This walkthrough was found at:http://www.scripps.edu/pub/wong-web/psears/xeen_walkthru.html
[Image] "Worlds of Xeen" Walkthrough [Image]
This is a pretty rough walkthrough for Worlds of Xeen... It is made from my
notes as I went through the game, and I forgot to write down some of the
locations, so I apologize for any omissions... Also, this is a pretty big
game, so I've omitted a number of details (I didn't mention everything you
could kill, for example). Just because I didn't mention something doesn't
mean you shouldn't check it out. Try wandering over every square of the
maps. You'll find a lot of cool stuff out there! Also, be sure to look at
the overhead view (click on the map icon) when you're at the edge of the
clouds/world/skyroads. Sometimes there are things out there that you can't
see in the first-person view... (for example, there are islands next to the
skyroads that can only be reached by teleporting).
GENERAL HINTS:
[Image] Killing nasty monsters: In general, if you haven't seen them, they
haven't seen you. This means that if you go around mazes backwards (ie
backing up all the way), you'll sneak up on monsters and they won't be able
to pound you repeatedly as you walk up to them. Once you've seen them once,
however, it's all over.
[Image] You can edge around swinging blades, urns that ask for money, magic
portals, cursed tiles, and the like by turning so that you're not facing
them and moving sideways at them (using the arrow keys on the lower
righthand side of the screen). This saves you from having to repeatedly
cast etherealize or jump spells. NOTE: THIS FEATURE HAS BEEN DISABLED
(rats!) IN VERSION 1.1!
[Image] SELL EVERYTHING. Don't just discard equipment. Money becomes a
problem towards the middle of the game, so be very penny pinching! Bear in
mind, also, that armour is worth more than weapons, for example, so save
before you find a cache of good stuff and then keep trying till you get
lots of armour.
[Image] Buying equipment, especially at the vendors southeast of
Sandcaster, is very expensive. You will soon find much better armour and
weapons, so don't bother.
[Image] Buying Merchant Skill for a couple of your adventurers is very
worthwhile. It allows you to sell items for twice their normal price.
You'll make up the money you spent very quickly!
[Image] Unlike M&M III, where accessories could increase your AC (i.e. an
obsidian ring would increase your AC by 21), in WoX accessries do NOT
increase your AC unless they have specific enchantments on them to do so
(i.e, they are "armoured," or "divine," or something of that nature.)
Obsidian rings are only good for selling....
[Image] BE SURE to get the navigation skill before entering the deserts.
Otherwise, it'll take your characters 3 hours to move one square... you'll
spend all of your time sleeping!
[Image] Click on the Might and Magic logo on the upper right-hand side of
the screen. You'll get "wizard's eye" for free! (It's not a bug, it's a
FEATURE!)
[Image]
CLOUDSIDE
A. Items of interest:
Fountain, + 25 Spell Points, E3(8,6)
Well, + 250 Spell Points, A4(3,3)
Fountain, +5 AC, F3(12,12)
Well, +20 AC, Newcastle (9,14) once castle is built!
Well +30 AC, A3(3,14)
Fountain +25 Hit Points, F3(7,7)
Well: + 100 Hit Points, Asp (8,3) >>only when globes are set!
Fountain, +250 Hit Points, A1(4,12)
Shrine +50 Magic Resistance, C3(15,0)
Statue: +50 Poison Resistance, F3(14,6)
Shrine, + 50 Electrical Resistance, D3(15,4)
Shrine +50 Fire Resistance E2 (13,3)
Fountain +50 Cold Resistance, A4(12,14)
Shrine, +50 Energy resistance, A1(7,6)
Shrine +20 Fire, Cold, Poison, Electricity Resistance E3(9,14)
Fountain, +5 levels, F3(0,1)
Well +60 Luck, F3(1,7) Well +50 Personality, C3(0,0)
Well + 50 Intellect, B3(15,4)
Well + 50 Might, center ofWinterkill
Well +50 Might, D2(3,8)
Well, +50 Speed E2(3,4)
Well +50 Accuracy, B3(0,3)
Well, +50 Endurance, C1(2,4)
Well, +10 Intellect and Personality, D3(8,9)
Well, +10 Might, Endurance, Speed, Accuracy, C3(15,10)
B. Where to learn skills:
1. Pathfinding: Vertigo, (25,26), 2500 gold
2. Spot Secret Doors: E3 (11,12), 500 gold
3. Armsmaster, Rivercity, (30,3) 300 gold
4. Bodybuilder, Rivercity, (30,1), 1000 gold
5. Swimming, Rivercity, (19,23), 100 gold
6. Navigation, Rivercity, (22,30), 2000 gold
7. Mountaineering, Rivercity, (30,30), 5000 gold
8. Astrology, Burlock Castle lvl1 (10,5) FREE
9. Linguistics, Burlock Castle lvl1 (6,5), FREE
10. Merchant, D2(14,2), 5000 gold
11. Direction Sense, Dwarven Mine 5 (8,5) FREE
12. Danger Sense, Dwarven Mine 3 (5,11) FREE
13. Prayermaster, A2(6,13), 10,000 gold
14. Prestidigitation, 4th level of Tower of High Magic, FREE
15. ALL SKILLS: Shangri-La, (0,3), 100,000 gold
[Image]
DARKSIDE
A.) Items of Interest:
Fountain, +1000 Spell Points, E1(2,10)
Unicorn, A4(7,1) restores magic once you've rescued him
Shrine, +3 Levels, A3(8,14)
Shrine, + 15 levels, C2(1,8)
Well, +10 AC, A4(3,10)
Well , + 50 Hit Points, A3(3,3)
Fountain, +500 Hit Points, F1(13,8)
Well, +2500 Hit Points, A1(2,13)
Well, +50 Elemental Resistance, D4(2,4)
Fountain, + 50 Magic Resistance, F2(8,5)
Fountain, + 100 Elemental Resistance, B1(14,13)
Fountain, + 50 Energy Resistance, C1(1,7)
Shrine, +10 to all stats, D4(12,4)
Well, +100 Luck, B4(2,2)
Well, +10 Speed, C4(6,12)
Well, +25 Might, A4(9,11)
Fountain, removes magical aging once restored, F4(6,7)
B.) Where to learn skills:
1. Cartography: Castleview (30,23), 10 gold
2. Pathfinding: Castleview (29,27), 1500 gold
3. Swimming: Castleview (7,19), 250 gold
4. Direction sense: Castleview Sewers (3,25) (1000 gold)
5. Spot Secret Doors, E4(5,12), 500 gold
6. Fountain + 50 AC F4(14,3)
7. Navigation, Sandcaster (19,5), 10,000 gold
8. Prestidigitation, Sandcaster (19,1), 1000 gems
9. Linguistics, Sandcaster (19,30), 25,000 gold
10. Merchant, Sandcaster (1927), 5,000 gold 1
1. Bodybuilder, Sandcaster Sewers (25,4) (50,000 gold to enter gym,
but additional goodies there, too)
12. Prayermaster, Lakeside Sewers (6,4) 10,000 gold
13. Armsmaster, Kalindra's Castle lvl 1, (8,6) FREE
14. Danger Sense, Kalindra's Castle lvl 1, (8,8) FREE
15. Mountaineering, B2(13,14), 5000 gold 16.
[Image]
QUESTS
FIRST QUEST: DESTROYING LORD XEEN (ON CLOUDSIDE)
1. Vertigo Guild Membership: (16,11) 25 gold. Clean the town of vermin,
find the incriminating document at (9,22), then go back to see the mayor in
his tent next to the blacksmith's (14,5). He'll reward you, then ask you to
clean out the Dwarven caves.
2. Rivercity: contains Roxanne's Tiara
a) Buy swimming skills for everyone here. (It's the cheapest, and you'll
need it!)
b) Buy Guild Membership: (25,27) 500 gold.
c) Clean out thieves.
d) Visit Barok (25,20). He's lost his pendant. Find it at (1,20), return it
to him, and receive 80K experience + enchant item spell.
e) Get Princess Roxanne's Tiara at (1,3)
3. Rescue Celia from Zombies.She's at D4(15,15) (+5000 exp). Return to her
boyfriend at F3(4,5) (20,000 exp + 2000 gold)
4. Ligono the Spirit D3(12,8) has lost his skull. Find it at D4(2,1) and
return it for 40,000 exp + recharge item spell.
5. Witches' Tower: Get Key to Witches' Tower from woman at F4(9,3) Get horn
of Falista from level 4 (7,4). You need to open a secret passage using the
password "rosebud." Return Falista's horn to the old woman at F4(9,3) for
60,000 exp + all become crusaders.
