,Y17) (X22,Y22) (X22,Y28)

(X15,Y12) (X11,Y9) (X15,Y6) (X30,Y6) (X30,Y12) (X27,Y4) (X18,Y4)

LOCATION OF SECRET DOORS:

(X19,Y9)

TO FINISH STONE GOLEM SECTION:

PUSH BUTTON AT (X1,Y29) (X1,Y26) (X1,Y23)

TO FINISH WOOD GOLEM SECTION:

USE SWITCH AT (X9,Y13) (X1,Y13) (X9,Y6) (X1,Y6) (X1,Y1) (X9,Y1)

TO FINISH IRON GOLEM SECTION:

USE SWITCH AT (X21,Y20) THEN (X25,Y20) THEN (X23,Y20) THEN (X25,Y20) THEN

(X23,Y14) THEN (X21,Y14)

HOW THE TELEPORTERS WORK:

TOUCH (X28,Y25) AND ARRIVE AT (X27,Y29)

TOUCH (X27,Y28) AND ARRIVE AT (X18,Y17)

TOUCH (X26,Y29) AND ARRIVE AT (X10,Y28)

TOUCH (X27,Y30) AND ARRIVE AT (X10,Y22)

TOUCH (X28,Y29) AND ARRIVE AT (X5,Y2)

TOUCH (X13,Y2) AND ARRIVE AT (X3,Y17)

TOUCH (X,Y) AND ARRIVE AT (X15,Y9)

TOUCH (X29,Y9) AND ARRIVE AT (X29,Y1)

(X13,Y1) Master of Golems award

NOTES:

I couldn't figure out how to turn on the switch at (X19,Y25), so I just used

the teleport spell to get around. The golem stopper spell is pretty effective

on these guys, but I just hammered them with my diamond weapons......

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

DRAGON'S CAVE

PLACE TITLE:E1 (X14,Y12): LEVEL 1

TREASURE:

(X3,Y10) (X4,Y3) (X11,Y5) (X14,Y6) (X16,Y16) (X12,Y1) (X15,Y2) (X21,Y23)

(X28,Y26) (X29,Y30) (X31,Y29) (X31,Y30) (X23,Y16) (X24,Y16) (X25,Y16)

(X29,Y9) (X30,Y1) (X29,Y0) (X1,Y29) (X1,Y30)

SECRET DOORS:

(X12,Y24) (X28,Y13) (X19,Y27) (X2,Y26) (X7,Y12) (X7,Y7) (X13,Y3)

(X13,Y12) (X12,Y18) (X24,Y19) (X26,Y29) (X29,Y23) (X30,Y15)

(X16,Y0) Loremaster of Worms award

(X22,Y16) Loremaster of Drakes award

(X31,Y31) Loremaster of Serpents award

(X27,Y0) Loremaster of Dragons award

(X27,Y1) Taxman Emeritus award

(X0,Y31) Loremaster of Lizards award

NOTES:

This dungeon was made for real adventurers! It's jammed with Dragons that

love to Bar-B-Que. The Money Traps will take 2000 gold and 20 gems, so you

better just put all your gold into the bank, besides it will collect interest!

You'll find the DRAGON KING around (X30,Y4), he's really tough to beat. Don't

even think about using magic on him. Although, in his corner of the cave

there's enough treasure to please even the greediest of adventurers. My

listing of treasure is pretty useless, as the only REAL treasure is centered

around the various skills listed above. You read the book and gain a large

amount of experience and also receive the skill. You should hit all the books

as they are what makes this dungeon worthwhile.

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

VOLCANO CAVE

PLACE TITLE: E1 (X15,Y2): LEVEL 1

TREASURE:

(X0,Y15) (X13,Y15) (X9,Y9)

NOTES:

To get to level 2 simply follow the paths, or teleport to (X12,Y0). The

treasure consists of 250,000 experience points, so you might want to get it.

The only thing is that you have to walk over the lava to get each of the

treasures, so you'll really get hammered on this level.

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 2

NOTES:

This level is really simple. All you have to do is pull all four levers,

and then cast jump to skip across the lava.

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 3



-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 4 OR SHANGRI-LA

SEE TOWNS.

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

TOMB OF 1000 TERRORS

PLACE TITLE: C4 (X6,Y6): LEVEL 1

LOCATION OF IMPORTANT MESSAGES:

(X25,Y16) Welcome to the Tomb of a Thousand Terrors. Insanity is our fame,

undead is our game.

