Might and Magic
World of Xeen
PART 2 : DARK SIDE OF XEEN
I strongly suggest to finish first Might and Magic IV - Clouds of Xeen ana import your party. The reason is that the enemies in this game are very strong and you will have problems.
Something else is that the maximum level in this game is 250 (!!!) so you will need A LOT of money and experience. Don't waste your money in useless spells and items and try to deposit money to the bank.
DON'T FORGET. Each time you have 5 energy disks give them to Ellinger and he will recover a part of Kallindra's Castle at a time. Then go and explore the new areas.
The transportation mirrors do not work until you activate them from Queen Kallindra's bedroom.
You can enter the fout towers from the back doors, which are located on the skyroad.
There are many more quests in the game. Try to finish them all because you need the
experience AND the money.
When you go to Castleview, Zelda the Herbalist will give you the Dragon Pharoah's Orb. She
tells you to go and talk with Ellinger. Of course you don't have the key now. At (23,27) is the mayor.
He asks you to get rid of the Gramlins. Go to (29,13) and talk two times with Gattlewaithe, the Gremlin
King. When you defeat him he will give you 3 energy disks. Go back to mayor to receive your reward
(50.000 EXP and 10.000 gold). Then go to ( , ) and talk with Jethro the Mapmaker. He will ask you
to get his brother out of jail. He is at (1,20). When you set him free go back to Jethro (10.000 EXP &
6.500 gold). If you talk to him for second time he will give you a treasure map E1(1,11). Next go to
(27,19). Nadia the Hoarder wants her necklace back from the rats which are in the Castleview
Sewers. Entrances to the sewers are at : (2,29), (1,13) and (30,18).
At location (30,26) you will find Valio the Simple who will ask you to kill the Rat Queen. To do
that go to (21,7), kill the Queen, get Nadia's necklace from (21,9) and go back to Valio (25.999
EXP). At (3,25) there you can find Felix the Tinker and for 1.000 gold you can buy a compass. At the
locations (12,30) and (26,1) there are stairs which lead to some secret locations of Castleview. At
(17,0) there are stairs which lead OUT of the city. When finish go up to castleview.
Go back to Nadia (27,19), give her back the necklace. You get the key to Ellinger's Tower
(and 100.000 EXP). Now it's time to meet Ellinger. Go to (12,10) and enter the tower.
Ellinger's Tower Level 1
At (9,8) there is a mirror. It asks you a question about honour. The right answer is 1. It opens a
secret passage so you can go further. At (5,5) is a hidden button (behind a carpet on the wall). Press it
and another secret passage will open. Finally go up the stairs at (7,8).
Ellinger's Tower Level 2
At (9,5) you get +20 Fire Resistance (Perm.) and at (9,11) you get +20 Electricity Resistance
(also perm.). There are many buttons on the walls. These buttons move the fire in the floor so you can
pass without loosing any hit points but if you have a strong party don't bother with them. Just pass over
the fire and get some rest later. The stairs that lead up are at (9,8)
Ellinger's Tower Level 3
Nothing to do here. Just go up from (7,8) and (11,8).
Ellinger's Tower Level 4
At (9,8) are stairs which lead to the Skyroad. The door at (7,8) leads to Ellinger. In the
question just answer "Ellinger". Enter the door and talk with Ellinger. He will tell you how things are so
far at the Dark Side. He will also give you the key to Queen Kallindra's Castle, which BTW is "out of
phase" so you can't reach it yet. In order to bring it back you must find 20 energy disks. You don't have
to find them all at once but every 5 disks you find, bring them back to Ellinger and he will restore a part
of Kallindra's Castle at a time. Ellinger will also order the moving chest at Castleview (3,5) to stand still
so you can open it. Finally you get 250.000 EXP. Now go back to explore the rest of Castleview.