6. While you're here in F4, pick up some Phirna roots for the old woman at
F3(9,11). She'll give you a bunch of antidote potions.
7. Danulf C3(14,5) lost Wand of Faery Magic. Find it at D4(8,14) and return
it for 25,000 gold + 45,000 exp.
8. Tito C3(3,8) Lost Book of Elvenkind. Find at B4(14,13) and return for
25,000 gold + 60,000 exp.
9. Kill Ogres (in area around A2, B2) and return to C2(9,1) for 40,000 exp.
10. Find Scarab of Imaging at C1(15,11) and return to Sorceress at C2(10,6)
for 75,000 exp. + moon ray spell.
11. Shrines of the seasons: Collect the last flower of summer from Shrine
of Summer B2(1,10); take to Shrine of Autumn C2(15,9), exchange for last
leaf of Autumn; Take last leaf to Shrine of Winter A3(6,1), exchange for
last snowflake of winter. Take last snowflake of winter to Shrine of Spring
E3(3,14), exchange for last raindrop of spring. +150K exp.; removes magical
aging.
12. Kill Trolls in A4/B4 area and go see Thickbark at B3(6,3) to receive
75,000exp. + supershelter spell.
13. Red Dwarf mines... You can beef up your characters attributes and also
get a lot of gold from these mines. Every mine has a railcar in it
somewhere. To get between mines, tell the railcar where to go: "Mine 1,"
"Mine 2," etc. There are four deep mines that can only be entered via the
railcar; the others have surface entries. These are mines "Alpha," "Theta,"
"Kappa," and "Omega." Note that the hint for the first of these is
incorrect. It says that the second letter (of "alpha") is "I"...
+2 Might (Red liquid):
mine 1: (3,4),(5,7).
mine 2: (10,26).
mine 3: (3,1),(2,1),(6,1),(5,1).
+2 Luck (White):
mine 1: (2,7);
mine 4: (8,4),(8,5)
+2 Endurance (Green):
mine 1: (8,17),(9,17),(10,17).
mine 2: (10,22).
+2 Accuracy (Yellow):
mine 1: (10, 23),(11,20).
mine 2: (4,1), (5,1).
mine 5: (7,2), (6,2).
+2 Intellect (Orange):
mine 1: (8,23), (7,22).
mine 2 (11, 23).
+2 Personality (Blue):
mine 1: (6,21)
mine 2: (11,25).
+2 Speed (Purple):
mine 1: (9,21), (9,20).
mine 2: (4,3),(4,2).
mine 3: (2,0), (3,0).
mine 5: (8,7), (5,3).
The Red Dwarf King can be found on the Omega level at (30,25). Kill him and
return to the mayor of Vertigo to receive 50,000 exp.
14. Kill all cyclops in A4/B4 area and see the Gnome King at A3(10,0) to
get 100,000 exp + treasure.
15. Reclaim Ninja "Pagoda" at A3(15,6) and see monk at A3 (15,12) to
receive 75,000 exp + food.
16. Temple of Yak E4(4,4): contains Potion of Restoration (See Mirabeth at
D4(12, 3) for stone to open it).
Hints: Turning ankhs opens hidden passages.
Several spells can be learned here, and you can find 8 "King's
Megacredits."
Light Spell: (6,11)
Sparks: (0,5)
Acid Spray: (4,5)
Hypnotize: (30,3)
Yak Master: (2,28) (to find him, turn ankhs at (16, 30)and (24, 29) so that
they face you and the one at (19,30) so that it doesn't!) At (30,25),
you'll find the potion of Restoration that Mirabeth asked you to retrieve.
(See #17, below).
+5 personality: (14,8) multi-use, but only works on some classes.
+5 endurance: (19,8) multi-use, but only works on some classes.
17. Return Potion of Restoration to Mirabeth at D4(12,3) and receive +5
personality and 250K exp.
18. See Arie the Sorcerer's apprentice at A1(11,5). He'll tell you he needs
the Scroll of Insight from Castle Basenji. Get it for him and receive N.
Sphinx Amulet and 750K experience.
19. Castle Basenji: should have linguistics skill before coming inside. You
can get this for free at Castle Burlock. There are many scrolls you can use
to increase your attributes.
+10 Electrical Resistance: lvl 1 (3,9) and (6,9)
+10 Fire Resistance: lvl 1 (3,13) and (6,13)
+5 Personality: lvl 2 (5,14) and (7,14)
+5 Speed lvl 2 (7,12) and (7,10)
+5 Intellect lvl 2 (7,10) and (5,10)
+10 Magic Resistance lvl 2 (11,4) and lvl 3 (14,4)
+ 10 Energy Resistance lvl 3 (12,1) and (11,2).
To get to the top level, the password is "There Wolf" -- you'll find the
Scroll of Insight up there, surrounded by scrolls of insanity, confusion,
and death (3,9).
20. Asp: contains crystals of piezelectricity. Go inside, kill all of the
snakemen, then set the four globes in the entryway to alternating colors.
Start with setting the southwest one red, and proceed in a circle. Now,
destroy the machine and then take the Crystals of Piezoelectricity. You can
also join the Asp Guild at (6,7) for 500 gold.
21. Take the Crystals of Piezoelectricity to the wizard at C2(8,11) and
receive 75,000 exp and the Megavolts spell.
22. Winterkill: Kill all of the ghosts, then ring the bell in the south. Go
see the mayor (inside the tent), and he'll tell you to kill some more
ghosts. New ones will appear. Kill them, ring the S bell, and see the mayor
again. He'll send you out one last time. Kill the last batch, ring the S
bell, and see him again. (Note: if at any time you miss any ghosts, then
when you ring the bell, more will appear). You can join the Winterkill
Guild at (1,8) for1000 gold
23. Cast walk on water. Kill the 3 sea dragons in the deep waters south of
Castle Burlock, then go see the fisherman at C3(12,13) to receive 100K exp.
+ obsidian treasure.
24. Caves of Illusion: This is a great place to pick up treasure and boost
up your attributes. You also receive the key to the Tower of High Magic
here. You should have plenty of gems before entering, however. Hint: until
the water is drained, all of the spear traps are illusions only, as are the
lockboxes. Upon draining the water (via plug on level 4), the traps become
real, as do the lockboxes.
Level 1: 10 gems apiece
+2 Luck: (0,14), (13,4)
+2 Accuracy: (0,11),(10,4)
+2 Endurance: (3,6),(8,5)
+2 Speed: (5,6),(9,8) <<< BUG! Actually, it gives +2 MIGHT.
+2 Personality: (1,1), (15,6)
+2 Might: (12,1), (11,13)
+2 Intellect: (4,0), (14,13)
Ramp to level 2: (15,1)
Lockbox: (11,8)
Level 2: 20 gems apiece
+3 Accuracy: (3,5)
+3 Speed: (6,0)
+3 Personality: (1,9)
+3 Intellect: (6,13)
Ramp to level 3: (13,0) (hidden passage at (14,5))
Ramp to level 1: (15,2)
Lockbox: (2,1)
Level 3: 50 gems apiece
+5 Luck: (15,11), (14,5), (12,1), (15,3)
+5 Accuracy: (4,1)
+5 Endurance: (2,2)
+5 Speed: (5,0)
+5 Personality: (1,3), (10,0)
+5 Might: (1,14)
+5 Intellect: (4,7), (10,3)
Ramp to level 2: (13,15)
Ramp to level 4: (15,1)
Lockbox: (8,2)
Level 4: 200 gems apiece:
+10 Accuracy: (1,10)
+10 Might: (1,14)
+10 Endurance: (14,10), (11,3)
Plug: (14,13)
Lockbox: (8,0)
Key to Tower of High Magic: (7,14) costs 300 gems
Ramp to Level 3: (4,6)
25. Orothin's whistle: Find whistle at E4(5,14) and return to Orothin at
F3(9,6). He'll give you 15,000 exp. and activate the statues at F3(12,8)
(teaches Cure Poison) and F3(12,2) (teaches Cure Disease).
26. Tower of High Magic C4(6,15) Has lots of potions for increasing
elemental resistance. Also has boxes full of treasure (search 'em after you
kill the monsters that pop out!)