LOCATION OF SECRET DOORS:

(X5,Y27) (X25,Y12) (X10,Y16) (X3,Y27) (X13,Y24) (X11,Y24) (X9,Y24)

TREASURE:

(X22,Y25) (X29,Y25) (X29,Y21) (X22,Y18) (X5,Y25) (X3,Y25) (X6,Y30)

(X22,Y22) (X2,Y6) (X30,Y29) (X30,Y28) (X20,Y14) (X22,Y14) (X22,Y16)

(X24,Y25) 1st person gets 5,000 exp, every next one goes to sleep.

(X25,Y30) 1st person gets 5,000 exp, every next one goes to sleep.



HOW TELEPORTERS WORK:

TOUCH (X13,Y5) AND ARRIVE AT (X13,Y9)

TOUCH (X8,Y9) AND ARRIVE AT (X26,Y16)

TOUCH (X11,Y9) AND ARRIVE AT (X26,Y16)

LOCATION OF MEGACREDITS:

(X1,Y16) (X17,Y29) (X17,Y15) (X11,Y30) (X6,Y9) (X19,Y9) (X13,Y13)]

(X13,Y5)

LOCATION OF ATTRIBUTE MODIFIERS:

+5 ACCURACY (X1,Y24) (X8,Y7) (X8,Y11)

+5 INTELLECT (X11,Y13) (X15,Y13)

+5 PERSONALITY (X11,Y5) (X15,Y5)

+5 LUCK (X24,Y8) (X26,Y8)

+5 SPEED (X11,Y19) (X18,Y19)

+5 ENDURANCE (X8,Y17) (X7,Y22) (X1,Y22)

+5 MIGHT (X1,Y26) (X7,Y26) (X13,Y30) (X9,Y30)

There is a very annoying scream in this area, every time you go around a

corner or try something and get diseased it screams.

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

WARZONE

PLACE TITLE: (X,Y): LEVEL 1

NOTES:

Here are the monsters that you'll fight, depending on the level that you

select:

LEVEL 1 GIANT BAT, GIANT SNAKE, GIANT SPIDER, GOBLIN

LEVEL 2 WICKED WITCH, SKELETON, GIANT TOAD

LEVEL 3 ROBBER, BAT QUEEN, HARPY, GIANT SCORPION, INSECT SWARM

LEVEL 4 KILLER SPRITE, GHOUL, STINGERS, YAK PRIEST

LEVEL 5 EVIL RANGER, OGRE, SORCERESS, SWAMP THING

LEVEL 6 YAK LICH, WIZARD, MUMMY, SAND GOLEM

LEVEL 7 CASTLE GAURD, WOOD GOLEM, GARGOYLE, CARNAGE HAND

LEVEL 8 TOMB TERROR, STONE GOLEM

LEVEL 9 CYCLOPS, IRON GOLEM

LEVEL 10 ROC, DIAMOND GOLEM

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

The Castles

-------------------------------------------------------------------------------

CASTLE BURLOCK

NOTES:

You'll find King Burlock here. He wants you to get the Sixth Mirror at XX

(X,Y). Don't take the gold on the Third level, unless you want to fight

the palace gaurds!!

VARIOUS MESSAGES ON STATUES:

Don't Worry, Be Happy

Pesant's Choice Award-Best Ruler of the Year[597]

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y):Level 0 or Dungeon

TREASURE:

(X13,Y1)

SECRET WALLS:

(X10,Y1)

MISC:

(X9,Y4) Dragon in this room is VERY tough. Didn't get what the official name

was it fried me so fast. Red Dragon.

------------------------------------------------------------------------------

PLACE TITLE:D2 (X8,Y2): LEVEL 1

LOCATION OF VARIOUS TALENTS:

(X6,Y5) (X10,Y5)

STAIRS:

(X1,Y14) GOTO LEVEL 2 (X1,Y14) Take this path to Princess Roxanne.

(X14,Y14) GOTO LEVEL 2 (X14,Y14)

(X11,Y14) GOTO LEVEL 0 DUNGEON(X11,Y14)

NOTES:

You should go see the master builder once you purchase your castle at

C4 (X11,Y12). You'll need 5 MEGA CREDITS to purchase walls. Then you'll

need another 5 MEGA CREDITS to purchase a keep. You can learn LINGUIST and

ASTROLOGY at (X6,Y5) and (X10,Y5) respectively.

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 2

STAIRS:

(X11,Y11) GOTO LEVEL 3 (X11,Y11)

(X4,Y14) GOTO LEVEL 3 (X4,Y14) Take this path to Princess Roxanne.

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 3

NOTES:

In the West Tower on this level, you should find Princess Roxanne. She wants

you to get her Tiara from Rivercity (X1,Y3).

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

CASTLE BASENJI

GENERAL NOTES:

Grab the Death scrolls if you're dying for 5000 experience points.