At (8,5) talk with Dysson the Puzzlemaster. Then go to (10,5) and close the chests with the
order : 1, 2, 3, 4, 5, 6, 7, 8 and 9 (50.000 EXP). Go to (6,5). There, manage to open all the chests
exept the one in the middle which you have to open LAST (250.000 EXP). Go to (3,5). Reack the
moving chest with sidestep and open it. At the locations (16,15), (16, 23), (13, 23) and (13,5) are the
four Drawcab Monks. Don't let them confuse you. If you listen to them backwards you can find that
they are studing "Palindrome" (you will need it later). Finally at (30,23) is Miles the Cartographer with a
confusing puzzle. The answer is " ". Some other important locations in Castleview are : Membership
to Mage's Guild (5, 28), Mage's Guild (3,27), Swimming Skill (7,19) and costs 250 gold, Temple
(15,1), Bank (21,16), Tavern (8,17), Blacksmith (9,22), Pathfinding Skill (29,27) and costs 1.500
gold, Teleport to Clouds ox Xeen (26,24) and Cartography Skill (30,23) and costs only 10 gold
You can enter the city sewer system by a crate, which is located in the Dessert of Doom
D2(12, 2), so the first place you will explore will be the sewers. You can also find the pass to the city
from Vespar E4 (13, 5) when you finish his mission.
The stairs at (0, 16) lead back to the Dessert of Doom. Stairs which lead to the city are at the
locations : (1, 26), (13, 28), (30, 21), (13, 9) and (1, 1). At (27, 10) are stairs that lead to a closed
room. Finally at (25, 4) you can find a training place. With 50.000 gold you can have +10 to might and
endurance to all your characters. The stairs at (1, 1) lead to a new part of the city and that's the only
way to go there.
The most important things here are the key toEastern Tower (30, 1) and the pass to Lakeside (18, 8). You can also buy the pass to Sandcaster from (18, 10). At (20, 14) Astra will ask you to put an end to Xenoc and Morgana's terror. You can learn the linguist skill (19, 30) which costs 25.000 gold, merchant skill (19, 27) which costs 5.000 goldnavigation skill (19, 5) which costs 10.000 gold and the prestigitation skill (19, 1) which costs 1000 gems. At (21, 4) is Natasha the Enchantress and from (6, 21) you can buy Vulture Repelant for 25.000 gold. Finaly at (27, 17) Edmont has a puzzle for you (Answer=3) and you get 250.000 EXP and the Superior Intellectual Award. Some important locations are : Sorcerers' HQ (5, 30), Temple (1, 16), Guild (18, 22), Training Ground (19, 12), Tavern (9, 13) and Blacksmith (9, 19).
In the new part of the city you have to kill all the wizzards. You can increase your statistics
permanently at : (1, 10) and (8, 1) for +10 speed, (13, 5) and (13, 3) for +10 intellect.
Here you can find the Jewel of Ages.
It's quite a tricky level. The way up is from the stairs at (10, 8) but there are teleports at (7, 6)
and (10, 8). The way to do it is to go at (7, 9), face north and use the Jump spell.
The stairs at (3, 8) and all the way up lead to the Skyroad.
There are two energy disks (11, 8) and (7, 4) and the Jewel of Ages at (5, 11)
At (5, 11) is the Fountain of Minimal abilities, at (10, 10) the Fountain of Life (+1 level
permanently and +50 magical years), at (7, 4) is the Book of Great Power (+5 levels permanently but
you loose all your secondary skills) and at (11, 8) is the Book of Fantastic Knowledge (+50 intellect.
permanently). Finally, don't drink from the gauldron.
Go the Jewel of Ages to Thadews F4(6, 7) and he will restore the power of the Fountain of
youth. He will also give you the key for the Southern tower. Each time you have problems with magical
age go there and drink.
The key to this tower is inside the tower (!) in the last level. Fortunately the door from the
skyroad (4, 9) is open, so go to the skyroad (from Ellinger's tower or from Eastern Tower) and get the
key. Then go down, go to Dreyfus A3 (8, 10) and give him the key. Now enter the tower.
There are two more energy disks at (8, 8) and (6, 8). There is also the Golden Pegasus
Statuette at (7, 7).
Get +10 Electricity reristance (perm.) from (7, 7) and go up.
You get +10 Poison resistance (perm.) at (7, 7) and +10 Cold resistance (perm.) at (6, 8)
Talk to Dreyfus at (4, 10) and get your reward.
