Greets!
I hope that you find the enclosed material helpful. I was kind of disappointed
with this game, as it was much easier than Might and Magic III. Most of the
game is straight forward, and overly simple. I gave instructions on how to
acquire all the awards, except one. The one that I left out was the
Ultimate Adventurer award, which you have to earn yourself. I tried to be
as careful as possible to locate all the goodies in each dungeon, but on
occasion I left things out. You can essentially win the game with my notes
because I gave you ALL the locations of the KEY elements of the game. For
those of you who are new to this game series, I recommend the following
party of characters:
1 Knight. Put him/her up front so that you have at least one muscle man
who'll survive when the rest of the party is dead.
1 Robber. He is ESSENTIAL to getting all the treasure in the game, as he's
the only one that can open locked doors and chests. Although, later on
you can acquire the thieving skill for any member of the party, it's better
to start off with it.
1 Archer. The archer can use missile weapons, and is a pretty good fighter.
The added benefit is that he/she can cast MAGE spells.
1 Paladin. The paladin is almost as good as the Knight, and can cast CLERIC
spells.
1 Mage. The mage is the master of magic, so put him in the back and let'm
hammer all those big monsters.
1 Cleric. A pure cleric is very important to the game. When you're about to
die, your cleric will probably have enough spell points to revive everyone,
if not the key characters of the party.
With this party you have the best of all worlds. You have four characters
that can use decent hand-to-hand weapons. These same four can use missile
weapons, so that you can get the monsters from a distance. You have 2
MAGE-type characters that can use the spells. You have 2 CLERIC type
characters that can generally heal everyone. Then there is the thief, of
whom can pick all those treasure chests filled with thousands of gold
pieces.
One more gaming hint is that you should acquire the DAY OF SORCERY spell and
THE DAY OF PROTECTION spell. With these two casted, you are literally
unstopable. These are by far the best two spells to have. They are
better than all their components, as these spells cost less spell points to
cast. One other note, don't cast spells right before morning, as they will
expire shortly. Instead cast them just after morning so as to get the full
effect. Also, to save game time, try not to sleep. Instead find the various
fountains and stock up on spell units and hit points, cast REVITALIZE on all
members of the party that become WEAK from the lack of sleep. Enjoy,
The Woosh Man
I have added in many items left out or passed by. Also put more descriptions
on various items to help give a better view of things like some places where
just a description of treasure was, I added the amount of experince you get
and on different quests. I also added a list of weapons(by name) and misc.
items like a potion of antidotes you get for taking a root to someone. There
are still alot of other things left off, different descriptive words for
weapons, armor, etc... Since I used the notes to get through the easier game
I added things when I got to them. The notes were a big help Whoosh Man!!
£Ö$T BÖ¥
The Towns:
-------------------------------------------------------------------------------
PLACE TITLE: A3 (X4,Y6): WINTERKILL
TREASURE:
(X12,Y12) (X12,Y9) (X9,Y8) (X14,Y7) (X14,Y14) (X14,Y5) (X6,Y3) (X5,Y5)
(X2,Y3) (X1,Y2) (X2,Y2) (X1,Y1)
SECRET DOORS:
(X14,Y7)
LOCATION OF IMPORTANT MESSAGES:
(X13,Y1)
(X14,Y1) You'll never win the game of war The dead shall rule forevermore.
(X10,Y1) The well can make you strong but the order is up to you.
(X4,Y1) Ban twice on each northern gong is all you have to do.
(X6,Y13)
(X12,Y1) We have great treasure you can see Bang the gong and set us free.
(X14,Y14) (1) Destroy all ghosts 2) Bang southern gong(13,1)
3) Re-visit Randon 4) repeat as necessary
Join Guild:(X1,Y8) Guild:(X7,Y1) Exit:(X7,Y15) Transport Orb:(X10,Y14)
NOTES:
The ghosts in this town are tough. Holy word works the best, but turn undead
is much more economical assuming you live to cast it three times. First see
the mayor. Then proceed to destroy all the ghosts. Ring the gong at
(X13 Y1). Then see the mayor again. More ghosts move in so you'll have
to repeat the above steps two more times. The well in the center of town
will give you +50 might (temporary) AFTER you save the town.
-------------------------------------------------------------------------------
PLACE TITLE: C2 (X9,Y15): ASP
TREASURE:
(X14,Y1) (X12,Y1) (X1,Y3) (X1,Y2) (X4,Y3) (X2,Y1) (X10,Y12) (X14,Y14)
(X10,Y14) (X5,Y12)
LOCATION OF IMPORTANT MESSAGES:
(X2,Y7) The southwest corner is where to start begin with red to tell them
apart.
(X1,Y7) Alternate the colors around the well then the machine can no
longer repel.
(X8,Y14)
(X8,Y11)
Join Guild:(X6,Y7) Guild:(X2,Y1) Transport Orb:(X12,Y1)
NOTES:
Asp is full of wimpy snakemen. Beware of the gaurdian snakes as they can be
tough to hit, so use magic on them. First off you'll have to touch two of
the blue spheres near the entrance. Touch the sw corner on and the ne corner
one so that they are red. Then go up to the nw corner of the city and
experiment until you make it to the room on the right. (hint: try a straight
line heading north, then go straight towards the door.) Destroy the machine
and grab the crystals at the south end of the room. They are the crystals
of Piezoelectricity that should be returned to the guy at C2 (X8,Y11).
-------------------------------------------------------------------------------
PLACE TITLE:D4 (X14,Y5):NIGHTSHADOW
TREASURE:
(X11,Y2) (X9,Y2) (X10,Y8) (X6,Y14) (X3,Y2) (X1,Y7) (X2,Y10) (X1,Y14)
ABILITY MODIFIERS:
(X7,Y7)
LOCATION OF IMPORTANT MESSAGES:
(X4,Y10) If the dials are properly set the count will definitely be upset.
(X12,Y14) (X13,Y14) (X14,Y14) (X10,Y10) (X8,Y11) (X6,Y10) (X4,Y6)
Join Guild:(X14,Y11) Guild:(X12,Y4) Exit:(X15,Y1) Transport Orb:(X10,Y3)
NOTES:
This town has a small problem with nasty gnome vampires. Once again turn
undead is a life saver, although if you're fast enough, you just nail 'em.
In order to kill the main vampire up in the nw corner of the city, you must
set the three dials to 9. The dials are located at (X10,Y10) (X8,Y11) (X6,Y10)
After you kill the vampire the well (X7,Y7) will add 10 levels (temporary).
-------------------------------------------------------------------------------
PLACE TITLE:C3 (X11,Y6): RIVER CITY
TREASURE:
(X12,Y5) (X12,Y6) (X9,Y2) (X7,Y3) (X1,Y3)Tiara (X3,Y5) (X7,Y5)
(X13,Y3) (X9,Y8) (X30,Y23) (X27,Y20) (X28,Y14) (X28,Y18) (X2,Y8)
(X1,Y8) (X3,Y26) (X1,Y26) (X8,Y16) (X10,Y17) (X11,Y17) (X11,Y16)
(X10,Y16) (X10,Y15) (X9,Y15) (X9,Y14) (X2,Y20) (X1,Y20)
(X21,Y5) (X7,Y5) (X7,Y6) (X1,Y12) (X1,Y10) (X30,Y25)
(X30,Y28)Barlock's Magic Pendant return to (X25,Y20)
ABILITY MODIFIERS:
(X14,Y18) (X5,Y19)
SECRET DOORS:
(X6,Y8)
LOCATION OF IMPORTANT MESSAGES:
(X26,Y21) Mountains in your way? Try Due N.
(X1,Y3) The Key to the Tower of High Magic can be found in the
Cave of Illusion
(X26,Y21) School of Navigation 9N
Weapon Shop:(X24,Y9) Tavern:(X24,Y16) Join Guild:(X25,Y27) Bank:(X25,Y3)
Guild:(X6,Y30) Training:(X12,Y12) Exit:(X17,Y0) Transport Orb:(X19,Y18)
Temple:(X6,Y21) Boat Ride to Easter Shore (X16,Y23)
LOCATION OF VARIOUS TALENTS:
(X19,Y23) Swimming $100 (X22,Y30) Navigation $2000
(X30,Y1) Body Builder $1000 (X30,Y30) Mountain Climber $5000
(X30,Y3) Arms Master $300 (X30,Y7) Work for 1 week & recieve $100
NOTES:
This is a happening town!! The monsters in this town are fairly tough, but
they're easy prey if you use lightning bolts or mega volts.
You can train up to level 15 here. After you help out the town,
the fountain at (X14,Y18) will give you 100 spell points (until you
use them up). I will make you drunk before.