-------------------------------------------------------------------------------

PLACE TITLE:A1 (X8,Y8): LEVEL 1

TREASURE:

(X6,Y11) (X6,Y2) (X6,Y13) (X4,Y1) (X3,Y13) (X5,Y6) (X3,Y11) (X13,Y14)

(X4,Y11) (X5,Y11)

ABILITY MODIFIERS:

(X1,Y13) (X3,Y13) (X6,Y9)

NOTES:

(X6,Y13) and (X3,Y13) raise fire resistance by 10. (X6,Y9) raises electricity

resistance by 10.

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 0

TREASURE:

(X1,Y12) (X7,Y12) (X17,Y3) (X14,Y12) (X1,Y8) (X14,Y8) (X13,Y5) (X9,Y3)

(X5,Y3) (X3,Y3) (X1,Y5) (X13,Y1) (X14,Y1)

LOCATION OF TRAPS:

(X7,Y3) (X4,Y1) (X5,Y1) (X3,Y1) (X9,Y1) (X10,Y1) (X11,Y1)

NOTES:

The secret password for the door on level 2 (X9,Y15) is 'There Wolf'

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 2

TREASURE:

(X7,Y12) (X7,Y14) (X7,Y10) (X7,Y8) (X5,Y14) (X5,Y8) (X11,Y4)

LOCATION OF TRAPS:

(X2,Y11)

NOTES:

You'll find the password for the door at (X9,Y15) on level 0.

You can raise the following abilities by 5 at these locations:

SPEED (X7,Y12) (X7,Y10)

PERSONALITY (X7,Y14) (X5,Y14)

INTELLECT (X7,Y8) (X5,Y8)

MAGIC RESIST. (X11,Y4)

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 3

TREASURE:

(X11,Y4) (X4,Y9) (X4,Y10) (X3,Y10) (X3,Y8) (X2,Y8) (X2,Y9) (X2,Y14)

LOCATION OF VARIOUS TRAPS:

(X6,Y10)

NOTES:

You'll find the Scroll of Insight at (X3,Y9) and it should be returned to

A1 (X11,Y5). You can also raise the following abilities by 10 at these

locations:

ENERGY RESIST. (X11,Y2) (X12,Y1)

MAGIC RESIST. (X14,Y4)

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

NEWCASTLE

GENERAL NOTES:

Levels 0, 1 and 2 appear after you pay for a keep. After you pay for the

castle walls a level appears that has so little treasure that it really

wasn't worth writing about. It's also very straight forward as it's just one

large open area.

After paying 5 megacredits the first time you get castle cleaned & patched.

Get Stone of a Thousand Terrors for entrance to Tomb of 1000 Terrors upon

your inspection of Newcastle.

The second time you pay 5 megacredits you get a keep and the Golem Stone of

Admittance for entry into Golem Dungeon.

Third time you need a permit for dungeon, you get it from the Royal Advisor

at Castle Burlock after you find Crodo.

-------------------------------------------------------------------------------

PLACE TITLE (X,Y):LEVEL 1 after 1st payment

TREASURE:

(X11,Y0) (X5,Y4) (X14,Y1)

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 1 After 2nd payment

LOCATION OF IMPORTANT INFORMATION:

(X6,Y14) "Bo"

(X1,Y1) "la"

(X14,Y1) "Ra"

(X8,Y12) Built in Honor of Great Adventurers

STAIRS:

(X1,Y14) GOTO LEVEL 2 (X1,Y14)

(X12,Y14) GOTO LEVEL 0

(X14,Y14) GOTO LEVEL 2 (X14,Y14)

(X11,Y4) GOTO LEVEL 2 (X11,Y4)

(X9,Y14) fountain gives +20 AC

Weapon Shop: (X4,Y7) Training: (X11,Y2) Food: (X4,Y5)everlasting

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 2

LOCATION OF IMPORTANT MESSAGES:

(X10,Y8) (X11,Y6)

Temple: (X4,Y4) Bank: (X5,Y8)

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 0 or DUNGEON

TREASURE:

(X12,Y1) (X8,Y3) (X6,Y3) (X6,Y5) (X2,Y1) (X7,Y9) (X6,Y9) (X8,Y9)

LOCATION OF SECRET DOORS:

(X11,Y4) (X7,Y7) (X4,Y4)

NOTES:

The password to get down here is 'LABORATORY'. You will also find the most

important item of the game XEEN SLAYER SWORD at (X7,Y4).