Now go to Lakeside
Here you can find the Challice of Protection. All the puzzles here have to do with letters. There are some sentenses and you have to find the letters that are missing
The answers to the puzzles are :
LET SLEEPING DOGS LIE
HE WHO LAUGHS LAST, LAUGHS BEST
THE NEEDS OF THE MANY OUTWEIGH THE NEEDS OF THE FEW
LOVE OF MONEY IS THE ROOT OF ALL EVIL
DON'T LOOK A GIFT HORSE IN THE MOUTH
A FOOL AND HIS MONEY ARE SOON PARTED
IF WISHES WERE HORSES, BEGGERS WOULD RIDE
Finaly get an energy disk from (3, 8) and the Challice of Protection (enter : AIE) from (7, 4)
The most important here are the Pass to Necropolis (1, 14) and the Golden Dragon Statuete
Sewers (12, 11). Free all the prisoners, Aretha the helpless (4, 12), Isabella the victim (14, 5), Naomi
the prisoner (13, 1) and Rhet the wimp (6, 1) and you get +200.000 EXP from each. You can drink
from the gauldrons at (9, 5) for +25 Endurance, (14, 4) for +25 speed and (14, 1) for +25 personality
but ONLY ONE CHARACTER. At (15, 14) you can get the boat for the Isle of the Lost Souls (when
you find the pass). Finally at (3, 5) a skull will give you a puzzle (Answer=witch) and you will have free
membership to the giuld. Other important locations are : Guild (1, 9), destroyed tavern (5, 9) and
destroyed Blacksmith (8, 7)
The only thing here is the Golden Dragon Statuette (12, 11). You can also learn the
Prayermaster skill for 10.000 gold at (6, 4).
When finished head to Necropolis
Quite a difficult city. The first thing you have to do is to find Sandro's Heart. Sandro is located
ar (10, 8) and his heart is at Necropolis' Sewers at (1, 14). The problem is that in the sewers you step
on lava all the time so you will need the TELEPORT spell. Be sure that your wizzard has enough spell
points. The first time you talk with Sandro he will attack you. He is very strong so you will need a
strong party for that. When you give his heart back he will give you the key to Dungeon of Death. The
Golden Dragon Stattuete is at (10, 10) but you can't get it before you find Sandro's heart. At the
locations (14, 10), (14, 6), (12, 6), (12, 10), (6, 5), (4, 5), (3, 14) and (5, 14) are the Books of the
Dead. They give you 999.999 EXP AND 25 years of age more except from the (1, 14) that giver you
9.999.999 EXP and 50 years, so watch out that your character (who needs quite high Intelect. to read
them) will not die. The best way to do it is to read one or two, then go at F4(6, 7) where is the
Fountain of Youth and then come back to Necropolis and continue. At (5, 1) is the guild.
Temple of Bark
You get the key to the temple from Nibbler the Monkeydog - B4(3, 12) - when you finish his
mission and talk to him for the second time.
Set the prisoners at (10, 3) and (9, 3) free and get +25.000 EXP from each one. Pull the levers
at (14, 2), (9, 8), (9, 6) and (13, 14), increase your might +5 at (2, 5) and personality +5 at (2, 11) and
go down the stairs.
There are some secret walls which close when you go close to them. You have to use the Jump
spell. In that level you can increase your statistics permanently. You get : +5 intellect at (10, 15) and
(14, 4), +5 endurance at (15, 15) and (15, 13), +5 accuracy at (14, 9) and (14, 1), +5 speed at (14,
7) and (12, 1), +5 luck at (13, 6), +5 might at (11, 6) and +5 personality at (12, 4). The barrels at (1,
13), (1, 14), (2, 14) and (2, 13) will increase all your statistics but you will get also some years of
Magical Age (Remember the Fountain of Youth).
Kill Shaalth the Orc King at (8, 9), set the prisoners at (1, 2) and (10, 12) free and get
+25.000 EXP from each and finaly set Princess Sheewana the Spirit free (also +25.000 EXP)
Turn the western dials at (0, 4) and (0, 11) to 1, the northern dials at (2, 15) and (9, 15) to 2
and the eastern dials at (15, 8) and (15, 3) to 3. Then pull the lever at (15, 14) and finally drink from
the Well at (8, 7).