-------------------------------------------------------------------------------
PLACE TITLE: F3 (X,Y): VERTIGO
LOCATION OF IMPORTANT MESSAGES:
(X8,Y22)
Weapon Shop:(X8,Y4) Tavern:(X24,Y5) Join Guild:(X16,Y11) Bank:(X26,Y17)
Guild:(X20,Y13) Training:(X10,Y11) Exit:(X15,Y0) Transport Orb:(X14,Y10)
Temple:(X15,Y28)
LOCATION OF VARIOUS TALENTS:
(X25,Y26) Pathfinder
(X8,Y16) Mapmaking
NOTES:
This town has a problem with little critters. You have to find Joe's
Storeroom. Once you find it, go to the top left corner and you should find
evidence that he's been breeding the monsters. Go back to the mayor and get
your reward. The well will restore all your hit points after you rescue
the town. You can train up to level 10 in this town.
-------------------------------------------------------------------------------
PLACE TITLE:15,2 VOLCANO CAVE LEVEL 4: SHANGRI-LA
LOCATION OF IMPORTANT MESSAGES:
(X6,Y5) (X8,Y5) (X4,Y14) (X6,Y11) (X8,Y11) (X13,Y14) (X13,Y11) (X15,Y11)
Weapon Shop:(X14,Y8) Tavern:(X14,Y13) Join Guild:(X0,Y11) Guild:(X0,Y7)
Temple:(X15,Y3)
NOTES:
There is an entrance to the darkside here (X7,Y14). The WELL will give you
1 level of experience (permanent). You can also purchase all the skills for
a low price of 100,000 at (X0,Y3).
-------------------------------------------------------------------------------
The Dungeons:
Please note that I don't tell you where every single thing is.. so make sure
you look around for those extra goodies.
-------------------------------------------------------------------------------
RED DWARF RANGE
GENERAL NOTES FOR ALL THE FOLLOWING MINES:
If you type in RED DWARF RANGE to the teleport orb you end up in front of
MINE 3. There are barrels that will modify the characteristics of the person
that searches the barrel. Barrels with the following colored liquids will do
as stated:
RED +2 MIGHT
BLUE +2 PERSONALITY
ORANGE +2 INTELLECT
GREEN +2 ENDURANCE
WHITE +2 LUCK
YELLOW +2 ACCURACY
PURPLE +2 SPEED
-------------------------------------------------------------------------------
PLACE TITLE:F3 (X5,Y13): MINE 1
TREASURE:
(X10,Y8) (X1,Y2) (X11,Y11) (X11,Y10) (X9,Y30) (X5,Y29) (X5,Y25)
(X14,Y30) (X2,Y30)
ABILITY MODIFIERS:
(X3,Y4) (X5,Y7) (X2,Y6) (X2,Y7) (X8,Y17) (X9,Y17) (X10,Y17)
(X6,Y20) (X6,Y21) (X7,Y22) (X8,Y23) (X10,Y23) (X11,Y20) (X9,Y20)
(X9,Y21)
SECRET DOORS:
(X9,Y24) (X11,Y22)
LOCATION OF IMPORTANT MESSAGES:
(X8,Y11) Dwarven Travel Codes:Mine1, Mine2, Mine3, Mine4, Mine5
(X11,Y19) Dwarven Travel Code:A----
(X1,Y19) 1 bottle orcs milk, 2 boxes of Dwarf Biscuits, 1 Can of split
toadsoup and one everlasting stick of troll jerky.
MINE CAR:
(X7,Y12) Code is Mine1 for this mine.
-------------------------------------------------------------------------------
PLACE TITLE: (X7,Y15): MINE 2
TREASURE:
(X7,Y24) (X11,Y9) (X3,Y2) (X3,Y1) (X2,Y29) (X2,Y27) (X12,Y7) (X14,Y14)
(X13,Y1) (X1,Y3) (X1,Y12) (X3,Y25) (X2,Y25)
ABILITY MODIFIERS:
(X10,Y26) (X11,Y25) (X11,Y23) (X10,Y22) (X6,Y6) (X4,Y3) (X4,Y2) (X4,Y1)
LOCATION OF IMPORTANT MESSAGES:
(X8,Y27) There are many deep mines.
(X ,Y ) Dwarven Travel Code -L---
MINE CAR:
(X10,Y28) Code is Mine2 for this mine.
EXIT:
(X7,Y31)
-------------------------------------------------------------------------------
PLACE TITLE:E2 (X8,Y1): MINE 3
TREASURE:
(X25,Y2) (X1,Y9) (X1,Y7)
SECRET DOORS:
(X25,Y9)
ABILITY MODIFIERS:
(X3,Y1) (X2,Y1) (X2,Y0) (X3,Y0) (X6,Y1) (X5,Y1)
LOCATION OF IMPORTANT MESSAGES:
(X6,Y0) Dwarven Travel Code Deep Mine --P--
(X5,Y6) Robbers & Theives take a good look at your fate, should you decide
to steal from these mines.
MINE CAR:
Code is Mine3 for this mine.
-------------------------------------------------------------------------------
PLACE TITLE:E2 (X1,Y0): MINE 4
TREASURE:
(X14,Y8) (X14,Y10) (X4,Y14) (X5,Y10) (X13,Y4)
ABILITY MODIFIERS:
(X8,Y5) (X8,Y4) (X8,Y14)
SECRET DOORS:
(X11,Y14) (X7,Y12)
LOCATION OF IMPORTANT INFORMATION:
(X6,Y4) Dwarven Travel Code Deep Mine ---H-
(X1,Y4)
MINE CAR:
(X7,Y7) Code is Mine4 for this mine.
-------------------------------------------------------------------------------
PLACE TITLE:D2 (X9,Y9): MINE 5
TREASURE:
(X10,Y10) (X1,Y14) (X2,Y9) (X6,Y11) (X10,Y2)
ABILITY MODIFIERS:
(X7,Y2) (X6,Y2) (X5,Y3) (X8,Y7)
SECRET DOORS:
(X13,Y7) (X10,Y13)
LOCATION OF IMPORTANT MESSAGES:
(X3,Y8) Dwarven Travel Code Deep Mine ----A
LOCATION OF VARIOUS TALENTS:
(X8,Y5)
NOTES:
DIRECTION SENSE is taught at (X8,Y5).
MINE CAR:
(X9,Y4) Code is Mine5 for this mine.
EXIT:
(X0,Y4)
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): DEEP MINE ALPHA
TREASURE:
(X19,Y31) (X31,Y9) (X30,Y20) (X1,Y25) (X4,Y11) (X15,Y30) (X15,Y21)
(X5,Y23) (X1,Y30) (X1,Y8) (X2,Y2) (X12,Y2) (X22,Y17) (X24,Y6)
(X29,Y15) (X30,Y3) (X29,Y6)
SECRET DOORS:
(X7,Y17) (X10,Y26) (X5,Y29)
LOCATION OF IMPORTANT MESSAGES:
(X30,Y11) Dwarven Travel Code:Deep Mine Theta
MINE CAR:
(X15,Y0) Code is ALPHA for this mine.
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): DEEP MINE THETA
TREASURE:
(X28,Y20) (X24,Y23) (X2,Y10) (X31,Y7)
SECRET DOORS:
(X24,Y9) (X15,Y15) (X12,Y14) (X6,Y15)
LOCATION OF IMPORTANT MESSAGES:
(X6,Y15) Dwarven Travel Code:Deep Mine Kappa
MINE CAR:
(X7,Y0) Code is THETA for this mine.
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): DEEP MINE KAPPA
TREASURE:
(X8,Y13) (X15,Y31) (X27,Y25) (X30,Y26) (X2,Y30) (X2,Y31) (X4,Y14)
(X27,Y12) (X28,Y3)
SECRET DOORS:
(X15,Y7) (X25,Y24) (X18,Y19) (X18,Y17) (X2,Y29) (X2,Y16) (X27,Y2)
LOCATION OF IMPORTANT MESSAGES:
(X19,Y10) Dwarven Travel Code:Deep Mine Omega
MINE CAR:
(X14,Y0) Code is KAPPA for this mine.
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): DEEP MINE OMEGA (FINALLY)
TREASURE:
(X5,Y6) (X5,Y15) (X30,Y25) (X21,Y14)
SECRET DOORS:
(X8,Y10) (X4,Y19) (X5,Y23) (X2,Y26) (X4,Y29) (X8,Y29) (X11,Y27)
(X11,Y24) (X13,Y21) (X16,Y21) (X20,Y21) (X22,Y21) (X24,Y20) (X24,Y18)
(X24,Y16) (X28,Y15) (X28,Y17) (X28,Y20) (X28,Y24) (X27,Y8) (X26,Y7)
MINE CAR:
(X7,Y0) Code is OMEGA for this mine.
NOTES:
You'll find the King of the Mad Dwarf Clan at (X29,Y26). Make sure you kill
him and take the treasure chest that's around the corner. Then report back
the the Mayor of Vertigo for your reward.