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

CASTLE OF LORD XEEN

PLACE TITLE: (X16,Y29): LEVEL 1

LOCATION OF TRAPS:

(X9,Y8) (X10,Y8) (X10,Y9) (X11,Y10)

LOCATION OF TREASURE:

(X14,Y14) (X1,Y14)

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 2

LOCATION OF TRAPS:

(X10,Y10) (X11,Y10) (X4,Y10) (X4,Y8) (X9,Y8) (X7,Y8)

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 3

LOCATION OF TRAPS:

(X4,Y8) (X6,Y10) (X11,Y8)

-------------------------------------------------------------------------------

PLACE TITLE: (X,Y): LEVEL 4

TREASURE:

(X11,Y11)

NOTES:

Make sure that you kill LORD XEEN. Congrats, you just won the game!!!!

p.s. Make sure that you use the Lord Xeen Slayer Sword, as you can't hurt

him with anything else. Oh yeah, Lord Xeen's Little Pet is up here too.

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------





The Outside World

-------------------------------------------------------------------------------

QUADRANT A:

PLACE TITLE: A1

(X0,Y15) Air Corner Reflector

(X11,Y5) QUEST: get scroll from Castle Basenji at Level 3 (X3,Y9) in exchange

for amulet of entrance for Northern Sphinx.

(X7,Y6) fountain +50 energy resistance (temporary)

(X4,Y12) fountain +250 hit points (temporary)

-------------------------------------------------------------------------------

PLACE TITLE: A2

(X11,Y9) Sphinx - get amulet of entrance from

(X6,Y13) purchase PRAYMASTER SKILL for 10000 gold.

-------------------------------------------------------------------------------

PLACE TITLE: A3

(X15,Y12) QUEST: go kill ninjas at A3 (X15,Y6) 75,000 exp. 17 days food

(X10,Y0) QUEST: go kill cyclops at A4 (X10,Y10) 100,000 exp.

(X6,Y1) QUEST: get leaf at C2 (X15,Y9) in exchange for snowflake

(X15,Y6) Ninja Pagoda just go inside how easy

(X3,Y14) fountain +30 Armor Class (temporary)

-------------------------------------------------------------------------------

PLACE TITLE: A4

(X0,Y0) Earth Corner Reflector

(X3,Y3) fountain +250 spell points (until used up)

(X12,Y14) shrine +50 cold resistance (temporary)

(X10,Y8) Cyclops Post (was invisible on Wizards Eye)

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

QUADRANT: B

PLACE TITLE: B1

(X12,Y8) entrance to the Northern Sphinx

-------------------------------------------------------------------------------

PLACE TITLE: B2

(X12,Y4) dungeon entrance to the WARZONE (arena)

(X1,Y10) QUEST: get raindrop at E3 (X3,Y14) in exchange for flower

Get flower here first goto C2(X15,Y9) to get leaf,

then go on about the quest. You get 150,000

experience the first time. I did this twice and

didn't get anything the 2nd time so I quit this

waste of time, its a big loop over and over.

B2 (1,10) get flower

C2 (15,9) get leaf for flower

A3 (6,1) get snowflake for leaf

E3 (3,14) get raindrop for snowflake

B2 (1,10) get flower for snowflake

etc, etc, etc...

-------------------------------------------------------------------------------

PLACE TITLE: B3

(X6,Y3) QUEST: kill trolls nearby and receive SUPER SHELTER spell 75,000 exp.

(X11,Y0) Darkstone Tower

(X9,Y6) QUEST: get everhot rock at E2 (X7,Y11) in exchange for widget.

150,000 exp. I never had the widget I just took it.

(X15,Y4) fountain +50 intellect (temporary)

-------------------------------------------------------------------------------

PLACE TITLE: B4

(X2,Y7) Trolls Cavern 20,000 exp. + 5,000 gold

(X2,Y15) Caves of Illusion Level 1 entrance

(X11,Y9) entrance to Dungeon of Golems Level 1

(X14,Y13) Book of Elvenkind

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

QUADRANT: C

PLACE TITLE: C1

(X2,Y4) fountain +50 endurance (temporary)

(X15,Y11) Scarab if Imaging

-------------------------------------------------------------------------------

PLACE TITLE: C2

(X5,Y0) Ogre Lair

(X1,Y8) Barbarian Encampment 25,000 exp.

(X8,Y11) QUEST: get crystals of piezoelectricity at ASP (X,Y)

75,000 exp. learn Megavolts spell for 2,000 gold

(X15,Y9) QUEST: get leaf for flower at B2 (X1,Y10)

(X10,Y6) QUEST: get scarab at C1 (X15,Y11) 75,000 exp.

(X9,Y1) QUEST: go kill ogres at C2 (X5,Y0) 40,000 exp.

-------------------------------------------------------------------------------

PLACE TITLE: C3

(X12,Y13) QUEST: kill 3 water dragons at D3 (X4,Y13) area

(X14,Y5) QUEST: get wand at D4 (X8,Y14) 45,000 exp.