The most important here is the two energy disks at (31, 17) and (0, 18). If you walk all the area
and look at the map you can see that the whole level looks like a tree. So, give from five gems to the
"roots" (31, 0), (22, 0), (7, 0) and (0, 0). Then go to the treasure rooms and drink from the wells to get
+50 Fire Resistance at (2, 11) and +50 Electricity Resistance at (9, 12) permanently.
Dessert of Doom
Here you can find the Great Pyramid D2 (0, 5) and the secret entrance to Sancaster Sewers
(D2 (12, 2). There are also eight boulders. Seven of them C2 (11, 0), C2 (11, ), D2 (0, 10), D2 (5,
10), D2 (5, 5), D2 (5, 0) and D2 (0, 0) give you some clues and the last one C2 (11, 10) asks you a
question. The answer is "Paladin". You receive +1.000.000 EXP and if you visit the seven boulders
again you can find some interestin stuff. In dessert you can only rest at the oasis. Their locations are :
D2 (3, 0), D2 (10, 2), C2 (4, 3). B2 (12, 5), C2 (9, 6), D2 (2, 9), C2 (10, 11) and C2 (2, 11). There
are also many lamps that can give you EXP, gold or gems but if you take many of them, when you get
close to Necropolis they will get back all the gold you are carrying. So take many of them, go to a city
and deposit your gold and come back to continue. Their locations are : B2 (12, 2), C2 (2, 6), B2 (13,
9), C2 (6, 11), D2 (0, 15) and C2 (3, 15). Finally you can find the Shrine of Great Power at C2 (1, 8)
that gives you +15 leves temp.
You can't visit the castle at once because it is "out of phase"
Open the safes to get some new weapons and armor. They are at : (11, 0) Combination =
3-6 9, (11, 2) Combination = 7-7-7, (9, 0) Combination = 10-20-30, (9, 2) Combination = 1-2-3.
Set Guido the Convict at (7, 9) free and he will tell you the combination for the "difficult" safes. You
don't have to open the cells with the dragons because there is nothing in there.
At this level you can have free combat lessons from Erol the Afile at (8, 6) and free lessons in
Sence of Danger from Gem the Empath at (8, 8). Open the safes at : (1, 1) Combination = 5-17-58,
(0, 10) Combination = 6-6-6, (1, 13) Combination = 14-4-25, (2, 14) Combination = 69-25-71, (4,
14) Combination = 8-12-32 and (4, 11) Combination = 4-9-53
You can find many Energy disks in this level in the safes at (0, 10), (0, 12), (0, 15), (2, 15), (4,
15) and (8, 15). Dimitri will tell you the combination (64-52-31) later. At (11, 15) is Megan Dimitri's
daughter and she will ask you to get the Songbird of Serenity from the Dungeon of the Lost Souls and
she will also give you the key. At (10, 15) is Dimitri and finaly at (3, 6) you can learn the astrology skill.
You can find the Blacksmith at (15, 2), Trainer at (15, 0), Temple at (15, 13) and Bank at (15,
15). In Kallindra's bedroom, press the button at (0, 14) to open a secret passage and activate (at last)
the mirror portals at (1, 1). Finally get Kallindra's crown from the safe at (2, 15). Kallindra will tell you
the combination when you visit her two times at Castle Blackfang where she is prisoner (Combination =
Dungeon of the Lost Souls
You get the key for this dungeon from Megan, Dimitri's daughter in Castle Kallindra Level 2
(11, 15). DO NOT enter the dungeon if you don't have a strong party and 266.000 gold. Take care of
the Gargons and the Minotaurus. They are very strong.
Just turn all the hour-glasses and go to the next level. Don't open any door because you will find
Turn the dials up (14, 5), (14, 8), (14, 11) and (14, 14), pull the lever at (14, 2) and finally
drink from all the wells (13, 1), (11, 1), (3, 3), (3, 6), (3, 9), (3, 12), (11, 13), (13, 13), (11, 7), (13,
10), (11, 10), (13, 4), (11, 4) and (13, 7) and get +654.321 EXP but DO NOT drink from the (9, 1).