-------------------------------------------------------------------------------
PLACE TITLE:E4 (X4,Y4): TEMPLE YAK
TREASURE:
(X16,Y19) (X18,Y19) (X19,Y19) (X20,Y19) (X22,Y19) (X22,Y13) (X21,Y13)
(X19,Y13) (X17,Y13) (X18,Y13) (X26,Y18) (X26,Y14) (X23,Y7)
(X25,Y9) (X18,Y6) (X15,Y6) (X28,Y27) (X27,Y22) (X2,Y28)
(X2,Y17) Altar 5,000 exp.
(X2,Y6) Altar 5,000 exp.
(X2,Y4) Coffin w/Yak Lich kill and search for lots of treasure
(X1,Y29) potion
(X1,Y27) potion
(X28,Y23) coffin
(X27,Y25) altar 5,000 exp.
(X30,Y25) elixer of restoration
(X25,Y26) pool to bathe in? get 25,000 exp but die(happened after Yak Master
was killed.)happens at all I think
(X7,Y3) potion
(X27,Y7) potion
(X25,Y7) altar 5,000 exp.
MEGACREDITS LOCATED AT:
(X27,Y9) (X23,Y9) (X20,Y9) (X18,Y9) (X13,Y9) (X27,Y28) (X15,Y9)
SWITCHES LOCATED AT:
(X21,Y23) (X19,Y30) (X14,Y11) (X9,Y7) (X7,Y8) (X2,Y13) (X1,Y12)
SECRET DOORS:
(X11,Y11) (X3,Y23) (X26,Y3)
LEARN SPELLS:
(X0,Y5) SPARKS SPELL
(X4,Y5) ACID SPRAY SPELL
NOTES:
You can learn the HYPNOTIZE SPELL and LIGHT SPELL at (X30,Y3) and (X6,Y11)
respectively. You'll find the Elixir of Restoration at (X30,Y25) and you
should bring it back to D4 (X12,Y3). You'll find the Yak Master in a
coffin at (X2,Y28), beware as he's a master lich, so kill him fast.
I used a teleport spell to get to the various secret areas, so I found
no use for the switches other than for looks. Also, you should think about
using a levitate spell, as there are pit traps all over the place.
-------------------------------------------------------------------------------
THE WITCH'S TOWER
PLACE TITLE:F9 (X10,Y9): LEVEL 1
TREASURE:
(X3,Y8) 5,000 EXP. BOY IN CAGE
(X4,Y6) (X10,Y6)
IMPORTANT MESSAGES:
(X5,Y11) Skull, Cost 1 gem: Don't forget to use the levitate spell before
you enter the cloud world the skull says.
STAIRS:
(X10,Y10) GOTO LEVEL 2 (X10,Y10)
(x9,Y11) GOTO LEVEL 2 (X9,Y11)
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 2
TREASURE:
(X4,Y10) (X5,Y5) (X11,Y8) (X7,Y5) (X7,Y4)
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 3
TREASURE:
(X6,Y7) (X8,Y7) (X7,Y8) (X6,Y9) (X8,Y9)
ABILITY MODIFIERS:
(X7,Y7) (X6,Y8)
LOCATION OF VARIOUS TALENTS:
(X5,Y7) (X5,Y11) (X4,Y6) (X10,Y6) (X4,Y10) (X9,Y5)
NOTES:
You'll find the following spells on this level:
CLAIRVOYANCE (X5,Y7)
BEAST MASTER (X4,Y6)
PAIN (X4,Y10)
SLEEP (X5,Y11)
LIGHTNING BOLT (X10,Y6)
TOXIC CLOUD (X9,Y5)
each on will cost you 5 gems.
At (X7,Y7) and (X6,Y8) you'll have all stats raised 1.
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 4
TREASURE:
(X3,Y8) (X7,Y4)
ABILITY MODIFIERS:
(X4,Y7) (X4,Y9)
LOCATION OF IMPORTANT INFORMATION:
(X5,Y5) (X10,Y6) (X4,Y10)
NOTES:
At (X4,Y7) and (X4,Y9) you'll have all stats raised 1. You'll find the Magic
Alicorn Horn at (X7,Y4) that should be returned to F4 (X9,Y3). The secret
word for the skull is 'ROSEBUD'.
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 5
TREASURE:
(X18,Y28) (X30,Y2) (X27,Y20) (X22,Y28) (X4,Y19) (X6,Y30) (X24,Y16)
(X18,Y16) (X8,Y7) (X3,Y25) (X11,Y19) (X22,Y7) (X2,Y16) (X18,Y4)
(X14,Y5) (X7,Y11)
LOCATION OF IMPORTANT INFORMATION:
(X27,Y9) (X27,Y25) (X14,Y26)
LOCATION OF TRAPS:
(X17,Y26) (X9,Y7) (X9,Y13)
NOTES:
Make sure that you have levitate going so that you can walk on top of the
clouds. The locations of the traps that I listed are NOT the locations of
all of the traps, just a few that I carelessly hit. If you stick to the
edge of the clouds, you WILL NOT hit any traps. Get used to using the jump
spell to hop from cloud to cloud, and on occasion use the teleport to take
shortcuts.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
CAVES OF ILLUSION
NOTES:
Hopefully you can swim by now, as you need it for this watery dungeon.
You better have a lot of gems if you want to improve your stats. Each level
has a safe that you can only open after you've pulled the plug on Level 4.
I only mentioned the location of the safe on the fourth level, but you
better search the others out as they hold a LOT of gold.
-------------------------------------------------------------------------------
PLACE TITLE:B4 (X2,Y15): LEVEL 1
TREASURE:
(X11,Y8)
ABILITY MODIFIERS:
(X0,Y14) (X0,Y11) (X3,Y6) (X5,Y6) (X1,Y1) (X4,Y0) (X12,Y1) (X11,Y13)
(X14,Y13) (X15,Y6) (X13,Y4) (X10,Y4) (X9,Y8) (X8,Y5)
NOTES:
You can raise the following abilities BY 2 at the following locations for 10
gems:
LUCK (X0,Y14) (X13,Y4)
ACCURACY (X0,Y11) (X10,Y4)
ENDURANCE (X3,Y6) (X8,Y5)
SPEED (X5,Y6) (X9,Y8)
PERSONALITY (X1,Y1) (X15,Y6)
INTELLECT (X4,Y0) (X14,Y13)
MIGHT (X12,Y1) (X11,Y13)
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 2
ABILITY MODIFIERS:
(X6,Y0) (X3,Y5) (X1,Y9)
SECRET DOORS:
(X14,Y5) (X4,Y8) (X6,Y2)
NOTES:
You can raise the following abilities by 3 at the following locations for 20
gems:
SPEED (X6,Y0)
ACCURACY (X3,Y5)
PERSONALITY (X1,Y9)
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 3
ABILITY MODIFIERS:
(X15,Y11) (X2,Y2) (X1,Y3) (X4,Y7) (X4,Y1) (X5,Y0) (X1,Y14) (X14,Y5)
(X15,Y3) (X10,Y0) (X10,Y3)
NOTES:
You can raise the following abilities by 5 at the following locations for 50
gems:
LUCK (X15,Y11) (X14,Y5) (X12,Y2) (X15,Y3)
MIGHT (X1,Y14)
ENDURANCE (X2,Y2)
PERSONALITY (X1,Y3) (X10,Y0)
INTELLECT (X4,Y7) (X10,Y3)
ACCURACY (X4,Y1)
SPEED (X5,Y0)
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 4
**TREASURE:**
(X8,Y0)
ABILITY MODIFIERS:
(X1,Y10) (X13,Y3) (X14,Y10) (X1,Y14) (X11,Y3)
NOTES:
You can raise the following abilities by 10 at the following locations for 200
gems:
ACCURACY (X1,Y10) (X13,Y3)
ENDURANCE (X14,Y10) (X11,Y3)
MIGHT (X1,Y14)
You need 300 gems for the key to the Tower of High Magic, skull at (X7,Y14).
If you goto (X14,Y13) and pull the cork (must be VERY strong, 80+??) all the
water will drain out. You'll have to fight gaurdians and you'll get hit by
the spear traps.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
THE TOWER OF DARZOG THE WIZARD
PLACE TITLE:D3 (X4,Y13): DARZOG'S TOWER LEVEL 1
TREASURE:
(X10,Y6) (X7,Y12)
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): DARZOG'S TOWER LEVEL 2
TREASURE:
(X11,Y8)
LOCATION OF ABILITY MODIFIERS:
(X4,Y10) (X10,Y6) (X9,Y5) (X4,Y6) (X5,Y5) (X5,Y11)
NOTES:
You can raise the following attributes by 20 at the following locations:
SPEED (X4,Y10)
ENDURANCE (X4,Y6)
MIGHT (X10,Y6)
PERSONALITY (X5,Y5)
INTELLECT (X9,Y5)
LUCK (X5,Y11)
This level is kind of tricky. Make sure you don't touch any of the green
squares or you lose all your magic and are sent to the first level. You
should use the jump spell several times to get yourself lined up with the
exit. Then simply teleport the proper number of spaces to get yourself in
front of the staircase...and you're out of here.