+10 Electrical Resistance lvl 1 (5,11)
+10 Cold Resistance lvl 1 (9,11)
+10 Fire Resistance lvl 1 (5,5)
+10 Poison Resistance lvl 2 (5,11)
+10 Electrical Resistance lvl 2 (4,6)
+10 Cold Resistance lvl 2 (4,10)
+10 Fire Resistance lvl 2 (5,5)
+10 Poison Resistance lvl 3 (10,10)
+10 Poison Resistance lvl 3 (4,10)
+10 Magic Resistance lvl 3 (10,6)
+10 Energy Resistance lvl 3 (4,6)
Key to Darzog's Tower: lvl 4 (7,12) in box
Prismatic Light Spell: lvl 4 (7,7)
Prestidigitation - for all - FREE - lvl 4 (6,8)
27. Rescuing Crodo: Go to Darzog's Tower. On the way to the 4th level,
you can increase your attributes:
Level 2:
+20 Accuracy: (5,11)
+20 Speed (4,10)
+20 Endurance (4,6)
+20 Personality (5,5)
+20 Intellect (9,5)
+20 Might (10,6)
Level 4 (6,8) pull back tapestry and push button. Do the same at (8,8). Go
down ladder inside and rescue Crodo lvl 3 (7,6) for 1 million exp.
28. Buy Newcastle if you haven't already done so, for 50,000.
29. Castle Burlock:
i) Take tiara (found in Rivercity) to Princess Roxanne on the 3rd floor at
(2,11) for 200,000 exp and treasure.
ii) You can learn Linguistics and Astrology here for free, from two books
found at (6,5) and (10,5) respectively.
iii) See the Master Builder. He will offer to build walls of Newcastle, for
5 megacredits. Do so. He'll tell you to go have a look. Go look, and get
the Stone of entry to the Tomb of a Thousand Terrors. Clean out the Tomb,
and you should get enough megacredits to complete the castle and dungeon
(you need five apiece). See the master builder about building a castle.
He'll take another five megacredits, and tell you to go have a look again.
Do so, and upon entry,. you'll receive the Golem Stone of Admittance. Go
back to the Master Builder. He'll tell you that the castle needs a dungeon,
but that you need a builder's permit to make that. See the Royal Advisor
(also in Burlock Castle) for the permit, then return to the Builder. He'll
start building, for a last five megacredits...
30. Tomb of a Thousand Terrors: contains 8 megacredits, and lots of potions
to increase your attributes. Of course, they make you insane... Note also
that there are many indetectable hidden passages. If in doubt...bang on the
wall!
i) King's megacredits: (17,29), (17,15), (11,30), (1,16), (13,13), (6,9),
(13,5), and (19,9)
ii) Hidden passage at (25,12) leads to a teleporter at (3,5) which, in
turn, takes you to a room inaccessible by any other means.
+5 Speed: (18,19), (16,19)
+5 Might: (9,30), (13,30), (7,26), (1,26)
+5 Endurance: (8,17), (7,22), (1,22)
+5 Accuracy: (7,24), (1,24), (8,7), (8,11), (6,9)
+5 Luck: (26,8), (24,8)
+5 Intellect: (11,13), (15,13)
+5 Personality: (15,5), (11,5)
Other hidden passages: (13,24), (11,24), (9,24), (10,16), (5,27), (3,27)
31. Golem Tower B4 (11,9). Contains 14 megacredits, if you need them. (If
you got all of the ones in the Tomb, then you shouldn't...)
i) Stone Golems: King's Megacredits at (11,22) and (11,28) Go to room with
6 blocks. Numbering the levers 1 to 3 as you go further inside the room,
pull 1, then 3, then 2, then 1, then 3. You should have 6 glowing stones
and 2 blocks.
ii) Wood Golems: King's Megacredits at (6,1) and (4,1) Pull all 6 levers,
teleporting yourself out of the passages as they become sealed off.
iii) Iron golems: Megacredits at (17,7), (22,28), and (22,22)
Number the switches as follows: #1: (21,20) #2: (23,20) #3: (25,20) #4
(21,14) #5 (23,14) #6 (25,14)
Now, pull 1,2,4,5, and 6. Proceed inside through the newly opened passages,
and pull the final switch inside @ (19,25). This will create a new
teleporter (green glowing dots) in the center of the room (22,25). Take it.
iv) Diamond golems: King's Megacredits at (15,12), (15,16), (11,9),
(30,12), (30,6), (27,4), and (18,4)
Go through the Diamond golem area. You'll have to take several teleporters,
and will eventually come to a final statue. Look at the statue and everyone
will gain 1 level. Take the teleporter back out.
32. Newcastle: contains "Xeen Slayer" After getting the Master Builder at
Castle Burlock to build walls, visit the site. Upon entry, The Taxman will
give you the Stone of entry to the Tomb of a Thousand Terrors. Upon second
entry, (once you've had the castle built) he'll give you the Golem Stone of
Admittance. Finally, when you've had the dungeon built, go down to it
(password is "laboratory"). You'll find 4 potions of the Gods and the Xeen
Slayer sword. Note that a couple of hidden passages are indetectable, even
to characters with that secondary skill. There are hidden walls at: (11,4),
(4,4), and (7,7); potions at (12,1), (8,9), (6,9), and (2,1): and the sword
rests at (7,4).
33. Dragon Caves: These are a good place to gain a lot of treasure, but
they can also make you lose a lot of it again if you're careless. There are
little urns in the middle of many of the tunnels. These urns collect a
"Dragon Tax" when you go by, unless you a) cast etherealize, or b) turn
sideways and edge past them. I recommend plan (b), myself. Works like a
charm! There are also 6 books here which give your characters experience
points when you read them. They do, however, require that your characters
have a very high intelligence. The last of the six requires an intellect up
in excess of 250...!
Book 1: (16,0)
Book 2: (0,31)
Book 3: (31,31)
Book 4: (22,16)
Book 5: (27,0). Requires intellect >150
Art of Taxation: (27,1). Requires intellect >250
Note that there are many hidden passageways, too.
34. Mount Firestone E1(15,2). Level 1: Destroy the skull at (9,9) for 250K
exp. Level 2: pull 4 levers to extend bridges Level 4 leads to Shangri-La.
35. Shangri-La:
i) Drink from well to gain +1 level for all.
ii) guild membership (0,11): FREE
iii) Learn ALL secondary skills for 100,000 gold at (0,3)
iv) Stairs at (7,4) leads to dungeon of Alamar's Castle on Darkside.
36. Northern Sphinx: Get amulet from Arie the Sorcerer's apprentice at
A1(11,5).
Dungeon level:
(0,15): Teleport spell
(14,2): Item to Gold spell
Hidden passage at (7,8)
Body:
Thieves' Throne: (7,13) only thieves may sit here, but it increases
their exp. by 500,000.
Head: (Password is "Golux")
Dwarf throne: (10,14) +500K exp to dwarves
Gnome Throne: (12,4) +500K exp to gnomes
Human Throne: (7,2) +500K exp to humans
Orc Thone: (4,14) +500K exp to half-orcs
Elf Throne: (2,4) +500K exp to elves
(12,8) Starburst Spell
37. Killing Lord Xeen: Go to the top of Darzog's tower. Cast levitate, and
enter the cloud layer. Go forward until you reach the sign that says, "Lord
Xeen: 9N," and teleport 9 squares north. There will be five tents here. At
four of them, you can get cupie dolls for speed, endurance, might, and
accuracy (use your most highly endowed characters to compete). You can
trade these dolls in for a Lord Xeen cupie doll at the tent nearest the
castle. The Lord Xeen cupie doll will allow you to enter the castle.
Destroy the poison generator (14,14) and the cold generator (1,14) on this
level. Go into the side rooms, and take the stairs up to the fourth level.
Destroy the electricity generator (12,1) and the fire generator (3,1) on
level 4. Now go into the center keep, and climb the stairs to get to the
fourth level again. Destroy the Xeen guard generator, Dragon (Xeen's pet),
and finally, Lord Xeen himself. Note that ordinary weapons do not work on
Xeen, but that the Lord Xeen Sword does. Spells work ok, though --
implosion does a fine job. You will receive the Scepter of Temporal
Distortion upon his demise, but unfortunately, as soon as you try to enter
the sixth mirror which you will also see in that room -- it will shatter.
And so will the game. It's a bug, guys. Bummer. However, if you really want
to, you can see the movie you missed by going to any mirror and typing
"showtime."
[Image]
SECOND QUEST: KILLING ALAMAR (ON DARKSIDE):
Take any of the pyramids cloudside to enter Castleview, a town on the
Darkside. The first time you enter darkside AFTER giving Phirna roots to
the old woman on cloudside, she'll visit you and hand you the dragon
pharoah's orb.
1. Castleview: PASSES can be bought in a tent just outside the city!
a) Clean all the goblins and gremlins out of the town. In particular, deal
with the gremlin king at (29,13). He'll give you 3 energy disks. (If you
choose to kill him, you'll have to search his tent afterwards to find the
disks!) Then go see the mayor (23,27) to receive 50,000 exp and 10,000
gold.
b) Cartographer's challenge: Castleview, (30,20). Answer is "Sandcaster."