Now go down the stairs.
Pull the four levers at (1, 1), (1, 10), (13, 14) and (14, 2) and go down the stairs.
Pull the levers at (6, 4), (6, 6), (6, 8), 6, 10), 96, 12), 96, 14), (14, 10), (14, 12) and (14, 14)
to deactivate the teleports and go down the stairs after you pay 266.000 gold. You can break the door
(if you are stronf enough) at (6, 2) but the only thing you will find is instructions for the levers and many
many minitaurus and gargons.
Set all the birds free and they will increase your statistics. Break the door at (20, 17) and free
the Songbird of Serenity which is located at (1, 8)
It's not very difficult. You can come there if you finish Ambrose's mission. There is nothing
serious at the first two levels. At level 3 kill Count Blackfang (13, 14) and then go down to the
dungeons to set queen Kallindra free (1,1). You have to visit her two times. She will tell you the
combination to her safe (3-31-62) and she will give you the key to the Great Pyramid. You also get
The Great Pyramid is located in Dessert of Doom D2 (0, 5). Queen Kalindra will give you the
key after you resque her. Here you will talk with Dragon Pharoah who will explain you what exactly is
There are many Cloud and Fire dragons here so be careful. You have to solve a puzzle with
numbers. You read in a statue that there are 8 numbers in a row and all of them together have a sum of
52. Of course these numbers are : 3-4-5-6-7-8-9-10. There are 8 skull and they will ask you a
question each about these numbers. At (20, 23) answer 3, at (26, 23) answer 4, at (26, 27) answer 5,
at (28, 25) answer 6, at (18, 25) answer 7, at (20, 27) answer 8, at (22, 25) answer 9 and at (24, 25)
answer 10. Pull the levers at (5, 4), (18, 6), (25, 20), (4, 28), (22, 6), (26, 6) and (11, 30). Get the
treasure from the passage that opened at (23, 15) and go to the next level.
Another puzzle with numbers. If you read the statues you will notice that you have to taoal the dates, minus 32, divide the result with 3 and finaly substruc another 42. If you walk all the area and look at the map you will nitice 3 dates. So the answer to the door for the next level is :
[(1993 + 1492 + 1776 - 32) / 3 ] - 42 = 1701
There are many teleports here. Use the Jump spell at : (11, 8), (20, 14), (13, 15) and (18, 15)
and got to the next level.
Here you find Dragon Pharoah. You get +5.000.000 EXP and a very good explanation of what
is going on. He orders you to investigate the second craft that felt close to the volcano and report back
to him. He also removes the lava from that area so you can reach the craft. When you come back and
tell him what happened he will give you the Pass to Olympus.
Escape Pod #2
In the control room you have to release Corac the Mysterious from the "stasis". To do that
solve a sinple puzzle with letters and numbers. Each number represents a letter with ascenting order. So
1 is A, 2 is B and so on. The sentense you have to write is : WHERE NO MAN HAS GONE
BEFORE. When so Corac will be released and he will ask you to find something that he can hide in so
he will be able to go undetectable to Alamar's Castle and defeat him. Go back to Dragon Pharoah and
get the pass to Olympus.
You can go there either with the Town Portsl spell or with the boar from the edge of Skyroad.
There you find answers to many puzzles of the game. At (5, 1) you get free membership to the guild, at
(5, 8) is the Blacksmith, at (9, 10) the Temple and at (9, 8) is the Tavern. At (9, 7) you get the answer
to Miles' puzzle in Castleview (Answer = Sandcaster), at (14, 9) you find Alamar's true name
(Sheltem), (at (14, 7) are all the answer to voueless knights puzzles. Some people also give you
information abour Alamar ("Alamar's birth number is 9"). The soul box is at (10, 14) but you can reach
it only through the sewers. Have the Day of the Sorcery spell activated ALL the time and go down the
sewers. If yo look carefully you will find some messages with letters. They are parts of the password
you need to get the Box. At the sewers (7, 8) Syrano Jones the Salesman will sell you the pass for
100.000 gold (Tribble). When you get it or quess it from the messages go up, straight to the tavern and
go down again from the crate. Give the password and the way to the Soul box is free. Get it, go back
to Corac and then go to Alamar's Castle.