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): DARZOG'S TOWER LEVEL 3
NOTES:
Make sure that you rescue Crono at (X7,Y6). You can take the wimpy way out
and use Crono's rope at (X4,Y6) to get to level 4, or you could kill Darzog
in the room directly north of Crono.
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): DARZOG'S TOWER LEVEL 4
TREASURE:
(X11,Y8)
SEARCH AND THEN PUSH THE BUTTONS AT THE FOLLOWING LOCATIONS:
(X6,Y8) TO OPEN UP WALL AT (X8,Y11)
(X8,Y8) TO OPEN UP WALL AT (X10,Y7)
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): DARZOG'S TOWER LEVEL 4 OR CLOUDS OF XEEN!!!!
TREASURE:
(X23,Y12) (X2,Y30) (X30,Y5) (X5,Y5) (X25,Y5) (X27,Y29) (X28,Y27)
(X3,Y11) (X1,Y5) (X28,Y30) (X30,Y30) (X29,Y28) (X2,Y27)
LOCATION OF IMPORTANT INFORMATION:
(X16,Y9) (X7,Y1) (X27,Y9) (X10,Y9)
LOCATION OF DOLLS:
(X15,Y24) (X14,Y26) (X11,Y25) (X12,Y22)
LOCATION OF LORD XEEN CUPIE DOLL:
(X12,Y29)
XEEN'S CASTLE!!!!!
(X16,Y29)
NOTES:
Well, you're almost there. Xeen's castle is up here. You should go to
collect all the dolls so that you can trade them in for the Xeen Cupie Doll.
In order to get off the top of the tower you should have levitate going
and you should teleport 9 spaces NORTH from (X16,Y9).
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
THE NORTHERN SPHINX
PLACE TITLE:B1 (X12,Y8): SPHINX BODY (LEVEL 1)
TREASURE:
(X12,Y1) (X7,Y13)
LOCATION OF IMPORTANT INFORMATION:
(X10,Y21) (X4,Y21)
LOCATION OF TRAPS:
(X8,Y25) (X8,Y9) (X2,Y11) (X5,Y28) (X7,Y20)
NOTES:
I wasn't strong enough to open ANY of the coffins, so who knows what is in
them. You should have your ROBBER sit on the throne at (X7,Y13) so that he
receives 500,000 experience points.
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y):SPHINX DUNGEON (LEVEL 0)
TREASURE:
(X0,Y3) (X13,Y15) (X11,Y11) (X15,Y13) (X1,Y9) (X4,Y9) (X4,Y11)
LOCATION OF SECRET DOORS:
(X7,Y7)
LOCATION OF IMPORTANT INFORMATION:
(X15,Y11) (X15,Y7) (X15,Y9) (X0,Y7) (X0,Y5)
LOCATION OF TRAPS:
(X7,Y7) (X13,Y5)
NOTES:
You can learn the ITEM TO GOLD spell at (X14,Y2) and the TELEPORT spell at
(X0,Y15). The password for the staircase at (X7,Y15) is 'GOLUX'.
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y):SPHINX HEAD (LEVEL 2)
TREASURE:
(X11,Y10) (X1,Y4) (X13,Y4) (X6,Y2) (X8,Y2)
NOTES:
You can learn the DIVINE INTERVENTION spell at (X2,Y8) and the STARBURST
spell at (X12,Y8). The following locations are worth 500,000 experience
points:
DWARFS (X10,Y14)
ORCS (X4,Y14)
ELVES (X2,Y4)
GNOMES (X12,Y4)
HUMANS (X7,Y2)
After each character does this, they become a Legend of their race.
-------------------------------------------------------------------------------
THE TOWER OF HIGH MAGIC
GENERAL NOTES:
To claim the treasures in the chests, you must first open it. Then you kill
the monsters within. Then go back and search the chest again.
-------------------------------------------------------------------------------
PLACE TITLE:C4 (X6,Y15): LEVEL 1
NOTES:
Don't touch the green squares as they suck ALL of your SPELL POINTS. You
can raise your resistance to the following elements by 10:
FIRE (X5,Y5)
ELECTRICITY (X5,Y11)
COLD (X9,Y11)
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 2
TREASURE:
(X3,Y8) (X7,Y12)
NOTES:
You can raise your resistance to the following elements by 10 at these
locations:
ELECTRICITY (X4,Y6)
POISON (X5,Y11)
COLD (X4,Y10)
FIRE (X5,Y5)
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 3
TREASURE:
(X7,Y12) (X3,Y8) (X7,Y4) (X11,Y8) **(X7,Y4)
NOTES:
You can raise your resistance to the following elements by 10 at these
locations:
MAGIC RESIST. (X10,Y6)
ELECTRICITY (X4,Y6)
POISON (X10,Y10) (X4,Y10)
You might not live to collect the treasure at (X7,Y4) if the DRAGON within
consumes you in it's fiery breath!!!
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 4
TREASURE:
(X11,Y8) (X3,Y8) (X7,Y4)
NOTES:
Learn PRESTDIGITATION SKILL at (X6,Y8). Learn PRISMATIC LIGHT spell at
(X7,Y7). You'll also find the key to Darzog's Tower at (X7,Y12)
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 5 OR HIGH MAGIC CLOUDS
TREASURE:
(X27,Y12) (X27,Y14) (X22,Y23) (X24,Y4) (X20,Y5) (X5,Y3) (X11,Y19)
(X8,Y21) (X3,Y14) (X17,Y15) (X5,Y30) (X12,Y30) (X13,Y28) (X18,Y30)
LOCATION OF IMPORTANT INFORMATION:
(X17,Y7) (X6,Y17) (X24,Y14) (X7,Y5)
LOCATION OF TRAPS:
(X23,Y21) (X28,Y28) (X30,Y20) (X15,Y8) (X5,Y5) (X10,Y21)
LOCATION OF DRUMS:
(X25,Y28) (X16,Y10) (X4,Y21) (X4,Y27) (X17,Y24)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
GOLEM DUNGEON
PLACE TITLE: B4 (X11,Y9): LEVEL 1
LOCATION OF IMPORTANT INFORMATION:
(X5,Y15) Home of the Wood
(X5,Y18) Home of the Stone
(X8,Y17) Solve the wood its like a tree
cut the branches and return to me
next is stone its full of blocks
push them around, expose six rocks
Last is iron, there is a key
set the tumblers and you'll be free
(X12,Y17) Home of the Iron
(X16,Y9)
TREASURE:
(X22,Y1)
LOCATION OF MEGACREDITS:
(X11,Y28) (X11,Y22) (X4,Y1) (X6,Y1) (X17,Y17) (X22,Y22) (X22,Y28)
(X15,Y12) (X11,Y9) (X15,Y6) (X30,Y6) (X30,Y12) (X27,Y4) (X18,Y4)
LOCATION OF SECRET DOORS:
(X19,Y9)
TO FINISH STONE GOLEM SECTION:
PUSH BUTTON AT (X1,Y29) (X1,Y26) (X1,Y23)
TO FINISH WOOD GOLEM SECTION:
USE SWITCH AT (X9,Y13) (X1,Y13) (X9,Y6) (X1,Y6) (X1,Y1) (X9,Y1)
TO FINISH IRON GOLEM SECTION:
USE SWITCH AT (X21,Y20) THEN (X25,Y20) THEN (X23,Y20) THEN (X25,Y20) THEN
(X23,Y14) THEN (X21,Y14)
HOW THE TELEPORTERS WORK:
TOUCH (X28,Y25) AND ARRIVE AT (X27,Y29)
TOUCH (X27,Y28) AND ARRIVE AT (X18,Y17)
TOUCH (X26,Y29) AND ARRIVE AT (X10,Y28)
TOUCH (X27,Y30) AND ARRIVE AT (X10,Y22)
TOUCH (X28,Y29) AND ARRIVE AT (X5,Y2)
TOUCH (X13,Y2) AND ARRIVE AT (X3,Y17)
TOUCH (X,Y) AND ARRIVE AT (X15,Y9)
TOUCH (X29,Y9) AND ARRIVE AT (X29,Y1)
(X13,Y1) Master of Golems award
NOTES:
I couldn't figure out how to turn on the switch at (X19,Y25), so I just used
the teleport spell to get around. The golem stopper spell is pretty effective
on these guys, but I just hammered them with my diamond weapons......