Note that there is a typo in the hints you're given. The guy should say,
"If the Great Northern Tower is WEST of Lakeside, then cross out W,U,I."
Makes it a bit more of a challenge, eh?
c) Free the guy in jail (jail entrance at (6,22)) and talk to his brother
Jethro the Mapmaker at (22,24) to receive 10,000 exp.
d) Buy fake treasure map from Joe, the map seller in town (28,30). Take the
map to Jethro at (22,24) to receive a REAL treasure map.
e) Join Castleview guild at (5,28) for 50 gold.
2. Castleview Sewers:
a) kill the rat queen at sewers(21,7) and return to the guy at
sewers(31,26) to receive exp. and gold.
b) Find the Onyx necklace at Sewers (21,9). Return to the woman at
Castleview (27,19) and receive the key to Ellinger's tower.
c) +5 might: Castleview Sewers (4,26), (4,25), (2,25), (2,26)
d) +5 Endurance: Castleview Sewers (20,7), (20,8), (20,6), (22,7), (22,8),
(22,6)
3. Ellinger's Tower: Get Key from woman in Castleview at (27,19) in return
for necklace. Go inside. You will be asked a question, and asked to choose
one of three answers. CHOOSE THE FIRST...or you're screwed big time. (Well,
not really, but you'll have to enter the tower from the skyroads). Go
upstairs, opening any cupboards along the way. You'll get a bunch of very
nice boots this way. (on the 4th level are two pairs of obsidian boots, in
fact). On the next level, pull back the tapestries to reveal 5 buttons.
PUSH THE OUTER FOUR -- the center one resets the others. This will remove
the lava that blocks your passage.
+20 Fire resistance: lvl 2 (9,5)
+20 Electrical Resistance: lvl 2 (9,11)
Pull back tapestry at (10,10) on level 2 to reveal another passage. Go up
to the fourth level. You are seeking ELLINGER.
Talk to him, and he'll ask you to find 20 energy disks, 5 to restore each
quarter of Kalindra's castle. He will also tell you that he'll make the
treasure chest in the room at Castleview (3,5) sit still for you. That
isn't exactly true. It WILL sit still, but only if you get it in the right
place. Walk around the room counterclockwise until you reach the door
again. Turn around, and you'll see that the chest is at the center of the
room. Approach it from the front, and it will sit still.
4. Find Monga Melons in the A4 area. Give to Monga Monkey at B4(3,12).
He'll tell you to go see the dungeon in the Medusa Sprite forest. When you
do so (and discover that you need a key to get in), go back and see him.
He'll give you the key (to the Temple of Bark) for another Monga Melon.
5. Monk at A4(1,4): looking for the word "Palindrome." Tell him and receive
500K exp.
6. Troll holes contain treasure and 17 vats that give one character +1
statistics. Try not to fall into them! (Cast levitate!) There are troll
holes at: D4(8,12), D4(14,5), E3(7,0), E4(6,8), E4(8,5), E4(13,6),
C4(4,14), B4(8,12), B4(12,13), B4(11,6), C3(2,0), C4(7,5), C4(13,5), and
C4(14,11).
The troll king's hole is located at E4(13,6).
7. Temple of Bark: contains 2 energy disks, also the means to increase
elemental resistance by +50 (for everyone), and many potions to increase
your characters' statistics.
level 1: Flip all of the levers up on this level (I dunno what they do, but
it seemed like a good idea...)
level 2: Some of the passages close of when you're right next to them. You
must stand one square away and cast etherealize to get through them.
level 3: Rescue various prisoners for experience.
level 4. Set two dials on the western side to 1, two dials on the northern
side to 2, and two dials on the eastern side to 3. Then go drink from the
well at (8,7) to increase everyone's stats by 19!! (permanently!)
level 5: Feed the four southern skulls (the roots) five gems apiece, then
go drink from the wells to increase your Elemental Resistance:
(23,2) +50 Cold Resist.
(30,10) +50 Poison Resist.
(9,12) +50 Electrical Resist.
(2,11) +50 Fire Resist.
Get energy disks at lvl 5, (0,18) and (31,17) Then, when you're ready for a
fight, feed the four northern skulls 5 gems apiece, and kill Barkman at
(16,9). behind him is a chest with 3 obsidian-class items. Now that he's
gone, you can also mop up the other treasure in this level (2 "treasure
rooms" with chests of treasure in them).
Potions:
+5 Might (x3) lvl1: (2,15); lvl 2: (11,6)
+5 Personality (x3) lvl 1: (2,11); lvl 2 (12,4)
+5 Endurance (x3) lvl 2: (15,15), (15,3)
+5 Intellect (x3): lvl 2: (10,15), (14,4)
+5 Accuracy (x3): lvl 2: (14,9), (14,1)
+5 Speed (x3): lvl 2: (14,7), (12,1)
+5 Luck (x3): lvl 2: (13,6)
barrels that give +3-4 on all statistics, (also +10 years, reversible at
"Well of Youth") can be found on lvl 2 at (2,14), (1,14), (1,13), (2,13) Be
sure to find and release the sprite on level 3, (6,12).
8. Return to the Sprite's friends at C4(1,7) to receive 2 more Energy
disks, 200 gems, and 250K exp.
9. Huts in sprite forest : +10 Endurance (permanent) at C4(13,4); +10
Intellect (permanent) at C4(6,14); +10 Personality (permanent) D4(6,12);
+10 Accuracy (permanent) E4(5,4); +10 Might (permanent) E4(13,13); +10 Luck
(permanent) F4(2,15)
10. Ogre's Lair: Kill Graalg at D3(11,5) and get 2 Energy Disks.
11. Kill ogres (destroy all three forts), then return to trader at B3(11,4)
and get 150K gold and exp.
12. Vespar's Emerald Handle can be found at E3(13,5). Return to him at
B3(7,1) and get 200K exp and the pass to Sandcaster.
13. Fountain of Youth: F4(6,7) Keeper will give you a key to the Thieves'
tower in the south, and will ask you to find and return the jewel that was
stolen from the fountain. The jewel can be found in the Eastern tower
(Witches' tower). Upon returning it, get 1,000,000 exp plus relief from
magical aging.
14. Thieves' Tower: contains 2 Energy Disks! Get Key from keeper of
Fountain of Youth F4(6,7)
lvl 1: Not clear what the buttons do. I pressed 'em, but to no apparent
effect...
lvl 2: Ring gong 3x to make doors easier to open.
lvl 3: Ring gongs 3x to open side passages. Inside are Energy Disks (at
(9,5) and (5,5) ) and boxes of treasure and explosives. One asks for a
password, giving the prompt, "Ali Baba." The answer is "Open Sesame" -- but
your thief must be first in order.
lvl 4: (5,11): Book of Thieves; gives 500K exp to thieves.
15. Sandcaster: contains pass to Lakeside GET PASS FROM VESPAR @ B3(7,1)
(when you return his emerald handle).
a) Craftsman's Challenge (27,17): answer is "Three"
b) Key to Great Eastern Tower: (30,1) in chest.
c) Pass to Lakeside: available at (18,8) for 5000 gold.
d) Guild Membership: (18,10)
e) Merchant's challenge (23,17): Answer is "100"
f) To get to wizards' lair (where Xemoc is) go through the sewers to (1,1).
g) Kill Morgana (1,30) and Xemoc (12,2), and return to Astra (20,14) to get
2,000,000 exp!!!
h) Sandcaster Sewers (25,4): Gymnasium. Pay 50,000 gold to enter and then
get free bodybuilding for everyone and +10 Endurance (x6), + 10 Might (x6).
Such a DEAL!
In wizards' lair: +10 Speed (x3) at (8,1) and (1,10) +10 Intellect (x3) at
(13,3) and (13,5)
i) There are hidden passages at (25,11) and (23,11). Break down the walls
to get in. You'll find potions: +10 speed (x3) and +10 speed (x3).
16. Eastern Tower: contains 2 Energy Disks. GET KEY IN SANDCASTER (30,1)
lvl 3, (11,8) and (7,4): energy disks; lvl 3, (5,11): Jewel of Ages (for
fixing the Fountain of Youth)
book: +5 levels (but removes all secondary skills): lvl 4 (7,4)
+50 intellect: lvl 4 (11,8); multi-use, but only certain classes.