There is nothin to do at the first level exept from killing the robots. If you can't open the doors
just break them. Now go down to the dungeons
Drink grom the Xeen's Power Juice at (10, 15), (10, 11) and (10, 7) and get +5 levels
permanently. The stairs at (2, 2) lead to Shangri - La. Pull the levers at (6, 5) and (8, 5), fet the key to
Dragon Tower and read ALL the statues CAREFULLY.
Set all the dials to 9, go to the middle of the room (to the big head) and give Alamar's true name
Did you read the statues at the dungeons carefully ? If not follow the path : F E W A E E F F
W A E F A W E E W W E F A W, where A=Air, W=Water, E=Earth and F=Fire. Enter Alamar's
room and watch the end sequence.
C. QUESTS OF THE GAME
Quest : Save Castleview from the Gremlins and report to Mayor - Castleview(23,27)
Solution : Castleview (29,13)
Reward : 50.000 EXP and 10.000 gold
Quest : Help Jethro's brother to get out from jail and report back to Jethre
Solution : Castleview (1,20)
Reward : 10.000 EXP, 6.500 gold and Treasure Map (talk to him 2nd time)
Quest : Find Nadia's necklace and give it back to her - Castleview (27,19)
Solution : Castleview Sewers (21,9)
Reward : 100.000 EXP and Key to Ellinger's Tower.
Quest : Kill the Rat Queen fir Valio and report back to him - Castleview Sewers (31,26)
Solution : Castleview Sewers (21,7)
Reward : 25.000 EXP
Quest : Find the 3 golden statuetes fir Luna and bring them back to her - A4 (13,15)
Solution : Necropolis (10, 10), Western Tower Level 1 (7, 7), Lakeside Sewer (12, 11)
Reward : +5 levels permanently
Quest : Find Western Tower's Key for Dreyfus and bring it back to him - A3 (8,10)
Solution : Western Tower entrance from Skyroad (4, 9)
Reward : 500.000 EXP, 10.000 gold and 200 gems when you meet him at Level 4 (4, 10).
Quest : Find some (3) mellons for Nibbler - B4 (3,12)
Solution : B1 (1, 4), A4 (8, 4) and A4 (3, 1)
Reward : Key to Temple of Bark and +10.000 EXP
Quest : Find Vespar's staff and bring it to him - B3 (7,1)
Solution : E4 (13, 5)
Reward : Pass to Sandcaster and +200.000 EXP
Quest : Kill the Ogres near to Ogre's Path and report to Kramer - B3 (11,4)
Solution : D3 (3, 7) + 100.000 EXP, D3 (9, 8) + 100.000 EXP and D3 (11, 5) +2 Energy Disks
Reward : 150.000 EXP and 150.000 gold
Quest : Find Jewel of Ages for Thadews and bring it to him - F4 (6,7)
Solution : Eastern Tower Level 3 (5, 11)
Reward : 1.000.000 EXP and restores the power of Fountain of Youth (Removes magical age)
Quest : Find Sandro's heart and bring it to him - Necropolis 10, 8)
Solution : Necropolis Sewer (1, 14)
Reward : Golden Dragon Statuette and key to Dungeon of Death
Quest : Put an end to Xenoc and Morgana's terror and report to Astra - Sandcaster (20, 14)
Solution : Kill all the wizzards and witches in the city, also at the secret areas
Reward : 1.000 gems and +2.000.000 EXP
Quest : Save Sharla's sister from the Temple of Bark and report back - C4 (1, 7)
Solution : Temple of Bark - Level 3 (6, 12)
Reward : 2 energy disks and +250.000 EXP
Quest : Find Ector's ring and bring it back to him - E2 (3, 12)
Solution : E1 (11, 12)
Reward : Obsidian battleaxe and +500.000 EXP
Quest : Find Caleb's magnifying glass and bring it back - E3 (13, 13)
Solution : F1 (10, 0)
Reward : 50.000 gold and +500.000 EXP
Quest : Find Chalice of Protection for Bosco and give it ti him - D1 (1, 8)
Solution : Northern Tower Level 4 (7, 4)
Reward : 100.000 gold ans +1.000.000 EXP