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
DRAGON'S CAVE
PLACE TITLE:E1 (X14,Y12): LEVEL 1
TREASURE:
(X3,Y10) (X4,Y3) (X11,Y5) (X14,Y6) (X16,Y16) (X12,Y1) (X15,Y2) (X21,Y23)
(X28,Y26) (X29,Y30) (X31,Y29) (X31,Y30) (X23,Y16) (X24,Y16) (X25,Y16)
(X29,Y9) (X30,Y1) (X29,Y0) (X1,Y29) (X1,Y30)
SECRET DOORS:
(X12,Y24) (X28,Y13) (X19,Y27) (X2,Y26) (X7,Y12) (X7,Y7) (X13,Y3)
(X13,Y12) (X12,Y18) (X24,Y19) (X26,Y29) (X29,Y23) (X30,Y15)
(X16,Y0) Loremaster of Worms award
(X22,Y16) Loremaster of Drakes award
(X31,Y31) Loremaster of Serpents award
(X27,Y0) Loremaster of Dragons award
(X27,Y1) Taxman Emeritus award
(X0,Y31) Loremaster of Lizards award
NOTES:
This dungeon was made for real adventurers! It's jammed with Dragons that
love to Bar-B-Que. The Money Traps will take 2000 gold and 20 gems, so you
better just put all your gold into the bank, besides it will collect interest!
You'll find the DRAGON KING around (X30,Y4), he's really tough to beat. Don't
even think about using magic on him. Although, in his corner of the cave
there's enough treasure to please even the greediest of adventurers. My
listing of treasure is pretty useless, as the only REAL treasure is centered
around the various skills listed above. You read the book and gain a large
amount of experience and also receive the skill. You should hit all the books
as they are what makes this dungeon worthwhile.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VOLCANO CAVE
PLACE TITLE: E1 (X15,Y2): LEVEL 1
TREASURE:
(X0,Y15) (X13,Y15) (X9,Y9)
NOTES:
To get to level 2 simply follow the paths, or teleport to (X12,Y0). The
treasure consists of 250,000 experience points, so you might want to get it.
The only thing is that you have to walk over the lava to get each of the
treasures, so you'll really get hammered on this level.
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 2
NOTES:
This level is really simple. All you have to do is pull all four levers,
and then cast jump to skip across the lava.
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 3
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 4 OR SHANGRI-LA
SEE TOWNS.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
TOMB OF 1000 TERRORS
PLACE TITLE: C4 (X6,Y6): LEVEL 1
LOCATION OF IMPORTANT MESSAGES:
(X25,Y16) Welcome to the Tomb of a Thousand Terrors. Insanity is our fame,
undead is our game.
LOCATION OF SECRET DOORS:
(X5,Y27) (X25,Y12) (X10,Y16) (X3,Y27) (X13,Y24) (X11,Y24) (X9,Y24)
TREASURE:
(X22,Y25) (X29,Y25) (X29,Y21) (X22,Y18) (X5,Y25) (X3,Y25) (X6,Y30)
(X22,Y22) (X2,Y6) (X30,Y29) (X30,Y28) (X20,Y14) (X22,Y14) (X22,Y16)
(X24,Y25) 1st person gets 5,000 exp, every next one goes to sleep.
(X25,Y30) 1st person gets 5,000 exp, every next one goes to sleep.
HOW TELEPORTERS WORK:
TOUCH (X13,Y5) AND ARRIVE AT (X13,Y9)
TOUCH (X8,Y9) AND ARRIVE AT (X26,Y16)
TOUCH (X11,Y9) AND ARRIVE AT (X26,Y16)
LOCATION OF MEGACREDITS:
(X1,Y16) (X17,Y29) (X17,Y15) (X11,Y30) (X6,Y9) (X19,Y9) (X13,Y13)]
(X13,Y5)
LOCATION OF ATTRIBUTE MODIFIERS:
+5 ACCURACY (X1,Y24) (X8,Y7) (X8,Y11)
+5 INTELLECT (X11,Y13) (X15,Y13)
+5 PERSONALITY (X11,Y5) (X15,Y5)
+5 LUCK (X24,Y8) (X26,Y8)
+5 SPEED (X11,Y19) (X18,Y19)
+5 ENDURANCE (X8,Y17) (X7,Y22) (X1,Y22)
+5 MIGHT (X1,Y26) (X7,Y26) (X13,Y30) (X9,Y30)
There is a very annoying scream in this area, every time you go around a
corner or try something and get diseased it screams.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
WARZONE
PLACE TITLE: (X,Y): LEVEL 1
NOTES:
Here are the monsters that you'll fight, depending on the level that you
select:
LEVEL 1 GIANT BAT, GIANT SNAKE, GIANT SPIDER, GOBLIN
LEVEL 2 WICKED WITCH, SKELETON, GIANT TOAD
LEVEL 3 ROBBER, BAT QUEEN, HARPY, GIANT SCORPION, INSECT SWARM
LEVEL 4 KILLER SPRITE, GHOUL, STINGERS, YAK PRIEST
LEVEL 5 EVIL RANGER, OGRE, SORCERESS, SWAMP THING
LEVEL 6 YAK LICH, WIZARD, MUMMY, SAND GOLEM
LEVEL 7 CASTLE GAURD, WOOD GOLEM, GARGOYLE, CARNAGE HAND
LEVEL 8 TOMB TERROR, STONE GOLEM
LEVEL 9 CYCLOPS, IRON GOLEM
LEVEL 10 ROC, DIAMOND GOLEM
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
The Castles
-------------------------------------------------------------------------------
CASTLE BURLOCK
NOTES:
You'll find King Burlock here. He wants you to get the Sixth Mirror at XX
(X,Y). Don't take the gold on the Third level, unless you want to fight
the palace gaurds!!
VARIOUS MESSAGES ON STATUES:
Don't Worry, Be Happy
Pesant's Choice Award-Best Ruler of the Year[597]
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y):Level 0 or Dungeon
TREASURE:
(X13,Y1)
SECRET WALLS:
(X10,Y1)
MISC:
(X9,Y4) Dragon in this room is VERY tough. Didn't get what the official name
was it fried me so fast. Red Dragon.
------------------------------------------------------------------------------
PLACE TITLE:D2 (X8,Y2): LEVEL 1
LOCATION OF VARIOUS TALENTS:
(X6,Y5) (X10,Y5)
STAIRS:
(X1,Y14) GOTO LEVEL 2 (X1,Y14) Take this path to Princess Roxanne.
(X14,Y14) GOTO LEVEL 2 (X14,Y14)
(X11,Y14) GOTO LEVEL 0 DUNGEON(X11,Y14)
NOTES:
You should go see the master builder once you purchase your castle at
C4 (X11,Y12). You'll need 5 MEGA CREDITS to purchase walls. Then you'll
need another 5 MEGA CREDITS to purchase a keep. You can learn LINGUIST and
ASTROLOGY at (X6,Y5) and (X10,Y5) respectively.
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 2
STAIRS:
(X11,Y11) GOTO LEVEL 3 (X11,Y11)
(X4,Y14) GOTO LEVEL 3 (X4,Y14) Take this path to Princess Roxanne.
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 3
NOTES:
In the West Tower on this level, you should find Princess Roxanne. She wants
you to get her Tiara from Rivercity (X1,Y3).
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
CASTLE BASENJI
GENERAL NOTES:
Grab the Death scrolls if you're dying for 5000 experience points.
-------------------------------------------------------------------------------
PLACE TITLE:A1 (X8,Y8): LEVEL 1
TREASURE:
(X6,Y11) (X6,Y2) (X6,Y13) (X4,Y1) (X3,Y13) (X5,Y6) (X3,Y11) (X13,Y14)
(X4,Y11) (X5,Y11)
ABILITY MODIFIERS:
(X1,Y13) (X3,Y13) (X6,Y9)
NOTES:
(X6,Y13) and (X3,Y13) raise fire resistance by 10. (X6,Y9) raises electricity
resistance by 10.
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 0
TREASURE:
(X1,Y12) (X7,Y12) (X17,Y3) (X14,Y12) (X1,Y8) (X14,Y8) (X13,Y5) (X9,Y3)
(X5,Y3) (X3,Y3) (X1,Y5) (X13,Y1) (X14,Y1)
LOCATION OF TRAPS:
(X7,Y3) (X4,Y1) (X5,Y1) (X3,Y1) (X9,Y1) (X10,Y1) (X11,Y1)
NOTES:
The secret password for the door on level 2 (X9,Y15) is 'There Wolf'
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 2
TREASURE:
(X7,Y12) (X7,Y14) (X7,Y10) (X7,Y8) (X5,Y14) (X5,Y8) (X11,Y4)
LOCATION OF TRAPS:
(X2,Y11)
NOTES:
You'll find the password for the door at (X9,Y15) on level 0.