17. Lakeside: Contains Pass to Necropolis, Statuette GET PASS in SANDCASTER
at (18,8)
a) Puzzle solution at (3,5): "Witch." Answer correctly and all get free
guild membership.
b) Pass to Necropolis at (1,14)
c) +25 speed: (6,12) and (14,4) +25 Personality: (14,1) +25 Endurance:
(9,5)
d) Dragon statuette: Sewers, (12,11)
18. Find Caleb's Magnifying glass in gargoyles' lair at F1(10,0); return to
Caleb at E3(13,13) for 500K exp. + 50,000 gold.
19. Find Ector's ring in woodpile at E1(11,12) and return to Ector at
E2(3,12) for obsidian battleaxe + 500K exp.
20. Take treasure map you received from Jethro at Castleview (22,24) when
you gave him the fake treasure map (from Joe at Castleview (26,30)). Follow
the coordinates to E1(1,11). Sell the map to Slibo for 2000 gems.
21. E2(8,15): Listen to the tree. Keep on listening until he gives you
coordinates to the treasure at the end of the rainbow. Gain 250K exp.
22. Great Northern Tower: Contains 2 energy disks. (Visit Bosco at
D1(1,8).) He'll give you the key to the N. Tower, and ask you to retrieve
the chalice inside for him. Go inside... Lots of books here. All have
common sayings in them -- minus the vowels. You must supply the vowels...
1) EEEIOIE; 500K exp. (Let Sleeping Dogs Lie)
2) EOAUAAUE; 500K exp. (He who laughs last, laughs best)
3) EEEOEAOUEIEEEOEE; 500K exp. (The needs of the many outweigh the needs of
the few!)
4) OEOOEIEOOOAEI; 500K exp. (Love of money is the root of all evil)
5) AOOAIOEAEOOAE; 500K exp. ( A fool and his money are soon parted)
6) OOOAIOEIEOU; 500K exp. (Don't look a gift horse in the mouth)
7) IIEEEOEEEOUIE; 500K exp. (If wishes were horses, beggars would ride)
NOTE: BUG!!! They spelled "beggars" with 2 "e's"!!!
Energy Disks: lvl 4 (3,8), (11,8)
Chalice: Answer is "AIE" (you seek "chalice," but give it the vowels only
as you have been doing with the other puzzles!)
23. Take chalice to Bosco at D1(1,8) to receive 100,000 gold + 1,000,000
exp.
24. See Giant king at D1(10,5). If you're nice, he'll give you 2 energy
disks. If not, you'll have to fight him, but you'll get lots of armour.
25. Desert:
a) Boulder Puzzle: Go to talking boulder at C2(11,10). Answer to question
is "Paladin" for 1,000,000 exp. + treasure at the other seven boulders: D2:
(0,10), (5,5) (5,10), (0,0) & (5,0); C2 (11,0) & (11,5) (get obsidian
armour at these sites).
b) Rub genies' lamps to get your pick of experience, gold, or gems. I'd
take the gold. Experience comes easily (you'll get more than you need) and
gold gets scarce... There are lamps at B2 (13,9), C2: (2,6), (6,11), and
(3,15), as well as several other places.
26. Necropolis: Statuette, Key to Dungeon of Death Get key from the head
witches' bedroom at Lakeside.
a) Buy guild membership at (10,6) for 50,000 gold
b) Clean the town of monsters. This can be done pretty easily with the
"Holy Word" spell.
c) Visit Sandro at the throne at (10,8). He'll ask you to retrieve his
heart from the sewers below, then attack you. Kill him (only a temporary
measure...he'll attack you again if you look at his throne again!), then go
down into the sewers. From the entrance at (8,5), go south as far as you
can, then west (again as far as you can), then north as far as you can,
then west and take the first right (north), then take the first left
(west), and take the first right (north). You'll come to an alcove
containing Sandro's heart. Return it to Sandro for 2,000,000 exp. plus the
Key to the Dungeon of Death (NOTE: this should be the STONE to the Dungeon
of Death... the DoD is on Cloudside, and requires a STONE, not a KEY!)
d) Also in the sewers are several casks marked "Food of the Dead." If a
character eats from those (after killing the monsters that come out), he
gains 1 level. The character that does so dies, but can be resurrected and
only loses 1 endurance... (be sure to remove his armour before eating --
that way you don't have to get it fixed every time!)
e) There are 9 "Books of the Dead" up in the town. Use these to gain exp.
Your characters will also magically be aged, but this can be reversed by
drinking from the well of youth back at F4(6,7). f) Get the Pegasus
Statuette from the alcove to the right of the throne.
27. Tower of Mok: (Great Western Tower) contains 2 Energy Disks, Statuette.
Visit the ousted Priest of Mok at A3(8,10). He'll ask you to reclaim the
Tower of Mok for him. To get in, you'll need to use the skyroads. Cast
levitate, then take the ladder at A3(14,7). Go south, then take the first
right turn and go west till you get to Kalindra's castle. Jump to the outer
skyroad, and go north till you get to the Mok Tower. Go inside, and search
the bones there. You will find a key to the tower. Go back out, and head
down to the base of the tower (the easy way or the hard way...if you're
impatient like me, just JUMP!) Clean out the tower.
At lvl 1 (8,8) and (6,8) are 2 energy disks.
lvl 1, (7,7) is the third statuette.
28. Go see Priest of Mok at A3(8,10). He'll ask you to meet him inside the
tower. Meet him at lvl 4 (4,10) and he'll give you 500K exp., 10,000 gold,
and 200 gems.
29. Return 3 statuettes to the Druid at A4(13,13) and receive 5 LEVELS!
30. Kalindra's Castle, Part 1: Take 15 energy disks to Ellinger in his
tower at Castleview. He'll open 3/4 of Kalindra's castle. Go visit the
castle.
a) Armsmaster: lvl 1 (8,6) FREE!
b) Danger Sense: lvl 1 (8,8) FREE
c) Many of the fireplaces are actually hidden buttons. Most don't appear to
do anything, however. (Some open passages, though).
d) Astrology: lvl 2 (3,6) FREE!
e) Visit Dimitri, Captain of the Guard, on level 2 (10,15); also visit his
daughter at (11,15) on the same floor. She'll give you the key to the
Dungeon on the Isle of Lost Souls, and ask you to bring back the Songbird
of Serenity for her father.
31. Dungeon of Lost Souls: Contains Songbird of Serenity Get key from
Dimitri's Daughter in Castle Kalindra, lvl 2 (11,15).
Level 1: Don't need to flip all of the hourglasses -- just say you did when
you go downstairs.
Level 2: Turn all 4 dials up, then pull the lever. Drink "Soul Waters" for
654,321 exp. Do NOT drink the "Negative Soul Water!" ... But lie and say
you did when you go downstairs.
Level 4: Pull lever at (14,10) (Cast etherealize to get there, or walk
there sideways) and use stairway at (14,12). Note: you'll need lots of
money to do this ...276,000 gold, if I remember right...
Level 5: Lots of opportunity to increase your party's attributes:
+6 endurance for all: (31,15), (20,15), (27,31)
+6 luck for all: (29,15),(26,28)
+6 might for all: (29,17),(31,25)
+6 speed for all: (31,10), (24,31)
+6 personality for all: (20,11), (20,24)
+6 accuracy for all: (29,19), (26,30)
...But no intellect. I guess the designers couldn't come up with a bird
that started with "I"...("Albatross of Accuracy" was going a bit far afield
as it was.) Welllll...for that matter....can I come up with a bird that
starts with "I?" Hmmm. Maybe the "Ibis of Intellect." Hehe.
The Songbird of Serenity can be found at (1,8). Also, the walls (if you
look at them from above) spell out, "My Name is Sheltem."
32. Castle Kalindra, Part 2: Contains 6 Energy Disks Take the Songbird of
Serenity to Capt. Dimitri, and he will tell you that you need to take the
Queen's Crown to her at Castle Blackfang, but that the crown is in the
Queen's safe and only she has the combination. He will, however, give you
the combination of the safes on level 2, which contain 6 energy disks.
(combination is 64,52,31). Give 5 more disks to Ellinger. He'll open the
rest of Castle Kalindra. Youi may explore the top level, now. You can
activate the mirrors (that are found in towers throughout Darkside) at lvl
3(1,1). You can also increase a character's personality or might here.
+10 Personality: lvl3 (8,15), (9,14), (9,15)
+10 Might: lvl 3 (9,0), (9,1), (9,2), (8,2), (8,1)
33. Castle Blackfang, Part 1: Go to Castle Blackfang. You'll discover that
there is no way in. Return to Castle Kalindra.
34. Castle Kalindra, part 3: Return to Capt. Dimitri. He'll tell you to see
Ambrose, the Queen's Champion, to help you get into Castle Blackfang.