(X3,Y8) QUEST: get book at B4 (X14,Y13) 60,000 exp + 25,000 gold

(X15,Y0) fountain +50 magic resistance (temporary)

(X0,Y0) fountain +50 personality (temporary)

(X15,Y10) fountain +10 might, speed, endurance , accuracy (temporary)

-------------------------------------------------------------------------------

PLACE TITLE: C4

(X1,Y11) Evil Ranger Camp 10,000 exp.

(X6,Y6) entrance to Tomb of 1000 terrors Level 1

(X6,Y15) entrance to the Tower of High Magic Level 1

(X11,Y12) buy castle land for 50000 gold.

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

QUADRANT: D

PLACE TITLE: D1

-------------------------------------------------------------------------------

PLACE TITLE: D2

(X8,Y2) entrance to Castle Burlock Level 1

(X14,Y2) purchase MERCHANT SKILL for 6000

(X3,Y8) fountain +50 might (temporary)

-------------------------------------------------------------------------------

PLACE TITLE: D3

(X4,Y13) entrance to Darzog's Tower

(X3,Y1) Sprite Nest 10,000 exp. & treasure

(X11,Y1) bottle - some times an Enchant Item spell that you should save

game before using, it broke or destroyed some items.

(X13,Y11) bottle

(X8,Y3) bottle

(X15,Y4) shrine +50 electric resistance (temporary)

(x12,Y18) QUEST: get skull at D4 (X2,Y1) learn Recharge Item spell + 40,000 exp.

(X10,Y12) 100 gold for boat ride to Rivercity

-------------------------------------------------------------------------------

PLACE TITLE: D4

(X1,Y2) bottle

(X12,Y10) bottle

(X10,Y3) bottle

(X12,Y3) QUEST: get elixir at Temple of Yak Level 1 (X30,Y25)

(X2,Y1) Skull

(X15,Y15) Maiden in distress 5,000 exp. for untieing use lloyd's beacon to

get out of the area, a jump spell fails.

(X8,Y14) Fairy Wand

(X14,Y5) Nightshadow town

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

QAUDRANT: E

PLACE TITLE: E1

(X14,Y12) Entrance to Level 1 of Dragon's Cave

-------------------------------------------------------------------------------

PLACE TITLE: E2

(X9,Y2) Orc Outpost 1000 Exp.

(X3,Y4) fountain +50 speed (temporary)

(X13,Y3) fountain +50 fire resistance (temporary)

(X7,Y11) Everhot Rock

-------------------------------------------------------------------------------

PLACE TITLE: E3

(X14,Y13) treasure

(X4,Y8) treasure

(X11,Y12) learn DETECT SECRET DOORS for 500 gold

(X9,Y14) Shrine:fountain +20 fire, electrcicty, poison, cold (temporary)

(X3,Y14) QUEST: get snowflake at A3 (X6,Y1) in exchange for raindrop 150,000 exp.

(X8,Y6) fountain +25 spell points (until used up)

-------------------------------------------------------------------------------

PLACE TITLE: E4

(X9,Y14) shrine to the undead 5,000 exp.

(X5,Y14) Bone Whistle use jump,inside pile of bones

(X4,Y4) entrance to Temple of Yak Level 1

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

QAUDRANT: F

PLACE TITLE: F1

(X15,Y15) Fire Corner Reflector

-------------------------------------------------------------------------------

PLACE TITLE: F2

(X13,Y3) Orc Place 10,000 exp.

(X12,Y5) treasure 10,000 exp.

-------------------------------------------------------------------------------

PLACE TITLE: F3

(X12,Y14) Orc Outpost 1,000 exp.

(X9,Y6) QUEST: get whistle at E4 (X5,Y14) small island 15,000 exp.

(X14,Y6) shrine +50 poison resistance (temporary)

(X12,Y12) fountain +5 armor class (temporary)

(X5,Y13) Entrance to Red Dwarf Range Mines Level 1

(X6,Y15) Entrance to Red Dwarf Range Mines Level 2

(X1,Y7) fountain +60 luck (temporary)

(X4,Y5) QUEST: get celia at D4 (X15,Y15) 20,000 exp. when returned

(X0,Y1) fountain +5 levels (temporary)

(X9,Y11) QUEST: get phirna root at F4 (X12,Y7) (X8,Y7)

(X12,Y8) learn CURE POISON after getting whistle

(X12,Y2) learn CURE DISEASE after getting whistle

-------------------------------------------------------------------------------

PLACE TITLE: F4

(X9,Y3) QUEST: kill witches in Witch's Tower, receive key to tower 60,000 exp.