You can raise the following abilities by 5 at these locations:
SPEED (X7,Y12) (X7,Y10)
PERSONALITY (X7,Y14) (X5,Y14)
INTELLECT (X7,Y8) (X5,Y8)
MAGIC RESIST. (X11,Y4)
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 3
TREASURE:
(X11,Y4) (X4,Y9) (X4,Y10) (X3,Y10) (X3,Y8) (X2,Y8) (X2,Y9) (X2,Y14)
LOCATION OF VARIOUS TRAPS:
(X6,Y10)
NOTES:
You'll find the Scroll of Insight at (X3,Y9) and it should be returned to
A1 (X11,Y5). You can also raise the following abilities by 10 at these
locations:
ENERGY RESIST. (X11,Y2) (X12,Y1)
MAGIC RESIST. (X14,Y4)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
NEWCASTLE
GENERAL NOTES:
Levels 0, 1 and 2 appear after you pay for a keep. After you pay for the
castle walls a level appears that has so little treasure that it really
wasn't worth writing about. It's also very straight forward as it's just one
large open area.
After paying 5 megacredits the first time you get castle cleaned & patched.
Get Stone of a Thousand Terrors for entrance to Tomb of 1000 Terrors upon
your inspection of Newcastle.
The second time you pay 5 megacredits you get a keep and the Golem Stone of
Admittance for entry into Golem Dungeon.
Third time you need a permit for dungeon, you get it from the Royal Advisor
at Castle Burlock after you find Crodo.
-------------------------------------------------------------------------------
PLACE TITLE (X,Y):LEVEL 1 after 1st payment
TREASURE:
(X11,Y0) (X5,Y4) (X14,Y1)
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 1 After 2nd payment
LOCATION OF IMPORTANT INFORMATION:
(X6,Y14) "Bo"
(X1,Y1) "la"
(X14,Y1) "Ra"
(X8,Y12) Built in Honor of Great Adventurers
STAIRS:
(X1,Y14) GOTO LEVEL 2 (X1,Y14)
(X12,Y14) GOTO LEVEL 0
(X14,Y14) GOTO LEVEL 2 (X14,Y14)
(X11,Y4) GOTO LEVEL 2 (X11,Y4)
(X9,Y14) fountain gives +20 AC
Weapon Shop: (X4,Y7) Training: (X11,Y2) Food: (X4,Y5)everlasting
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 2
LOCATION OF IMPORTANT MESSAGES:
(X10,Y8) (X11,Y6)
Temple: (X4,Y4) Bank: (X5,Y8)
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 0 or DUNGEON
TREASURE:
(X12,Y1) (X8,Y3) (X6,Y3) (X6,Y5) (X2,Y1) (X7,Y9) (X6,Y9) (X8,Y9)
LOCATION OF SECRET DOORS:
(X11,Y4) (X7,Y7) (X4,Y4)
NOTES:
The password to get down here is 'LABORATORY'. You will also find the most
important item of the game XEEN SLAYER SWORD at (X7,Y4).
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
CASTLE OF LORD XEEN
PLACE TITLE: (X16,Y29): LEVEL 1
LOCATION OF TRAPS:
(X9,Y8) (X10,Y8) (X10,Y9) (X11,Y10)
LOCATION OF TREASURE:
(X14,Y14) (X1,Y14)
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 2
LOCATION OF TRAPS:
(X10,Y10) (X11,Y10) (X4,Y10) (X4,Y8) (X9,Y8) (X7,Y8)
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 3
LOCATION OF TRAPS:
(X4,Y8) (X6,Y10) (X11,Y8)
-------------------------------------------------------------------------------
PLACE TITLE: (X,Y): LEVEL 4
TREASURE:
(X11,Y11)
NOTES:
Make sure that you kill LORD XEEN. Congrats, you just won the game!!!!
p.s. Make sure that you use the Lord Xeen Slayer Sword, as you can't hurt
him with anything else. Oh yeah, Lord Xeen's Little Pet is up here too.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
The Outside World
-------------------------------------------------------------------------------
QUADRANT A:
PLACE TITLE: A1
(X0,Y15) Air Corner Reflector
(X11,Y5) QUEST: get scroll from Castle Basenji at Level 3 (X3,Y9) in exchange
for amulet of entrance for Northern Sphinx.
(X7,Y6) fountain +50 energy resistance (temporary)
(X4,Y12) fountain +250 hit points (temporary)
-------------------------------------------------------------------------------
PLACE TITLE: A2
(X11,Y9) Sphinx - get amulet of entrance from
(X6,Y13) purchase PRAYMASTER SKILL for 10000 gold.
-------------------------------------------------------------------------------
PLACE TITLE: A3
(X15,Y12) QUEST: go kill ninjas at A3 (X15,Y6) 75,000 exp. 17 days food
(X10,Y0) QUEST: go kill cyclops at A4 (X10,Y10) 100,000 exp.
(X6,Y1) QUEST: get leaf at C2 (X15,Y9) in exchange for snowflake
(X15,Y6) Ninja Pagoda just go inside how easy
(X3,Y14) fountain +30 Armor Class (temporary)
-------------------------------------------------------------------------------
PLACE TITLE: A4
(X0,Y0) Earth Corner Reflector
(X3,Y3) fountain +250 spell points (until used up)
(X12,Y14) shrine +50 cold resistance (temporary)
(X10,Y8) Cyclops Post (was invisible on Wizards Eye)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
QUADRANT: B
PLACE TITLE: B1
(X12,Y8) entrance to the Northern Sphinx
-------------------------------------------------------------------------------
PLACE TITLE: B2
(X12,Y4) dungeon entrance to the WARZONE (arena)
(X1,Y10) QUEST: get raindrop at E3 (X3,Y14) in exchange for flower
Get flower here first goto C2(X15,Y9) to get leaf,
then go on about the quest. You get 150,000
experience the first time. I did this twice and
didn't get anything the 2nd time so I quit this
waste of time, its a big loop over and over.
B2 (1,10) get flower
C2 (15,9) get leaf for flower
A3 (6,1) get snowflake for leaf
E3 (3,14) get raindrop for snowflake
B2 (1,10) get flower for snowflake
etc, etc, etc...
-------------------------------------------------------------------------------
PLACE TITLE: B3
(X6,Y3) QUEST: kill trolls nearby and receive SUPER SHELTER spell 75,000 exp.
(X11,Y0) Darkstone Tower
(X9,Y6) QUEST: get everhot rock at E2 (X7,Y11) in exchange for widget.
150,000 exp. I never had the widget I just took it.
(X15,Y4) fountain +50 intellect (temporary)
-------------------------------------------------------------------------------
PLACE TITLE: B4
(X2,Y7) Trolls Cavern 20,000 exp. + 5,000 gold
(X2,Y15) Caves of Illusion Level 1 entrance
(X11,Y9) entrance to Dungeon of Golems Level 1
(X14,Y13) Book of Elvenkind
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
QUADRANT: C
PLACE TITLE: C1
(X2,Y4) fountain +50 endurance (temporary)
(X15,Y11) Scarab if Imaging
-------------------------------------------------------------------------------
PLACE TITLE: C2
(X5,Y0) Ogre Lair
(X1,Y8) Barbarian Encampment 25,000 exp.
(X8,Y11) QUEST: get crystals of piezoelectricity at ASP (X,Y)
75,000 exp. learn Megavolts spell for 2,000 gold
(X15,Y9) QUEST: get leaf for flower at B2 (X1,Y10)
(X10,Y6) QUEST: get scarab at C1 (X15,Y11) 75,000 exp.
(X9,Y1) QUEST: go kill ogres at C2 (X5,Y0) 40,000 exp.
-------------------------------------------------------------------------------
PLACE TITLE: C3
(X12,Y13) QUEST: kill 3 water dragons at D3 (X4,Y13) area
(X14,Y5) QUEST: get wand at D4 (X8,Y14) 45,000 exp.
(X3,Y8) QUEST: get book at B4 (X14,Y13) 60,000 exp + 25,000 gold
(X15,Y0) fountain +50 magic resistance (temporary)
(X0,Y0) fountain +50 personality (temporary)
(X15,Y10) fountain +10 might, speed, endurance , accuracy (temporary)
-------------------------------------------------------------------------------
PLACE TITLE: C4
(X1,Y11) Evil Ranger Camp 10,000 exp.
(X6,Y6) entrance to Tomb of 1000 terrors Level 1
(X6,Y15) entrance to the Tower of High Magic Level 1
(X11,Y12) buy castle land for 50000 gold.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
QUADRANT: D
PLACE TITLE: D1
-------------------------------------------------------------------------------
PLACE TITLE: D2
(X8,Y2) entrance to Castle Burlock Level 1
(X14,Y2) purchase MERCHANT SKILL for 6000
(X3,Y8) fountain +50 might (temporary)
-------------------------------------------------------------------------------
PLACE TITLE: D3
(X4,Y13) entrance to Darzog's Tower
(X3,Y1) Sprite Nest 10,000 exp. & treasure
(X11,Y1) bottle - some times an Enchant Item spell that you should save
game before using, it broke or destroyed some items.