35. Find Ambrose at B1(12,5). Tell him that "Dimitri" sent you. He'll give
you a bridle that he needs enchanted. Take the bridle to the enchantress in
Sandcaster (21,4). She will enchant it for 50,000 gold. Return the bridle
to Ambrose, and he'll pay you 50,000 gold. Now, when you go to Castle
Blackfang, he'll be there, ready to take you inside.
36. Castle Blackfang, part 2: contains Key to Royal Pyramid
a) Ring gong at (15,0) to let you upstairs to the Skyroads.
b) Search coffins for vampires and treasure.
c) Go up to top floor and take rear stairs back down to the dungeon. You'll
find the Queen at (1,1). Talk to her twice and she'll give you the
combination to her safe (3,31,62). Go back to Castle Kalindra, retrieve the
crown from the safe at lvl 3 (2,15). Return the crown to the Queen, and
receive 5,000,000 exp. + the Key to the Royal Pyramid.
37. Royal Pyramid D2(0,5) in the desert: lvl 1: Pull 6 levers, then go
upstairs.
"Primes" puzzle:
Smallest prime: "3"
Smallest even: "4"
Smallest prime left: "5"
What's left: "6"
Largest prime: "7"
Twice smallest even: "8"
Smallest squared: "9"
Largest: "10"
Answer all of these correctly, then go and pull at lvl 1 (25,20). This will
open up a passageway at (28,19) to a great deal of obsidian-class treasure
at (23,15).
lvl 2: the answer to the riddle is "1701."
lvl 3: cast etherealize near the upper lefthand corners of the spiral.
lvl 4: See the Dragon Pharoah in the throne. Talk to him for 5,000,000 exp.
He'll tell you to check out the marooned spaceship in the lava near
Necropolis. Also, you can open the safe in that room with the combination
(20,30,1). There's a book in there that'll give everyone 1,000,000 exp.
(Your thief can probably figure out the combination if he's really good,
but mine never got that high. I had to cheat -- see notes about "Cheating
with Resedit" at the end of the walkthrough...)
38. Freeing Corak: Enter the spaceship 3 squares S and a few squares west
of the Necropolis.
a) Activate the Main Console (25,4). Touch heads at either (28,10) or
(28,6). Increases characters' stats, also ages them. These heads are
multi-use, but only work for certain classes.
b) Go to console at (2,8) Answer "Where no man has gone before"
c) Go to throne at (4,8) to find Corak. (+5,000,000 exp). He'll tell you
that you must find some way to conceal him before he can leave the
spaceship.
39. Royal Pyramid, part 2: Contains pass to Olympus. Go back to see the
Dragon Pharoah. He'll give you a pass to Olympus and tell you to look for
the Soulbox in the Olympus sewers. The soulbox will conceal Corak.
40. Olympus: Contains Soulbox. CAST LEVITATE BEFORE YOU PORTAL < HERE! Get
pass from Dragon pharoah.
a) Guild membership at (5,1): FREE! You can learn all spells at Olympus,
and can train up past level 100.
b) Enter sewers through the tavern. Password: "Tribbles" Get soulbox at the
end of the passageway.
41. Return to Corak and he'll climb inside the soulbox, ready to jump out
when you get near Alamar...
42. Alamar's Castle: Keys to Dragon Tower, Darkstone Tower, Amulet of S.
Sphinx, Alamar himself...
Go down to the dungeon level.
(10,15): +5 levels (x2)
(10,11): +5 levels (x2)
(10,7): +5 levels (x2) Pull levers at (6,5) and (8,5). Get key to Dragon
Tower on Cloudside at (13,3).
Once you have gone to Dragon Tower (see #43, below), you will return with
the Silver ID card. Take ID card to skull at (15,5) and he'll open another
passage. Inside, you'll find the Key to Darkstone Tower (also on
Cloudside). Cleaning Darkstone Tower (see #44, below) will get you the Gold
ID card. Give the Gold ID card to the skull at (15,9). He'll open the final
passage, in which you will find 2 potions (+5 levels x3) and Prince Roland.
Free him, and he'll give you 5,000,000 exp and the Amulet of the Southern
Sphinx. He will ask you to retrieve the Chime of Opening in order to open
the door leading from the top level of Darkstone Tower to the Cloud Layer
above, so that he and Kalindra may be married up there. Go up, now, to
level 1. Going forward from the entrance, you'll come to a large room with
4 statues. Visit all four statues, then go to the stairwell. Go up, and
you'll find yourself in a room with sundials at all four corners. Turn all
of the dials to "9," and then go to the head in the center of the room. It
should ask for Alamar's true name. ("Sheltem") You may now go up to the
next floor. The 3rd level is a patchwork of earth, air, fire, and water.
One of the statues in the dungeon (or maybe in Shangri-La?) gives the order
of squares that you need to take to reach the other side. BE SURE TO CAST
LEVITATE FIRST!
The order is: FEWAEEFFWAEFAWEEWWEFAW or,
NWWWSSESSWSWWWWSWSWWWWN
This should get you to the other side. Go forward, and Sheltem will drag
you in, and... Watch the movie. (Corak will pop out and ...well...you'll
see.) You'll receive the "Cube of Power" from this quest's completion.
43. Dragon Tower D1(10,5): contains the Silver ID card Get the key for the
Dragon Tower in the Dungeon of Alamar's Castle on Darkside.
Tower: When you enter the tower, there is a fellow off to your left that
will ask you to bring him a dragon egg. Going forward, you will find
yourself facing three sets of stairs. The outer two will lead you up to
dead ends, but you will find the dragon egg at the top of one and both of
them contain lots of treasure and potions that give you +40 endurance (x4)
apiece. Take the dragon's egg back to the fellow < at the entrance and
you'll get 1,000,000 exp -- of course, you'll also have to fight him after
he drinks the egg and turns into a dragon king...
Cloud Layer: Now, go up the center stairs. On level 4, you'll find 2 "Tomes
of Great Experience," which give all players +10,000,000 exp. (Also, you'll
find 3 chests, but you probably won't be able to open them until later,
when your characters are enhanced.) Cast levitate, go up onto the cloud
layer, and kill off all the dragons. The technique of "backing into them"
works really well here. If you walk up to them (forward), they'll just hose
you before you ever get within striking range!
Once you've cleaned out the dragons, you can use the crystals, which will
give you +3-5 levels (the number awarded is random, so I suggest saving and
restoring the game until the characters get +5 levels every time.) Now, go
check out the statue at (15,30). The code word you need is "Infinity," and
it will give you the Silver ID card. This will, however, release about ten
energy dragons, so BACK UP towards the dragon tower, and kill them as you
go. Once you've killed them all, visit the well at (33,30) to temporarily
gain 50 levels, and then go back to open the chests on the 4th level. Your
thief should be skilled enough, at this point, to open the chests. Hint: it
helps to take off everyone's armour before you open a chest -- the chest
really gives everybody a good wallop, and generally kills at least one
person (and knocks several others unconscious). You really don't want to
have to fix their armour every time...
44. Darkstone Tower, Part 1: contains the Gold ID card. Get the key for
Darkstone Tower in the Dungeon of Alamar's Castle on Darkside.
Ring gongs on each of the levels to pass to the next.
Hint: The statues in the corners are useless...
When you get to the top, there will be two skulls in the middle. One will
give you a hint, while the other will ask you a question. The answer to the
question is "120." This will release the field around the blue box, which
contains the Gold ID card. Note that you cannot pass to the cloud level,
yet -- a force repels you.
[Image]
FINAL QUEST: OPEN THE CLOUD LEVEL ABOVE DARKSTONE TOWER
1. Waking the four elementals: Go to the Skyroads over Darkside. The Outer
Skyroad is shaped like a square, with patches of the four elements at the
corners. Cast levitate, and go stand on each of the squares. You will be
asked what you want. Speak the name of the element (ie, on the fire square,
say "fire"). This will send you into the elemental plane, where you can
wake the elemental. The elemental sits on a throne somewhere in the middle
of the plane: Fire: (3,12) Water: (3,3) Air: (12,12) Earth: (12,3) Don't
bother taking the test of the elements (at the shrine on those plane) or
trying to open the chests there. You'll just die...
2. While you're on the outer skyroads, at about the center of the 4 sides
of the square, there is a wagon. The "Merchant of Elements" inside will ask
you a question. The answers are as follows: Between air and earth = DUST;
Between fire and air = SMOKE; Between water and earth = MUD; Between fire
and water = STEAM. You'll receive 250K exp each.
3. Find Everhot Lava Rock at E2(7,11), Cloudside, and give it to Halon the
Geek at B3(9,6). Receive exp. and a widget.