Quest : Find Songbird of Serenity for Dimitri and bring it back
Solution : Isle of the Lost Souls - Level 5 (1, 8)
Reward : Combination of the safes with the energy disks (64-52-31)
A2 (7, 2)
: Barbarian camp (+100.000 EXP)
A3 (12, 14)
: Ruby armor or weapon (costs 100 gems)
A3 (13, 12)
: Emerald armor or weapon (costs 300 gems)
A3 (14, 7)
: Entrance to Skyroad
A3 (15, 11)
: Saphire armor or weapon (costs 400 gems)
A3 (2, 10)
: Well of Spells (+50 SpellPoints)
A3 (3, 3)
: Well of Resilience (+50 HP)
A3 (4, 9)
: Great Western Tower
A3 (8, 14)
: Shrine (+3 levels)
: Dreyfus, high priest of Mok - Wants the key of Western Tower
A4 (1, 4)
: Brother Reger the Monk (Answer=Palindrome) +500.000 EXP
A4 (13, 15)
: Luna the Druid - Wants the three golden statuetes
A4 (14, 10)
A4 (14, 3)
: Monga melon
A4 (14, 8)
: Secret entrance to Castleview Sewers
A4 (15, 12)
: Pass to Castleview - Costs 1.000 gold
A4 (2, 2)
: Message "Queen Kallindrra in prisoner at Castle Blackfang"
A4 (3, 1)
: Monga melon
A4 (3, 10)
: Well of Protection (+10 AC)
A4 (5, 14)
: Castle Callindra
A4 (7, 1)
: Falista the Unicorn (Restores all HP)
A4 (8, 4)
: Monga melon
A4 (9, 11)
: Well of Might (+25 Might)
B1 (1, 4)
: Monga melon
B1 (2, 9)
: Escape Pod #2
B2 (0, 2)
: Barbarian Camp (+50.000 EXP)
B2 (13, 14)
: Climb Skill (costs 50.000 gold)
B2 (3, 8)
: Escape Pod #1
B3 (1, 12)
: Diamond armor or weapon (costs 1000 gems)
B3 (10, 9)
B3 (11, 4)
: Kramer the Caravan Owner - Wants to destroy the Ogres' Forts
B3 (6, 12)
: Yog the Barbarian (fills packs with food 1 time)
B3 (7, 1)
: Vespar the Wizzard - Wants his Staff
B4 (2, 2)
: +100 luck
B4 (3, 12)
: Nibbler the Monkeydog - Wants monga mellons
C3 (6, 7)
C3 (6, 9)
: Mine (God of Mountains for 250.000 gold will refill the mines)
C4 (1, 7)
: Sharla the Sprite
C4 (2, 8)
: Temple of Bark
C4 (6, 10)
: +10 Intellect (permanent)
D1 (1, 8)
: Bosco the Dwarf King
D1 (10, 5)
: Guradel the Giant (+2 energy disks)
D1 (6, 13)
: Fountain of Might (+100 Might)
D3 (11, 5)
: Ogre Main Fort (2 Energy Disks)
D3 (3, 7)
: Ogre Fort (+100.000 EXP)
D3 (4, 5)
D3 (9, 8)
: Ogre Fort (+100.000 EXP)
D4 (12, 4)
: Shrine (+10 to all stats)
D4 (2, 4)
: Fountain of Element Resistance (+50 Elements Resistance)
D4 (2, 7)
: Great Southern Tower
D4 (3, 4)
: +50 Elemental Resistance
D4 (6, 2)
: +10 Personality (permanent)
E1 (0, 11)
: Xanthus the Wizzard
E1 (11, 12)
: Ector's Ring
E1 (2, 10)
: Fountain of Great Magic (+1.000 Spell Points)
E2 (3, 12)
: Ector the Woodsman
E2 (8, 15)
: Leafpoint the Tree
E3 (13, 13)
: Caleb the Inventor
E3 (13, 5)
: Vespar's Emerald Handle
E4 (13, 13)
: +10 Might (permanent)
E4 (13, 7)
: Forbidden Fruit
E4 (5, 15)
: Spot secret doors skill (costs 5.000 gold)
E4 (5, 4)
: +10 Accuracy (permanent)
F1 (10, 0)
: Galeb's Magn. Glass (Gargoyle's Lair +100.000 EXP)
F1 (13, 8)
: Fountain of great Resilience (+500 HP)
F2 (6, 10)
: Dungeon of Lost Souls
F2 (8, 5)
: Fountain of Magic Resistance (+50 Magic Resistance)
F3 (10, 9)
: Great Eastern Tower
F3 (11, 1)
: Forbidden Fruit
F3 (13, 14)
: Forbidden Fruit
F4 (14, 3)
: Fountain of great Protection (+50 AC)
F4 (14, 3)
: Fountain of Great Protection (+50 AC)
F4 (6, 7)
: Fountain of Youth (Removes Magical Age)
F4 (6, 7)
: Thadews - Wants the Jewel of Ages. Gives the key to Eastern Tower
PART 3 : UNITING THE WORLDS