and get Crusader skill

(X12,Y7) Phirna Root

(X8,Y7) Phirna Root

(X7,Y12) Phirna Root

(X5,Y12) Phirna Root

(X13,Y2) Phirna Root

(X12,Y14) Phirna Root

(X12,Y4) Phirna Root

(X6,Y7) Phirna Root

(X7,Y2) Phirna Root

(X8,Y2) Phirna Root

(X10,Y9) entrance to Witch's Tower Level 1

(X15,Y0) Water Corner Reflector

NAME HP AC # ATK SPECIAL POWERS

--------------------------------------------------------------------------------

BARBARIAN 200 15 2 NONE

BAT QUEEN 50 10 2 WEAK

CARNAGE HAND 200 10 1 NONE

CYCLOPS 200 16 2 CONFUSE

DEMON 300 30 1 NONE

DEVIL 250 27 1 NONE

DOOM BUG 5 3 1 NONE

DRAGON,ACID 220 25 1 NONE

DRAGON,FIRE 350 30 1 NONE

DRAGON,FROST 450 35 1 NONE

DRAGON,KING 2000 45 1 NONE

EVIL RANGER 100 20 2 POISON

EVIL ARCHER

FLYING FEET 40 14 2 SLEEP

GARGOYLE

GAURD,CASTLE 100 30 2 NONE

GAURD,KING'S 150 35 4 NONE

GAURDIAN ASP 90 22 1 CONFUSE

GHOUL 100 15 2 PARALYSIS

GIANT BAT 10 5 1 NONE

GIANT SCORPION 100 14 1 POISON

GIANT SNAKE 15 6 1 POISON

GIANT SPIDER 20 4 1 POISON

GIANT TOAD 90 6 1 SLEEP

GNOME VAMPIRE 80 18 2 DRAIN SPELL POINTS

GOBLIN 20 6 1 NONE

GOLEM,CLOUD 175 15 2 NONE

GOLEM,DIAMOND 1000 40 2 BREAK WEAPON

GOLEM,IRON 300 24 2 NONE

GOLEM,LAVA 500 23 2 BREAK WEAPON

GOLEM,SAND 80 18 1 SLEEP

GOLEM,STONE 200 18 2 NONE

GOLEM,WOOD 100 10 1 NONE

GREAT HYDRA 1000 27 12 POISON

HARPY 80 7 2 IN LOVE

ICE TROLL 125 15 2 NONE

INSANE BEGGER

INSECT SWARM 30 10 1 NONE

JOUSTER 80 20 1 NONE

KILLER SPRITE 25 12 2 CURSE

MAD DWARF 30 6 2 NONE

MAD FOOL 30 4 2 INSANE

MUMMY 60 15 2 DISEASE

OGRE 90 17 1 NONE

ROBBER 50 8 2 NONE

ROC 300 16 2 PARALYSIS

SAND WORM

SKELETON 20 5 1 NONE

SORCERESS 75 15 1 NONE

STINGERS 50 15 1 WEAK

SWAMP THING 130 23 1 NONE

TIGER MOLE 40 10 2 NONE

TOMB TERROR 150 15 1 CURSE

WICKED WITCH 50 9 1 CURSE ITEMS

WIZARD 75 17 1 NONE

XEEN,GAURD 100 50 1 NONE

XEEN,LORD 500 25 1 ERADICATE

XEEN,PET 400 35 1 NONE

YAK KNIGHT 120 30 4 NONE

YAK LICH 80 20 1 UNCONSCIOUS

YAK PRIEST 80 12 1 NONE

YAK,CLERIC OF 60 8 1 NONE

YANG KNIGHT 120 30 4 NONE

THIS IS BY NO MEANS ALL OF THE MONSTERS IN THE GAME, JUST A FEW TO GIVE

YOU THE GENERAL IDEA. I USED THE IDENTIFY MONSTER SPELL TO GAIN ALL OF

THIS INFORMATION.

These are some rumors that are told in taverns.

One entrance to the dwarf mines can be found in the hills to the west of

Vertigo. Just follow the paved road out of town and turn right at the dirt

road.

The well in the middle of town has been poisoned by the slimes.

Dwarfs in the dwarf range.

Roland took the key to the pyramids with him on the trip to the Darkside

of Xeen.

Witches of Toad Meadow have been snatching children and turning the into

goblins.

They say there is still gold in them thar hills to the north.

Some people say there is a town inside the great volcano.