4. Dungeon of Death : E3(3,4), Cloudside
Level 1
1: *sigh* It's a crossword puzzle.
1: scepter
2: teleportation
3: distortion
4: leprechaun
5: vampire
6: kalindra
7: magic
8: nova
9: revitalize
10: seer
11: mummy
12: error
13: corak
14: acid
15: arena
16: archer
17: tito
18: sorceress
19: resurrection
20: ranger
21: alamar
22: severe
23: therewolf
24: necropolis
25: snout
26: knowledge
27: flamberge
28:?? use
29: ?? spell (I may have gotten
28 and 29 mixed)
30: prestidigitator
31: vulture
32: gold
33: agile
34: fable
35: fisherman
36: clairvoyance
37: trident
38: swine
39: skeleton
40: sandcaster
41: energy
42: darkstone
43: dragon
44: castleview
45: winterkill
46: tether
47: sphinx
48: beast
49: might
50: disease
51: page
52: criminal
53: druid
54: octopus
55: arachnoid
56: wizard
57: griffin
58: insect
59: moat
60: fear
61: accuracy
62: falista
63: eerie
64: centipede
65: mountaineer
66: alligator
67: dungeon
68: rat
69: gargoyle
70: startle
71: armadillo
72: goblin
73: mummy
74: undead
75 venom
76: mirror
77: xeen
78: barbarian
79: pegasus
80: crown
81: jvc
82: prisoner
83: orb
84: cartographer
85: sewer
86: stumble
87: minotaur
88: crusader
89: elements
Once you've completed the puzzle, you will be allowed down to the next
level. All characters will gain 5 levels automatically.
Level 2: Go ahead and pull all the levers that you can as you go. I never
found out what they did, but they certainly don't hurt you! You'll get to a
large room just after the "game room." Inside are several shrines. Destroy
the Shrine of Minor Evil for 1,000,000 exp, the Shrine of Lesser Evil for
2,000,000 exp, and the Shrine of Great Evil for 5,000,000 exp -- but DON'T
destroy the Shrine of Ultimate Evil. It'll destroy Xeen!
Note that there are hallways branching off of this main room. Take the very
last hallway. At the end (0,0), turn the dial (doesn't matter how much). A
new passage will appear behind you. Inside are coffins that contain
vampires and LOTS of obsidian-class treasure. There is also a dial (17,2)
that will open a passage back to the beginning of the level, and a stairway
leading down to level 3...
Level 3: You need to ring the four gongs, then pull the lever. You can edge
by the treasures by going SIDEWAYS (you needn't cast etherealize every
time). The gongs are at: (2,3), (2,28), (27,30), and (29,4). Ring them all,
then pull the lever at (17,3) to reveal a stairway down to the last level.
Level 4: Equip your Lord Xeen Slayer Sword. Destroy all the Lord Xeens and
the Lord Xeen machines at the four corners of this level (2,3), (27, 3),
(28,29), and (3,29) -- get 5,000,000 exp each! Go to the main terminal
Enter Code "Computer" ...he he ... and you'll become a "Super Goober!"
5. Southern Sphinx: contains Chime of Opening Get amulet from Prince
Roland, in the Dungeon of Alamar's Castle.
Body: Drinking several of the barrels will give you 2,000,000 exp, but also
give you quite a kick. I don't recommend doing so -- you really DON'T need
the experience...The coffins are all hell to open (need strength >250), but
they contain obsidian-class treasure.
Dungeon: contains seven "Super-Embalming Potions," which give a
character +5 levels, at (14,5), (15,0), (0,13), (0,0), (12,10), (2,1),
(15,15)
Also gives hints about the name of the Sphinx ("Picard")
Head: To get to the head, you'll need to give the name of the sphinx. The
name is "Picard." Once inside, go to the SECOND throne, and exchange the
widget that you got from Halon for the Chime of Opening.
6. Turning on four reflectors: Go to the four corners of the world.
Teleport out to the scrap of land that you can see off the edge of the
world (e.g., from F1(13,10), teleport north 5; from A1(2,11) teleport north
4; From A4(4,2) teleport west 4; and from F4(10,11) teleport east 4). Turn
on the reflectors that you see there.
7. Darkstone Tower, Part 2:
The Wedding: Once you've done everything else, go to the top of Darkstone
Tower. Now that you have the chime of opening, you should be able to get to
the cloud level. Cast levitate, and follow the cloud spiral around and
around and around and around until you get to the center pyramid. Watch the
movie... and try not to grimace at the ...er... consummation of the
marriage!
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Equipment Attributes:
Items
=====
Melee Weapons
-------------
Item Classes Damage
------------------------------------------------------------
Bardiche KPA TN R 4-16
Battle Axe KPA T B R 3-15
Broad Sword KPA T R 3-12
Club KPACSTNBDR 1-3
Cudgel KPAC TNBDR 1-6
Cutlass KPA T R 2-8
Dagger KPA STNBDR 2-4
Flail KPAC TNBDR 1-10
Flamberge KPA R 4-20
Glaive KPA TNB R 4-12
Grand Axe KPA T B R 3-18
Great Axe KPA T B R 3-21
Halberd KPA TNB R 3-18
Hammer KPAC TNBDR 2-10
Hand Axe KPA TNBDR 2-6
Katana KP N 4-12
Long Sword KPA T R 3-9
Mace KPAC TNBDR 2-8
Maul KPAC TNBDR 1-8
Naginata KP N 5-15
Nunchakas KP N 2-6
Pike KPA TNB R 2-16
Sabre KPA T R 4-8
Scimitar KPA T R 2-10
Short Sword KPA T R 2-6
Spear KPA TNBDR 1-9
Staff KPACSTNBDR 2-8
Trident KPA TNB R 2-12
Wakazashi KP N 3-9
Ranged Weapons
--------------
Item Classes Damage
------------------------------------------------------------
Crossbow KPA TNB R 4-8
Long Bow KPA TNB R 5-10
Short Bow KPA TNB R 3-6
Sling KPA TNB R 2-4
Armor
-----
Item Classes AC
------------------------------------------------------------
Chain Mail KPAC T R +6
Leather Armor KPAC TNBDR +3
Padded Armor KPACSTNBDR +2
Plate Armor KP +10
Plate Mail KP +8
Ring Mail KPAC TN R +5
Scale Armor KPAC TNB R +4
Splint Mail KP C R +7
Miscellaneous Items
--------------------
Item Classes AC
-----------------------------------------------------------
Amulet KPACSTNBDR 0
Belt KPACSTNBDR 0
Boots KPACSTNBDR +1
Box KPACSTNBDR 0
Broach KPACSTNBDR 0
Cameo KPACSTNBDR 0
Cape KPACSTNBDR +1
Charm KPACSTNBDR 0
Cloak KPACSTNBDR +1
Coin KPACSTNBDR 0
Crown KPACSTNBDR 0
Gauntlets KPACSTNBDR +1
Gem KPACSTNBDR 0
Helm KPACSTNBDR +2
Horn KPACSTNBDR 0
Jewel KPACSTNBDR 0
Jewelry KPACSTNBDR 0
Jewelry, Ancient KPAC TN R 0
Medal KPACSTNBDR 0
Necklace KPACSTNBDR 0
Orb KPACSTNBDR 0
Pendant KPACSTNBDR 0
Potion KPACSTNBDR 0
Ring KPACSTNBDR 0
Robes KPACSTNBDR +1
Rod KPACSTNBDR 0
Scarab KPACSTNBDR 0
Scroll KPACSTNBDR 0
Shield KP C T B R +4
Tiara KPACSTNBDR 0
Wand KPACSTNBDR 0
Whistle KPACSTNBDR 0
Substances & Properties
=======================
Substance/Property To Hit Damage AC Attribute/
Resistance,etc.
----------------------------------------------------------------------
Acccelerator +23 Speed
Accurate +5 Accuracy
Acidic +2 Acid/Poison +10 Acid/Poison Res.
Amber +3 +3 +3
Arcane +25 SP
Archmage +20 SP
Armored +4 AC
Blazing +14 Fire +25 Fire Res.
Brass +3 -4 -2
Bronze +2 -2 -1
Buddy +2 Pers.
Burgler +6 Thievery
Castor's +8 SP
Chance +10 Luck.
Charisma +12 Pers.
Charm +5 Pers.
Clever +2 Intell.
Cold +10 Cold +20 Cold Res.
Coral +1 +1 +1
Criminal +20 Thievery
Cryo ? +25 Cold Res.
Crystal +1 +1 +1
Defender +6 AC
Dense +4 Energy +9 Energy Res.