When Alamar is finally dead you receive a message from Dragon Pharoah. You have to see him immediately. Go to the Great pyramid and talk with him. He will tell you that your mission is not over yet. You have to help him unite the two worlds of Xeen. To do that you have to activate the four machines in the four corners of Cloudworld, awake the four guardians in the Darkworld (you can enter from the four skyroad corners), clear the path to the temple of the Ancients and of course set Prince Roland free from Alamar's Castle.
The first two parts are quite easy. Just be careful when you try to reach the four machines. You have to use the teleport spell but you have to be very accurate. When finished, go to the Dragon tower. It is located in the middle of the lave area. In the first level you find Alister the Duld who asks you a Dragon Egg. Go all the way up. You can get +50 endurance (permanent) in Level 3 (9, 11) and +20.000.000 EXP in Level 4. Collect all the treasures. Finally climb to the last level, to the clouds. There are many places that you can increase permanently your levels (crystals on the clouds). Use the Day of the Sorcery spell all the time. Be carefull because there are many dragons. There are four statues (30, 0), (0, 0), (30, 31) and (0, 31) that give you a clue about dragons secret. Go to (15, 30) and answer INFINITY. You will get the Silver I.D.
Head to the Alamars Castle Dungeons and show the Silver I.D. to the skull. A secret passage will open and you will find the Key to Darkstone Tower at (11, 9). Go there.
In the first three levels are some statues withnotes. Walk all the area and look at the map. You will see that there are 3 numbers : 3 (Level 1), 4 (Level 2) and 2 (Level 3). To go from one level to the other you have to use first the gongs. In the last level at (7, 7) is a skull that tells you that E (if you look the map of level 4) is 5. So go to the other skull and answer the puzzle. The answer is : 120. Now go at (9, 8) and get the Golden I.D. Go back to Alamar's Dungeon.
Show the Golden I.D to the other skull and another secret passage will open. Go in and set Prince Roland free. He will give you the Amulet for the Southern Sphinx. Go there
It will be a good idea to have 4.000.000 gold, so you will pay for protection from the axes. If you don't have use the jump spell. There are two stairs. Go to the ones that lead to the third level. There are many signs with letters. All you have to do is to find Sphinx's name (It is Picard). You can also increase you levels (perm.) if you drink from the red bottles. There are some areas that you can go only with the teleport spell. DO NOT TAKE ANY TREASURE. When finished go down to the first level to the other stairs. If you have one or more cursed characters you will not ba able to pass, so be carefull. When you go to the second level talk with Picard. He will ask you for a Imaginary Widget. If you don't have it go to Halan (north of Darkstone) and he will give it to you when you finish his mission. Go back to Picard. He will trade the Widget for the Chime of Opening. Go to Darkstone tower.
Climb all the way up and now you are able to climb the last stairs. Just follow the cloudroad to
the end, and when you reach it, use the teleport spell to the left and go to the Pyremid. Remember to
rest and use the Day of the Sorcery spell ALL the time. Click on the Pyramid and watch the ending
MIGHT & MAGIC - WORLD OF XEEN
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