Help I'm in Darzogs tower--Crodo





Melee Weapons

--------------------------------------------------------------------------------

battle axe,kn pa ar ro ba ra,3-15,two

bardiches,kn pa ar ro ni ba ra,4-16,two

broad sword,kn pa ar ro ra,3-12,one

club,all,1-3,one

cudgel,kn pa ar ro ni ba ra cl,1-6,one

cutlass,kn pa ar ro ra,2-8,one

dagger,kn pa ar ro ni ba ra so,2-4,one

flail,kn pa ar ro ni ra cl,1-10,one

flamberge,kn pa ar ra,4-20,two

glaive,kn pa ar ro ni ba ra,4-12,two

grand axe,kn pa ar ro ba ra,3-18,two

great axe,kn pa ar ro ba ra,3-21,two

halberd,kn pa ar ro ni ba ra,3-18,two

hammer,kn pa ar ro ni ba ra cl,2-10,two

hand axe,kn pa ar ro ni ba ra cl,2-6,one

katana,kn pa ni,4-12,one

long sword,kn pa ar ro ra,3-9,one

mace,kn pa ar ro ni ba ra cl,2-8,one

maul,kn pa ar ro ni ba ra cl,1-8,one

naginata,kn pa ni,5-15,one

nunchakas,kn pa ni,2-6,one

pike,kn pa ar ro ni ba ra,2-16,two

sabre,kn pa ar ro ra,4-8,one

scimitar,kn pa ar ro ni ba ra,2-10,one

short sword,kn pa ar ro ra,2-6,one

spear,kn pa ar ro ni ba ra,1-9,one

staff,all,2-8,two

trident,kn pa ar ro ni ba ra,2-12,two

wazakashi,kn pa ni,3-9,one

--------------------------------------------------------------------------------



Missile Weapons

--------------------------------------------------------------------------------

crossbow,kn pa ar ro ni ba ra,4-8

long bow,kn pa ar ro ni ba ra,5-10

short bow,kn pa ar ro ni ba ra,3-6

sling,kn pa ar ro ni ba ra,1-3

--------------------------------------------------------------------------------



NOTE for WEAPONS:

obsidian +10 to hit +50 damage

sapphire +8 to hit +20 damage

emerald +7 to hit +15 damage

ruby +6 to hit +12 damage

platinum +6 to hit +10 damage

quartz +5 to hit +5 damage

gold +4 to hit +8 damage

ebony +4 to hit +4 damage

steel +3 to hit +6 damage

amber +3 to hit +3 damage

silver +2 to hit +4 damage

pearl +2 to hit +2 damage

lapis +2 to hit +2 damage

iron +1 to hit +2 damage

crystal +1 to hit +1 damage

coral +1 to hit +1 damage

glass +0 to hit +0 damage

bronze +2 to hit -2 damage

wooden -3 to hit -3 damage



Armor

--------------------------------------------------------------------------------

plate armor,kn pa,10

plate mail,kn pa,8

splint mail,kn pa cl ra,7

chain mail,kn pa ar cl ro ra,6

ring mail,not for so dr ba,5

shield,kn pa cl ro ba ra,4

scale armore,not for dr so,4

leather armor,not for so,3

leather padded armor,all,2

padded armor,all,2

helm,all,2

robes,all,2

leather cloak,all,1

leather boots,all,1

leather gauntlets,all,1

leather belt,all,1

cape,all,1

box,all,0

medal,all,0

cameo,all,0

coin,all,0

gem,all,0

tiara,all,0

crown,all,0

ring,all,0

horn,all,0

orb,all,0

amulet,all,0

--------------------------------------------------------------------------------

NOTE: for ARMOR:

obsidian +20

diamond +16

divine +16

emerald +12

magical +10

ruby +10

stealth +10

platinum +8

defender +6

gold +6

quartz +5

armored +4

steel +4

ebony +4

amber +3

lapis +2

silver +2

pearl +2

crystal +1

coral +1

iron +1

glass +0

bronze -1

brass -2

wooden -3



These words will add the following abilities to weapons:

--------------------------------------------------------------------------------

ectoplasmic +20 magic resistance +2 ac

mystic +5 magic resistance +1 ac +5 magic damage

--------------------------------------------------------------------------------

kinetic +25 energy resistance +6 energy damage

radiating +20 energy resistance

thermal +15 energy resistance

power +13 energy resistance +5 energy damage

sonic +11 energy resistance +5 energy damage

dense +9 energy resistance +4 energy damage

incandescent +7 energy resistance +3 energy damage

glowing +2 energy damage

--------------------------------------------------------------------------------

toxic +16 poison damage

poisonous +20 acid resistance +8 acid/poison damage +10physical damage

noxious +20 acid reistance +5 poison damage

venimous +15 acid resistance +4 poison damage

acidic +10 acid resistance +3 poison damage

--------------------------------------------------------------------------------

dyna +25 electric resistance

electric +20 electric resistance

shocking +15 electric resistance +10 electric damage

flashing +12 electric resistance +5 electric damage

static +9 electric resistance

sparking +7 electric resistance +3 electric damage

sparkling +7 electric resistance +2 electric damage

flickering +5 electric resistance +2 electric damage

static +4 electric resistance

--------------------------------------------------------------------------------

blazing +25 fire resistance +6 fire damage

seething +20 fire resistance +15 fire damage

flaming +15 fire resistance

fuming +12 fire resistance +5 fire damage

pyric +9 fire resistance +4 fire damage

fiery +7 fire resistance

burning +5 fire resistance

--------------------------------------------------------------------------------

cryo +25 cold resistance

cold +20 cold resistance

freezing +15 cold resistance +5 cold damage

frost +10 cold resistance +4 cold damage

icy +5 cold resistance +2 cold damage(flail)only

--------------------------------------------------------------------------------

photon +47 might

giant +12 might

ogre +8 might

warrior +5 might

strength +3 might

might +2 might

--------------------------------------------------------------------------------

leprechaun +30 luck

lucky +20 luck

winner +15 luck

chance +10 luck

--------------------------------------------------------------------------------

charm +5 personality

friendship +3 personality

--------------------------------------------------------------------------------

true +20 accuracy

precision +15 accuracy

marksman +10 accuracy

accurate +5 accuracy

sharp +3 accuracy

--------------------------------------------------------------------------------

accelerator +23 speed

speed +12 speed

rapid +8 speed

fast +5 speed

quick +2 speed

--------------------------------------------------------------------------------

vampiric +50 hit points

troll +20 hit points

life +10 hit points

health +6 hit points

vigor +4 hit points

--------------------------------------------------------------------------------

pirate +25 thievery

rogue +16 thievery

burglar +6 thievery

mugger +4 thievery

--------------------------------------------------------------------------------

genius +30 intellect

knowledge +12 intellect

sage +5 intellect

--------------------------------------------------------------------------------

?sage +100 spell points +5 intellect

arcane +25 spell points

mage +16 spell points

leadership +12 spell points +17 personality

witch +12 spell points

castor +8 spell points

spell +4 spell points

Miscellaneous

--------------------------------------------------------------------------------

bug zapper x3 vs. bugs

undead eater x3 vs. undead

golem smasher x3 vs. golems

Accurate Belt All +5 Accuracy

Armored Charm All +4 AC

Box of Death-finger or death spell

Burgler Belt All +16 Thievery

Chance Ring All +10 Luck

Cold Cameo All +20 cold resis

Crystal Long Bow Kn Pa Ar Ro Ni Ba Ra +1 hit mod 6-11 phys dam

Crystal Scale Armor Kn Pa Ar Cl Ro Ni Ba Ra +5 AC

Dense Plate Mail Kn Pa +9 Energy Elem. Resis. +8 AC

Electric Ring All +20 Electricity Elm Resis

Fast Helm All +2 AC +5 Speed

Icy Flail All +2 Cold Damage

Iron Long Bow Kn Pa Ar Ro Ni Ba Ra +1 hit mod 7-12 phys dam

Lapis Cape All +2 AC

Lapis Helm All +4 AC

Lapis Mace Kn Pa Ar Cl Ro Ni Ba Dr Ra +2 hit mod 4-10 phys dam

Mystic Cloak All +1 AC +5 Magic Elem Resis

Ogre Ring All +8 Might +1 bonus

Pearl Ring All 0

Pearl Scal Armor Kn Pa Ar Cl Ro Ni Ba Ra +6 AC

Poisonous Flail Kn Pa Ar Cl Ro Ni Ba Dr Ra +10 phys dam +8 Acid/Poison Elem dam

Potion of Antidotes-all cure potion

Power Cutlass Undead Eater Kn Pa Ar Ro Ba Ra 2-8 phys dam +10 energy dam x3 vs. undead

Quick Belt All +2 Speed

Robes All +2 AC

Sage Cameo All +5 Intellect

Scroll of Enchant Item-enchant item spell

Shocking Flail Bug Zapper Kn Pa Ar Cl Ro Ni Ba Dr Ra 1-10 phys dam +10 elec. dam x3 vs. Bugs

Silver Charm All 0

Sparkling Ring All +7 Elec Elm Resis

Steel Broad Sword Kn Pa Ar Ro Ba Ra +3 hit mod 9-18 phys dam

Steel Ring All 0

Venemous Halberg Golem Smasher Kn Pa Ar Ro Ni Ba Ra 3-18 phys dam +4 acid/poison dam x3 vs. golems

Venemous Splint Mail Kn Pa Cl Ra +7 AC +15 Acid/Poison Resis.

Witch Flail Kn Pa Ar Cl Ro Ni Ba Dr Ra 1-10 phys dam +12 spell points