Diamond +9 +30 ?
Divine +16 AC
Dragon +38 Might
Dyna +25 Elec. Res.
Ebony +4 +4 +4
Ectoplasmic +20 Magic Res.
Electric +15 Elec. +20 Elec.Res.
Emerald +7 +15 +12
Exacto +30 Accuracy
Fast +5 Speed
Fiery +7 Fire +7 Fire Res.
Flaming ? +15 Fire Res.
Flashing ? +12 Elec. Res.
Flickering ? +5 Elec. Res.
Force +23 Might
Fuming +5 Fire +12 Fire Res.
Gamblers +25 Luck
Genius +30 Intellec
Giant +12 Might
Glass 0 0 0
Glowing ? +5 Energy Res.
Gold +4 +8 +6
Holy +30 Pers.
Icy ? +5 Cold Res.
Incandescent ? +7 Energy Res.
Iron +1 +2 +1
Kinetic ? +25 Energy Res.
Knowledge +12 Intellect
Lapis +2 +2 +2
Leadership +17 Pers.
Leather -4 -6 0
Leprachauns +30 Lck.
Life +10 HP
Lucky +20 Luck
Mage +16 SP
Magical +10 Magic Res.
Marksman +10 Accuracy
Might +2 Might
Mystic ? +5 Magic Res.
Noxious +32 Acid/Poison +40 Acid/Poison Res.
Obsidian +10 +50 +20
Ogre +8 Might
Pearl +2 +2 +2
Personality +8 Pers.
Photon +47 Might
Platinum +6 +10 +8
Poisonous +8 Acid/Poison +20 Acid/Poison Res.
Power ? +13 Energy Res.
Precision +15 Accuracy
Protection +2 AC
Pyric ? +9 Fire Res.
Quartz +5 +5 +5
Quick +2 Speed
Radiating ? +20 Energy Res.
Rapid +8 Speed
Rogue +15 Thievery
Ruby +6 +12 +10
Sage +5 Intellect
Sapphire +8 +20 +14
Scorching ? +30 Fire Res.
Seething ? +20 Fire Res.
Sharp +3 Accuracy
Shocking ? +15 Elec.Res.
Silver +2 +4 +2
Speed +12 Speed
Spell +55 SP
Sonic ? +11 Energy Res.
Sparking ? +7 Elec.Res.
Static ? +9 Elec.Res.
Steel +3 +6 +4
Swift +3 Speed
Thought +8 Intellect
Thunder +17 Might
Toxic +16 Acid/Poison +25 Acid/Poison Res.
True +20 Accuracy
Velocity +30 Spd.
Venemous +4 Acid/Poison +15 Acid/Poison Res.
Warrior +5 Might
Wind +17 Speed
Winners +15 Luck
Wisdom +23 Intellect
Witch +12 SP
Wooden -3 -3 -3
Special Attributes
------------------
Special Attribute Effect
----------------------------------------------------------------------
of Acid Spraying Acid Spray
of Acid Stream Acid Stream
of Aid First Aid
of Antidotes Cure Poison
of Awakening Awaken
of Beacons Lloyd's Beacon
of Blessing Blessed
of Cold Rays Cold Ray
of Curing Cure Wounds
of Detect Magic Detect Magic
of Distortion Time Distortion
of Elements Prot. from Elem.
of Enchantment Enchant Item
of Energy Blast Energy Blast
of Feasting Create Food
of Feeble Minding Feeble Mind
of Fiery Flails Fiery Flail
of Fireballs Fireball
of Fists Flying Fist
of Frost Biting Frost Bite
of the GODS! Divine Intervention
of Half for Me Half for Me
of Heroism Heroism
of Holy Bonuses Holy Bonus
of Identification Identify Monster
of Immobilization Immobilize
of Incinerating Incinerate
of Jumping Jump
of Levitation Levitate
of Light Light
of Lightning Lightning Bolt
of Mass Distortion Mass Distortion
of Megavoltage Mega Volts
of Moon Rays Moon Ray
of Monster Finding Detect Monster
of Nature Nature's Cure
of Paralyzing Paralyze
of Power Cure Power Cure
of Prismatic Light Prismatic Light
of Protection Day of Protection
of Raising the Dead Raise Dead
of Recharging Recharge Item
of Resurrection Resurrect
of Revitalization Revitalize
of Ropes Create Rope
of Shielding Power Shield
of Silence Silence
of Sleeping Sleep
of Sorcery Day of Sorcery
of Sparking Sparks
of Storms Elemental Storm
of Stone to Flesh Stone to Flesh
of Teleportation Teleport
of Undead Turning Turn Undead
of Vaccination Cure Disease
of Water Walking Walk on Water
(Eqpt. List Compiled by: Wong Chee Kong for M&M III
Date: 21 Nov 1991
Updated for W. of Xeen by P.Sears 6/18/95)
BUGS!
There are lots of bugs in this version. This is a list of some of them...
and possible workarounds...
1. General Crashing (version 1.0): First and foremost, as everyone seems to
have noticed, it crashes an awful lot. For most of the crashes, there
aren't any known fixes. Some people swear by starting up the computer
without any extensions except Quicktime 2.0 and Quicktime Power Plug.
Others say that even that doesn't always work. (Doesn't work really well
for me, but then I have some extensions - screen drivers and Stacker and
the like -- that cannot be disabled...) One thing that I have found to be
true, however, is that the game crashes far less often when the sound
effects, speech, and music are turned OFF.
Also, according to Drew Kim (Andrew_Illsik_Kim@postoffice.brown.edu), the
game crashes far less often if you quit the finder. You must write a short
program to do this, as putting Xeen in the background and trying to "Force
Quit" the Finder (apple-option-esc) doesn't work. This has the added
advantage of getting rid of the desktop in the background.
NOTE: Much of the crashing has been fixed by the 1.0 -> 1.1 patch,
available at sumex-aim.stanford.edu and its mirrors (try
mirror.archive.umich.edu).
2. The infamous "blacksmith" bug (the game crashes when you try to leave
the blacksmith's shop) can be avoided generally by clicking on the "Sell"
button before you leave. (FIXED BY 1.0 -> 1.1 PATCH)
3. The game crashes reproducably at the endgame sequence on Cloudside. This
does NOT cause a problem insofar as completing the game is concerned (the
game automatically saves just prior to the offending QT Movie, and when you
restart the game after the crash, you will find yourself in back
Castleview, at a point JUST AFTER the crash sequence). It is, however, kind
of a pain, and New World Computing promises a patch sometime in the near
future (as of 5/20/95, they said it would be 2 weeks or so). You can still
view the QT movie by typing "Showtime" at any of the mirrors. (FIXED BY 1.0
-> 1.1 PATCH)
4. Second letter of Dwarven Mine code should read _L___, not _I___ (you
want deep mine ALPHA, not deep mine AIPHA!)
5. In the clues to the cartography puzzle in Castleview, the guy should say
"If the Great Northern Tower is WEST of Lakeside, cross out W,U, and I,"
not "If ....is EAST of..."
6. In the cave of illusion, the skull at level 1, (9,8) offers +2 speed,
and gives +2 might.
7. Great Northern Tower: In "If wishes were horses, beggars would ride,"
"beggars" is spelled with two "e's"...i.e., "beggers."
8. The "Key to the Dungeon of Death" that you get from Sandro should be a
Stone, actually, not a key.
Easter Eggs:
1. Enter "Count du Money" in any mirror on Cloudside to get to a treasure
room in the dragon caves.
2. Enter "I Lost It" in any mirror on Cloudside to get a Xeen Slayer Sword!
3. Enter Showtime, Showdown, or Genesis to see the endgames for the
Cloudside, Darkside, and the Final Quests, respectively.
4. Enter "computer" in the terminal at the base of the Dungeon of Death to
become a "Super Goober." BWAHahaha!
Cheating with Resedit:
1. Most of the answers to the riddles can be found in the text resources of
the files in the folder, "Xeen Data." Most of the easter eggs can, too!
This is how, for example, I got the combination to the safe in the Royal
Pyramid and the found the password "Computer" for the computer terminal in
the Dungeon of Death.
2. Adding a resize button to the 12" window: acccording to Drew Kim
(Andrew_Illsik_Kim@postoffice.brown.edu), you can add a resize box to the
window by using Resedit to edit the Xeen application. Open WIND resource
200 and click on the third window type (has a grow box). Close and save.
This will make the window resizeable, but the fonts will look pretty nasty.
Questions? Corrections (probably)? Suggestions (undoubtedly!)?
E mail me at psears@scripps.edu
[Image]