(X13,Y11) bottle
(X8,Y3) bottle
(X15,Y4) shrine +50 electric resistance (temporary)
(x12,Y18) QUEST: get skull at D4 (X2,Y1) learn Recharge Item spell + 40,000 exp.
(X10,Y12) 100 gold for boat ride to Rivercity
-------------------------------------------------------------------------------
PLACE TITLE: D4
(X1,Y2) bottle
(X12,Y10) bottle
(X10,Y3) bottle
(X12,Y3) QUEST: get elixir at Temple of Yak Level 1 (X30,Y25)
(X2,Y1) Skull
(X15,Y15) Maiden in distress 5,000 exp. for untieing use lloyd's beacon to
get out of the area, a jump spell fails.
(X8,Y14) Fairy Wand
(X14,Y5) Nightshadow town
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
QAUDRANT: E
PLACE TITLE: E1
(X14,Y12) Entrance to Level 1 of Dragon's Cave
-------------------------------------------------------------------------------
PLACE TITLE: E2
(X9,Y2) Orc Outpost 1000 Exp.
(X3,Y4) fountain +50 speed (temporary)
(X13,Y3) fountain +50 fire resistance (temporary)
(X7,Y11) Everhot Rock
-------------------------------------------------------------------------------
PLACE TITLE: E3
(X14,Y13) treasure
(X4,Y8) treasure
(X11,Y12) learn DETECT SECRET DOORS for 500 gold
(X9,Y14) Shrine:fountain +20 fire, electrcicty, poison, cold (temporary)
(X3,Y14) QUEST: get snowflake at A3 (X6,Y1) in exchange for raindrop 150,000 exp.
(X8,Y6) fountain +25 spell points (until used up)
-------------------------------------------------------------------------------
PLACE TITLE: E4
(X9,Y14) shrine to the undead 5,000 exp.
(X5,Y14) Bone Whistle use jump,inside pile of bones
(X4,Y4) entrance to Temple of Yak Level 1
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
QAUDRANT: F
PLACE TITLE: F1
(X15,Y15) Fire Corner Reflector
-------------------------------------------------------------------------------
PLACE TITLE: F2
(X13,Y3) Orc Place 10,000 exp.
(X12,Y5) treasure 10,000 exp.
-------------------------------------------------------------------------------
PLACE TITLE: F3
(X12,Y14) Orc Outpost 1,000 exp.
(X9,Y6) QUEST: get whistle at E4 (X5,Y14) small island 15,000 exp.
(X14,Y6) shrine +50 poison resistance (temporary)
(X12,Y12) fountain +5 armor class (temporary)
(X5,Y13) Entrance to Red Dwarf Range Mines Level 1
(X6,Y15) Entrance to Red Dwarf Range Mines Level 2
(X1,Y7) fountain +60 luck (temporary)
(X4,Y5) QUEST: get celia at D4 (X15,Y15) 20,000 exp. when returned
(X0,Y1) fountain +5 levels (temporary)
(X9,Y11) QUEST: get phirna root at F4 (X12,Y7) (X8,Y7)
(X12,Y8) learn CURE POISON after getting whistle
(X12,Y2) learn CURE DISEASE after getting whistle
-------------------------------------------------------------------------------
PLACE TITLE: F4
(X9,Y3) QUEST: kill witches in Witch's Tower, receive key to tower 60,000 exp.
and get Crusader skill
(X12,Y7) Phirna Root
(X8,Y7) Phirna Root
(X7,Y12) Phirna Root
(X5,Y12) Phirna Root
(X13,Y2) Phirna Root
(X12,Y14) Phirna Root
(X12,Y4) Phirna Root
(X6,Y7) Phirna Root
(X7,Y2) Phirna Root
(X8,Y2) Phirna Root
(X10,Y9) entrance to Witch's Tower Level 1
(X15,Y0) Water Corner Reflector
NAME HP AC # ATK SPECIAL POWERS
--------------------------------------------------------------------------------
BARBARIAN 200 15 2 NONE
BAT QUEEN 50 10 2 WEAK
CARNAGE HAND 200 10 1 NONE
CYCLOPS 200 16 2 CONFUSE
DEMON 300 30 1 NONE
DEVIL 250 27 1 NONE
DOOM BUG 5 3 1 NONE
DRAGON,ACID 220 25 1 NONE
DRAGON,FIRE 350 30 1 NONE
DRAGON,FROST 450 35 1 NONE
DRAGON,KING 2000 45 1 NONE
EVIL RANGER 100 20 2 POISON
EVIL ARCHER
FLYING FEET 40 14 2 SLEEP
GARGOYLE
GAURD,CASTLE 100 30 2 NONE
GAURD,KING'S 150 35 4 NONE
GAURDIAN ASP 90 22 1 CONFUSE
GHOUL 100 15 2 PARALYSIS
GIANT BAT 10 5 1 NONE
GIANT SCORPION 100 14 1 POISON
GIANT SNAKE 15 6 1 POISON
GIANT SPIDER 20 4 1 POISON
GIANT TOAD 90 6 1 SLEEP
GNOME VAMPIRE 80 18 2 DRAIN SPELL POINTS
GOBLIN 20 6 1 NONE
GOLEM,CLOUD 175 15 2 NONE
GOLEM,DIAMOND 1000 40 2 BREAK WEAPON
GOLEM,IRON 300 24 2 NONE
GOLEM,LAVA 500 23 2 BREAK WEAPON
GOLEM,SAND 80 18 1 SLEEP
GOLEM,STONE 200 18 2 NONE
GOLEM,WOOD 100 10 1 NONE
GREAT HYDRA 1000 27 12 POISON
HARPY 80 7 2 IN LOVE
ICE TROLL 125 15 2 NONE
INSANE BEGGER
INSECT SWARM 30 10 1 NONE
JOUSTER 80 20 1 NONE
KILLER SPRITE 25 12 2 CURSE
MAD DWARF 30 6 2 NONE
MAD FOOL 30 4 2 INSANE
MUMMY 60 15 2 DISEASE
OGRE 90 17 1 NONE
ROBBER 50 8 2 NONE
ROC 300 16 2 PARALYSIS
SAND WORM
SKELETON 20 5 1 NONE
SORCERESS 75 15 1 NONE
STINGERS 50 15 1 WEAK
SWAMP THING 130 23 1 NONE
TIGER MOLE 40 10 2 NONE
TOMB TERROR 150 15 1 CURSE
WICKED WITCH 50 9 1 CURSE ITEMS
WIZARD 75 17 1 NONE
XEEN,GAURD 100 50 1 NONE
XEEN,LORD 500 25 1 ERADICATE
XEEN,PET 400 35 1 NONE
YAK KNIGHT 120 30 4 NONE
YAK LICH 80 20 1 UNCONSCIOUS
YAK PRIEST 80 12 1 NONE
YAK,CLERIC OF 60 8 1 NONE
YANG KNIGHT 120 30 4 NONE
THIS IS BY NO MEANS ALL OF THE MONSTERS IN THE GAME, JUST A FEW TO GIVE
YOU THE GENERAL IDEA. I USED THE IDENTIFY MONSTER SPELL TO GAIN ALL OF
THIS INFORMATION.
These are some rumors that are told in taverns.
One entrance to the dwarf mines can be found in the hills to the west of
Vertigo. Just follow the paved road out of town and turn right at the dirt
road.
The well in the middle of town has been poisoned by the slimes.
Dwarfs in the dwarf range.
Roland took the key to the pyramids with him on the trip to the Darkside
of Xeen.
Witches of Toad Meadow have been snatching children and turning the into
goblins.
They say there is still gold in them thar hills to the north.
Some people say there is a town inside the great volcano.
Help I'm in Darzogs tower--Crodo
Melee Weapons
--------------------------------------------------------------------------------
battle axe,kn pa ar ro ba ra,3-15,two
bardiches,kn pa ar ro ni ba ra,4-16,two
broad sword,kn pa ar ro ra,3-12,one
club,all,1-3,one
cudgel,kn pa ar ro ni ba ra cl,1-6,one
cutlass,kn pa ar ro ra,2-8,one
dagger,kn pa ar ro ni ba ra so,2-4,one
flail,kn pa ar ro ni ra cl,1-10,one
flamberge,kn pa ar ra,4-20,two
glaive,kn pa ar ro ni ba ra,4-12,two
grand axe,kn pa ar ro ba ra,3-18,two
great axe,kn pa ar ro ba ra,3-21,two
halberd,kn pa ar ro ni ba ra,3-18,two
hammer,kn pa ar ro ni ba ra cl,2-10,two
hand axe,kn pa ar ro ni ba ra cl,2-6,one
katana,kn pa ni,4-12,one
long sword,kn pa ar ro ra,3-9,one
mace,kn pa ar ro ni ba ra cl,2-8,one
maul,kn pa ar ro ni ba ra cl,1-8,one
naginata,kn pa ni,5-15,one
nunchakas,kn pa ni,2-6,one
pike,kn pa ar ro ni ba ra,2-16,two
sabre,kn pa ar ro ra,4-8,one
scimitar,kn pa ar ro ni ba ra,2-10,one
short sword,kn pa ar ro ra,2-6,one
spear,kn pa ar ro ni ba ra,1-9,one
staff,all,2-8,two
trident,kn pa ar ro ni ba ra,2-12,two
wazakashi,kn pa ni,3-9,one
--------------------------------------------------------------------------------
Missile Weapons
--------------------------------------------------------------------------------
crossbow,kn pa ar ro ni ba ra,4-8
long bow,kn pa ar ro ni ba ra,5-10
short bow,kn pa ar ro ni ba ra,3-6
sling,kn pa ar ro ni ba ra,1-3
--------------------------------------------------------------------------------
NOTE for WEAPONS:
obsidian +10 to hit +50 damage
sapphire +8 to hit +20 damage
emerald +7 to hit +15 damage
ruby +6 to hit +12 damage
platinum +6 to hit +10 damage
quartz +5 to hit +5 damage
gold +4 to hit +8 damage
ebony +4 to hit +4 damage
steel +3 to hit +6 damage
amber +3 to hit +3 damage
silver +2 to hit +4 damage
pearl +2 to hit +2 damage
lapis +2 to hit +2 damage
iron +1 to hit +2 damage
crystal +1 to hit +1 damage
coral +1 to hit +1 damage
glass +0 to hit +0 damage
bronze +2 to hit -2 damage
wooden -3 to hit -3 damage
Armor
--------------------------------------------------------------------------------
plate armor,kn pa,10
plate mail,kn pa,8
splint mail,kn pa cl ra,7
chain mail,kn pa ar cl ro ra,6
ring mail,not for so dr ba,5
shield,kn pa cl ro ba ra,4
scale armore,not for dr so,4
leather armor,not for so,3
leather padded armor,all,2
padded armor,all,2
helm,all,2
robes,all,2
leather cloak,all,1
leather boots,all,1
leather gauntlets,all,1
leather belt,all,1
cape,all,1
box,all,0
medal,all,0
cameo,all,0
coin,all,0
gem,all,0
tiara,all,0
crown,all,0
ring,all,0
horn,all,0
orb,all,0
amulet,all,0
--------------------------------------------------------------------------------
NOTE: for ARMOR:
obsidian +20
diamond +16
divine +16
emerald +12
magical +10
ruby +10
stealth +10
platinum +8
defender +6
gold +6
quartz +5
armored +4
steel +4
ebony +4
amber +3
lapis +2
silver +2
pearl +2
crystal +1
coral +1
iron +1
glass +0
bronze -1
brass -2
wooden -3
These words will add the following abilities to weapons:
--------------------------------------------------------------------------------
ectoplasmic +20 magic resistance +2 ac
mystic +5 magic resistance +1 ac +5 magic damage
--------------------------------------------------------------------------------
kinetic +25 energy resistance +6 energy damage
radiating +20 energy resistance
thermal +15 energy resistance
power +13 energy resistance +5 energy damage
sonic +11 energy resistance +5 energy damage
dense +9 energy resistance +4 energy damage
incandescent +7 energy resistance +3 energy damage
glowing +2 energy damage
--------------------------------------------------------------------------------
toxic +16 poison damage
poisonous +20 acid resistance +8 acid/poison damage +10physical damage
noxious +20 acid reistance +5 poison damage
venimous +15 acid resistance +4 poison damage
acidic +10 acid resistance +3 poison damage
--------------------------------------------------------------------------------
dyna +25 electric resistance
electric +20 electric resistance
shocking +15 electric resistance +10 electric damage
flashing +12 electric resistance +5 electric damage
static +9 electric resistance
sparking +7 electric resistance +3 electric damage
sparkling +7 electric resistance +2 electric damage
flickering +5 electric resistance +2 electric damage
static +4 electric resistance
--------------------------------------------------------------------------------
blazing +25 fire resistance +6 fire damage
seething +20 fire resistance +15 fire damage
flaming +15 fire resistance
fuming +12 fire resistance +5 fire damage
pyric +9 fire resistance +4 fire damage
fiery +7 fire resistance
burning +5 fire resistance
--------------------------------------------------------------------------------
cryo +25 cold resistance
cold +20 cold resistance
freezing +15 cold resistance +5 cold damage
frost +10 cold resistance +4 cold damage
icy +5 cold resistance +2 cold damage(flail)only
--------------------------------------------------------------------------------
photon +47 might
giant +12 might
ogre +8 might
warrior +5 might
strength +3 might
might +2 might
--------------------------------------------------------------------------------
leprechaun +30 luck
lucky +20 luck
winner +15 luck
chance +10 luck
--------------------------------------------------------------------------------
charm +5 personality
friendship +3 personality
--------------------------------------------------------------------------------
true +20 accuracy
precision +15 accuracy
marksman +10 accuracy
accurate +5 accuracy
sharp +3 accuracy
--------------------------------------------------------------------------------
accelerator +23 speed
speed +12 speed
rapid +8 speed
fast +5 speed
quick +2 speed
--------------------------------------------------------------------------------
vampiric +50 hit points
troll +20 hit points
life +10 hit points
health +6 hit points
vigor +4 hit points
--------------------------------------------------------------------------------
pirate +25 thievery
rogue +16 thievery
burglar +6 thievery
mugger +4 thievery
--------------------------------------------------------------------------------
genius +30 intellect
knowledge +12 intellect
sage +5 intellect
--------------------------------------------------------------------------------
?sage +100 spell points +5 intellect
arcane +25 spell points
mage +16 spell points
leadership +12 spell points +17 personality
witch +12 spell points
castor +8 spell points
spell +4 spell points
Miscellaneous
--------------------------------------------------------------------------------
bug zapper x3 vs. bugs
undead eater x3 vs. undead
golem smasher x3 vs. golems
Accurate Belt All +5 Accuracy
Armored Charm All +4 AC
Box of Death-finger or death spell
Burgler Belt All +16 Thievery
Chance Ring All +10 Luck
Cold Cameo All +20 cold resis
Crystal Long Bow Kn Pa Ar Ro Ni Ba Ra +1 hit mod 6-11 phys dam
Crystal Scale Armor Kn Pa Ar Cl Ro Ni Ba Ra +5 AC
Dense Plate Mail Kn Pa +9 Energy Elem. Resis. +8 AC
Electric Ring All +20 Electricity Elm Resis
Fast Helm All +2 AC +5 Speed
Icy Flail All +2 Cold Damage
Iron Long Bow Kn Pa Ar Ro Ni Ba Ra +1 hit mod 7-12 phys dam
Lapis Cape All +2 AC
Lapis Helm All +4 AC
Lapis Mace Kn Pa Ar Cl Ro Ni Ba Dr Ra +2 hit mod 4-10 phys dam
Mystic Cloak All +1 AC +5 Magic Elem Resis
Ogre Ring All +8 Might +1 bonus
Pearl Ring All 0
Pearl Scal Armor Kn Pa Ar Cl Ro Ni Ba Ra +6 AC
Poisonous Flail Kn Pa Ar Cl Ro Ni Ba Dr Ra +10 phys dam +8 Acid/Poison Elem dam
Potion of Antidotes-all cure potion
Power Cutlass Undead Eater Kn Pa Ar Ro Ba Ra 2-8 phys dam +10 energy dam x3 vs. undead
Quick Belt All +2 Speed
Robes All +2 AC
Sage Cameo All +5 Intellect
Scroll of Enchant Item-enchant item spell
Shocking Flail Bug Zapper Kn Pa Ar Cl Ro Ni Ba Dr Ra 1-10 phys dam +10 elec. dam x3 vs. Bugs
Silver Charm All 0
Sparkling Ring All +7 Elec Elm Resis
Steel Broad Sword Kn Pa Ar Ro Ba Ra +3 hit mod 9-18 phys dam
Steel Ring All 0
Venemous Halberg Golem Smasher Kn Pa Ar Ro Ni Ba Ra 3-18 phys dam +4 acid/poison dam x3 vs. golems
Venemous Splint Mail Kn Pa Cl Ra +7 AC +15 Acid/Poison Resis.
Witch Flail Kn Pa Ar Cl Ro Ni Ba Dr Ra 1-10 phys dam +12 spell points